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Mac Admin News around the WebApple Announces Buy Online, Pickup In-StoreSeeking to better manage the holiday deluge of visitors to Apple retail outlets, the company is now offering customers the option of ordering online and picking up purchases at their local store. According to the new webpage, you can reserve an item “online today and it will be waiting for you to pick up and purchase at an Apple Retail Store from December 15 to 24.” Customers using the program are first asked to choose a retail store. The service is currently available in the U.S., Canada, UK, and Australia. Choosing from iPods, iPhones, Mac laptops and desktops, but curiously not the Apple TV, customers then sign in with their Apple ID to reserve their purchase. Unfortunately, customers must still pay at the brick-and-mortar store, so you won’t be able to completely escape the wait this holiday season. However, that’s still arguably better than having to spend all day at home waiting for a delivery. That benefit, plus the guarantee of an item being reserved, are the big advantages of the program. Plus, for an extra $5, those buying iPods and laptops can have their purchases wrapped in a “signature gift box.” Nothing says Merry Christmas like an Apple logo.
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Weekly App Store Picks: November 7, 2009It’s time to delve in to the App Store and take a look at a select few releases that could find a happy home on your iPhone. This week I’ve selected four games that I’ll be zoning out with this weekend. Of course there are scores of games out for the iPhone, but we’ve been lucky enough to have a few really excellent titles released in the past week or so. My top pick for this week is 8-bit rhythm-action game Ninja Honda Karate. Plus, I’ve also been looking at Eliminate Pro, Horror Racing and Minima. Ninja Honda Karate ($2.99)Amongst the endless generic game clones constantly arriving at the App Store, Ninja Honda Karate is a true breath of fresh air. It takes 8-bit video-games, Japanese culture, chip music and rhythm action gameplay, mashing it all together into a multicolor milieu of awesome. The game premise just barely makes sense. You play as Karate Alberto Honda, a very Mario-esque but nonetheless cute hero. The aim is to karate chop coins in time to the blippy bloppy beat. Occasionally you’ll tap a mushroom, triggering a psychedelic rocket launch across the screen. At the end of each level, before the scores are tallied, you’ll also deliver a giant mushroom to the princess. While the premise is gloriously nonsensical and convoluted, the gameplay is plain simple. Coins come out of various tubes on the screen, as they emerge, you simply tap the coin in time with the music. In effect, you end up performing the soundtrack as you play the game. The game certainly isn’t innovative, but that’s the point: it’s a beatific mashup of everything else. Eliminate Pro (Free)Developed under the apt codename FPS, this might not be the first first-person shooter to hit the iPhone, but it’s certainly the most polished. Eschewing a proper plot, or even single player mode, Eliminate is all about big guns, futuristic robotic suites and online multiplayer death matches. The game certainly looks the part. Inside the immaculately designed arenas — all shiny metal-plating and steel walkways — you’ll face competitors in customised power-suits, armed to the teeth with explosive weaponry. Eliminate is, in essence, the pocket-sized lovechild of Quake 3 and Unreal Tournament. However, a word of warning about the game’s price. It’s free to download and free to play, however your character is given a limited amount of energy per day. When your energy runs out, you’re no longer allowed to compete. You can either wait 24 hours for your energy to re-charge, play a few practice rounds or buy more. And that’s where some of the more frequent players may take issue. Purchasing energy cells, starting at a dollar a pack, just isn’t good value. It’s a great quality game, certainly worth downloading, but don’t expect to play for free more than a couple of times per day. Horror Racing ($2.99)Halloween is over and Horror Racing was released around three weeks ago, so this almost didn’t make the cut. Horror Racing’s saving grace though is that it’s actually a really fun little game. The game brings to mind old-school arcade racers, viewed from above the track you have the perfect vantage point to observe the havoc and wreak devastation. The game has very little to do with horror, though. The characters are more cute than scary. The circuits are awash with browns and greens, making it look like a muddy mess. The sound helps remedy the situation. The constant RC car buzz as you speed your way around the circuits is perfect. And then there’s the gameplay itself. The races, a mix of explosions and skill, are downright fun. There are several gameplay modes, including an excellent on-going Championship Mode. As you play through the game, you’ll earn money which can then be spent upgrading your car’s engine, armour or weaponry. All that’s really missing with Horror Racing is a multiplayer online mode. Minima (99 cents)Clearly I’ve got a bit of a think for anything wrapped in retro visuals. I suppose I miss the glory days of my old BBC Micro and Commodore Amiga. My final pick for this week takes the retro aesthetic a step further, reducing the graphics to a grid of giant glowing pixels. Minima takes after its name and keeps the gameplay incredibly minimal. You control a color-changing pixel. The objective is to avoid other pixels by changing color and blending in with them. Further enhancing the game’s retro-vibe, each of the nine levels is styled after a particular classic video-game. That’s all the picks for this week. I’ll be back in seven days with a fresh selection of App Store recommendations. In the meantime, what apps have you been using this week?
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More Macintosh News
View more Macintosh news and analysis from Computerworld.com
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Slow Tracking speeds for the new Magic Mouse
Besides some bluetooth problems with the new Apple mice, a few people have complained of slow tracking movement that seems to be inherent in the new devices.
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Applications for your weekend: MacHeist nanoBundle is free
MacHeist, usually known for making available a bundle of Mac applications at heavily discounted prices, is offering a smaller bundle absolutely free. (But only for the next six days).
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Switchers Guide: Understanding Mac security
When it comes to security, using Windows can feel like living in the heart of a big city--the kind of place where you can install all the locks and alarms you want, but you still worry. The vast number of computer users who run Microsoft operating systems form the biggest, juiciest target cybercriminals could dream of. Which is why there are more than twenty-two million unique examples of Windows malware out there.
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Switchers Guide: Moving hardware and software to Mac
When you're switching from a Windows PC to a Mac, there's one piece of good news: Most of the peripherals you used with your PC--including printers, digital cameras, networking equipment, external drives, and scanners--should work fine with your Mac. The best way to confirm that is to plug each piece of hardware into your new Mac, one at a time; if OS X doesn't automatically identify it and set it up, visit the manufacturer's Web site and look for a downloadable driver.
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Switchers Guide: Getting used to OS X
Though neither Microsoft nor Apple would care to admit it, Windows and OS X are in many ways strikingly similar. That's good news for switchers: If you're familiar with Windows, adjusting to OS X is less like learning how to drive than figuring out the controls in a new car. Windows XP is Mac-like in many ways; Windows Vista is even more so; and Windows 7 is the most Mac-esque version to date.
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Switchers Guide: Move your files from PC to Mac
If you've been using a Windows PC but now want to move to a Mac, you likely have files--documents, PDFs, photos, music, and videos--that you want to bring with you. If you've had that PC for a while, that could mean you have many, many gigabytes of stuff to move. These days, most common file-types will work just fine on the Mac, without any need for conversion or special software. (One notable exception: If you have music and/or video in Microsoft's Windows Media formats, get Flip4Mac so you can play them in OS X's QuickTime.) The trick is getting those files from one hard drive to another.
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Switchers Guide: Moving from Windows to the Mac
[Editors' note: We asked Harry McCracken, the former editor of PC World and the editor of the Technologizer blog, to write a guide to switching to the Mac from Windows. We hope that it's a good resource for anyone--including the friends and family of long-time Mac users--who are making the move from Windows to the Mac. McCracken is himself a semi-switcher--he uses both a MacBook Pro and a Windows netbook every day.]
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The White Unibody is the Second-Best MacBook Ever, So Why Do I Feel So Let Down?The new plastic unibody MacBook is arguably the second-best MacBook model Apple has produced yet (trumped only by the late 2008 aluminum unibody MacBook). So why am I finding myself unexpectedly underwhelmed and disappointed with it? When rumors began circulating in late summer about an imminent new unibody MacBook in polycarbonate plastic. Being a consummate Apple laptop aficionado, I was excited. Speculation that it would sell in the $700 – $800 range further whetted my anticipation but I was also expecting something insanely great. After all, Apple could build on what it had learned making polycarbonate MacBooks for three and half years (the best-selling Mac model ever) combined with the unibody engineering of the MacBook Pros adapted to plastic materials. Instead of Insanely Great, We Get…OKHowever, instead of insanely great, we get OK — or perhaps just a bit more than OK. I like it a lot better than the original MacBook, but there’s nothing really exciting or special to get up in the night and write home about. It’s just a good, solid-performing machine with better case engineering and build quality than its predecessor, and better-looking, but alloyed with some strange compromises that undermine its desirability and the “must-have” factor. The case aesthetics are definitely a major step up from the iBook-esque previous model, whose looks were getting tired after eight and a half years. I like white computers and I like glossy finishes, and this has both, although I think Apple is blowing an opportunity by not offering it in black as well, and the high gloss is proving quite controversial with some. I think the MacBook’s all-white keyboard looks more attractive and inviting, and will be easier to see (I’m not a touch typist), than the black keys on my aluminum Macbook, which are probably my unfavorite element of its generally pleasing appearance. As for robustness, I haven’t got my hands on one yet, being out here in the Nova Scotia backwoods 150 miles from the nearest Apple reseller, but reportedly this new unibody machine has a solid feel, with no case flexibility or squeaks and rattles, and excellent panel fits, which is what I would expect based on my own aluminum unibody machine. Actually, the new MacBook’s rubbery-coated bottom panel is an aluminum stamping. True Mediocrity Rears its Ugly HeadOn the downside, true mediocrity rears its ugly head in the context of I/O connectivity and expansion, with an impoverished port array comprised of two USB ports (only one fully powered), Ethernet, a mini DisplayPort a combo headphone/line-in port (you can’t use both earphones and a microphone at the same time) and a security slot. No FireWire and, most bizarrely, no SD card slot (“Pro feature?” — get real Apple). No HDMI either. FireWire and no expansion headroom are the big disappointments to me. I’m living daily with the vicissitudes of FireWirelessness with my aluminum unibody MacBook, and I’m not cheerily disposed, but Apple seems determined to dump FireWire wherever it can get away with it. When USB 3.0 is finally incorporated, maybe there will be a case for dropping FireWire, but USB 2.0 is an abominably lame and crippled substitute at this point. I’m dumbfounded that Apple didn’t learn its lesson from the chorus of boos when it tried that with the aluminum MacBook (OK, so I bought one anyway, and I like it almost unreservedly except for the FireWire crippling, but that really rankles). No Legitimate ExcuseAs for no expansion, there’s no legitimate excuse. Even the humblest tiny little $300 PC netbooks comes equipped with SD Card readers, and often three USB ports as well. There’s no satisfactory excuse for Apple leaving the SD Card slot out of the new MacBook and providing a measly two USB ports — only one of them delivering full bus power. My speculative deduction is that it’s just Apple contriving to put some distance between the MacBook and the more expensive 13″ MacBook Pro specs-wise. Ample PowerIn the positive column, the new MacBook’s internals pretty much match the current base 13-inch MacBook Pro’s: a 2.26GHz Core 2 Duo with a 3MB L2 cache, a 1066MHz frontside bus and 2GB of standard RAM, and the ubiquitous NVIDIA GeForce 9400M integrated graphics chipset, as well as a similar LED backlit display — the only difference being that the Pro has a 60 percent greater color gamut. Power-wise, I would find it more than satisfactory, having no complaints in that department about my 2.0GHz MacBook. Then there’s the built-in, non swappable battery, which I have definitely mixed feelings about. Apple rates it at seven hours runtime, but a real-world four-to-five hours will be experienced more typically, after which you have to find a power outlet. I prefer swappable batteries. In summary, while I want to like this new MacBook, I don’t find its $200 lower price nearly compelling enough to even tempt me to not opt instead for the $1,199 13-inch MacBook Pro with its SD card slot, FireWire port, brighter, better color gamut display backlit keyboard, and aluminum case, Certified Refurbished examples of which should be available for about the same price as a new unibody MacBook. If this machine sold for, say, $799, it would be a whole different value equation — an opportunity missed in my estimation, although it’s harder and harder to argue with Apple’s pricing and marketing strategy given its latest quarterly financial results. I think the new MacBook will continue to be a strong seller for Apple, but I wish it would have tried a little harder with this one, though. Don’t you?
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Multiple copies of Mail messages miff much maligned Mac users
MacFixIt reader "Bob D." sends us an issue with Snow Leopard's Mail where multiple copies of messages are downloaded to a user's inbox.
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iApps: The Software Suite Apple Should CreateOnce upon a time, iTunes did exactly what it sounded like it should do: play music. It was the digital jukebox for your mac, Rip, Mix, Burn, remember that? Looking at the sidebar in iTunes now, I’ve got Music, Movies, TV Shows, Podcasts, iTunes U, Audiobooks, Applications, and Radio, and that’s just the main library. Next is the iTunes Store and a “Purchased” smart list, the Genius feature, iTunes DJ and (finally) my custom Smart Playlists. That’s a lot to pack into one application, especially considering that many of the features have nothing to do with each other. There are very few times when I’m wanting to watch a movie that I care to look through my music collection. Music and video are two different functions, and in my opinion, deserve two different apps. Actually, I’d like to see Apple release an entire “iApps Suite,” separating out audio, video, and applications. Strip Movies and TV Shows out of iTunes and integrate them into a new “iVideo” app, or something similarly named. Hide the video content from the iTunes store in iTunes and create a link for an iVideo store inside the new video app. Similarly, I’d like to see Apple break out the App Store into it’s own dedicated application. Leave the functionality exactly as it is now and simply move it into its own app. There are many times that I’ve got iTunes open, most of the time just to listen to music, and have no interest whatsoever in my collection of apps. Maybe my desire for Apple to break apart iTunes is because of my background in Unix, and the Unix philosophy for writing applications that “do one thing, and do it very well.” Or, maybe it’s because the direction iTunes has taken doesn’t seem very “Mac like.” Take the bundled applications for example. Mail, iCal, and Address Book are very often lumped together in the same app. Thunderbird (with the lightning extension) does this, as do Outlook and Lotus Notes. Apple sees sending and receiving mail, calendaring, and storing information about contacts as three separate functions, and wrote three separate apps to handle it. The iLife suite is another great example of separating applications that do different things. iPhoto ties into iWeb, Garageband, iMovie, and iDVD, but they are still separate apps for separate purposes. I thought for a while that audio, video, and apps were all lumped together in iTunes to make it easier to sync to iPods and iPhones. But, iCal, Address Book, and iPhoto have no problem syncing their data. iPhoto will, by default, open when you plug-in an iPod touch or an iPhone, but Address Book and iCal sync silently, if configured to do so in iTunes. If iTunes were to be separated into different apps, perhaps the iSync utilities role could be expanded to handle what is synced where. That almost sounds like the job of a system preference to me. Now I think that the three functions of iTunes are tied together because of the iTunes store. Since Apple used the same distribution model that had been successful with music for movies and TV shows, adding the functionality to iTunes and the iTunes Store offered the path of least resistance. Similarly, when it needed to build another store for applications, Apple built it on top of what was already successful. I don’t see Apple changing directions with iTunes any time soon. If it were to create three apps out of the one iTunes, it would have to create them for Windows as well. I don’t have access to the source code, but knowing what I do about programming and development, I can’t imagine that would be an easy task. Perhaps this is a third-party opportunity for some ambitious indie devs out there? Or, maybe, just maybe, if we get the right people’s attention, a conversation might start that leads to some real change.
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Rumor Has It: 8GB 3GS, RFID-Capable iPhones on the Way?What better way to end the week than with two fresh, shiny new iPhone rumors to chew on? According to various reports, the iPhone 3GS could get an 8GB model just in time for the holidays, and Apple is said to be testing iPhones that support radio-frequency identification (RFID), a tech that allows devices to sense nearby embedded chips without coming in actual contact with them. While the timing of both rumors happens to be concurrent, please note that it is very unlikely that if Apple were to release an 8GB iPhone 3GS in time for the holiday season, it would use the new RFID tech. It’s more likely that the RFID integration will come to fruition in later models of the iPhone. $99 8GB 3GSRumors of the smaller capacity 3GS come via Boy Genius Report, which has proved fairly reliable in the past when it comes to predicting product launches by Apple. They claim to have heard news of the 8GB model from two separate sources at AT&T: Definitely not confirmed, but rather interesting nonetheless. We’ve heard now from two sources that AT&T, and we guess Apple, are contemplating launching an 8GB iPhone 3GS at the $99 price point before Christmas. One source said this was AT&T’s way of combating the Droid madness. It should be noted that BGR specifically points out that they haven’t heard any of this from Apple or any of its personnel, which could mean that AT&T is pitching the idea but doesn’t necessarily confirm that Apple is receptive. Still, a 3GS at the magical $99 sweet-spot would definitely take some of the wind out of Droid’s sails. Of course, there is the fact that Phil Schiller said the Apple holiday lineup is set. That should mean no new products, right? Or it could mean that the 8GB 3GS was already on the roster and that it just hasn’t been announced yet. Still, if it is coming in time for Christmas, Apple is already missing out on some prime holiday buying time. We’ll definitely see it before Black Friday if we’re going to see it at all. RFIDApple is looking into integrating RFID swipe support into new iPhone prototypes, AppleInsider reports. iPhones boasting RFID capabilities could allow for things like making swipe payments, proximity alerts, and getting data from swiping RFID-embedded objects or even animals. RFID tech is ideal for this sort of thing because it requires little power, since the data transferred is often small in size, usually only a number or a URL. There’s also the cost benefits of the tech, and the fact that they’re already in wide use. According to AppleInsider: The cost of RFID chips is now down to just a few cents each in quantity, making it possible to apply them to a wide variety of uses. Shipping companies and retailers already use RFIDs to track packages much like barcodes; libraries use them to track books, farmers use them to identify animals in herds, and the army, theme parks and schools attach RFIDs to people. The site also speculates that Apple could then leverage its existing iTunes accounts, broadening it to make it a method for paying for anything via your iPhone, so long as the vendor you’re dealing with is equipped to accept RFID payments. Such payment systems using cell phones have already been used widely in parts of Asia and Europe. If Apple gets in early on widespread RFID adoption here in North America, it could see the kind of industrial and business success it’s been missing thus far. It might become as common to see an iPhone-based device on the loading dock as it is to see one in a Starbucks.
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Blue screen after installing Parallels Desktop 5.0
Some Parallels Desktop users who updated to the recently released Desktop 5.0 software have run into a problem where upon trying to boot in Windows the system displays the infamous OS X blue screen.
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First take: Apple's new MacBook offers sleek style, solid performance
Apple's new 13-in. MacBook still costs $999, but it now comes with a faster processor under the hood and a more curvaceous, and stylish, look.
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MacHeist Nano Bundle Unleashed…for FreeMacHeist announced its newest Mac app bundle, the MacHeist Nano. The traditional MacHeist software bundle is usually severely discounted and there has always been a price. But, for this one, they’re giving the software bundle for free. MacHeist is offering six apps instead of the usual dozen or so it usually does with its regular offering…hence the “nano” part. ShoveBox (Retail: $24.95) ShoveBox catches all those little scraps of information that you can’t act on now but would rather not forget. It sits in your menubar, waiting for you to drag in text, images, URL’s and more. WriteRoom (Retail: $24.95) For people who enjoy the simplicity of a typewriter, but live in the digital world. WriteRoom is a distraction-free writing environment. Unlike the cluttered word processors you’re used to, WriteRoom lets you focus on writing.
(Retail: $14.95) Twitterrific is a fun application that lets you both read and publish posts or tweets to Twitter. The application’s user interface is clean, concise and designed to take up a minimum amount of real estate on your Mac’s desktop. This is from the same guys who brought us the Twitterrific iPhone app. TinyGrab (Retail: $14) Harnessing the power of pre-existing and new OS screenshot taking capabilities, TinyGrab instantly uploads and allows you to share with a small URL — all in under 30 seconds. Hords of Orcs (Retail: $24.95) Hordes of Orcs is a tower defense game in which you must build walls and lethal towers to defend your village from the Orcs emerging from, what the village elders call, “The Glowing Portal of Really Bad Things That We Should Have Bricked-Up a Long Time Ago.” It’s made by Freeverse, the guys who made the popular Skee-ball and Flick Fishing iPhone apps. Mariner Write (Retail: $49.95) Mariner Write is a powerful, yet streamlined word processor for Mac OS X. It’s for everyone from professional writers, to educators, students, to the average user. It’s also been touted by Macworld as the one of the best Microsoft Word alternatives. This isn’t the full-blown MacHeist 4. This is a smaller bundle to hold us over for the next few months. For those who don’t know about MacHeist, it’s a site that sells Mac OS X software. The unique thing is that the users are asked to complete certain challenges to get free and discounted applications and the software bundle grows as more customers purchase the bundle.
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$RECYCLE.BIN, Thumbs.db, and other files appearing in folders
Depending on how you have your Mac set up, and what you have installed on it, you may see a number of files such as "$RECYCLE.BIN" and "Thumbs.db" appear in various folders.
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Snow Leopard: Date detection in Mail working properly?
Users are experiencing issues regarding Snow Leopard's Mail program no longer recognizing data in messages.
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Quick Look: Warhammer Online Mac EditionOver the years, I’ve been forced to redefine my definition of “native” game clients for OS X. At first, I was a die-hard, nothing but true native code for me, thanks. Then, as the harsh reality of understanding that true native code is about as likely as Congress putting aside their differences and acting on what’s best for the common man, in a moment of true despair I opined that maybe running games in Crossover wasn’t such a bad idea. Now, the trend seems to be to use TransGaming’s Cider, which in non-technical terms a wrapper game developers can use to bridge their Windows code over to OS X. It’s not a “true” native client, but, since it doesn’t require a virtual machine or the ritual sacrifices that seem to go along with getting games to run on Crossover, I can handle that. Warhammer Online, from EAMythic is the latest game to get ported. After a few months of beta, it was released October 26. Full disclosure: this isn’t a full review. I’ve only got about 15 hours or so of game play to base these observations on.
I’ve had decent luck with Cider ports, although my sample set of Sims 3 and Spore is a little small. Warhammer Online: Age of Reckoning (WAR) is definitely the most resource-intensive of the ports I’ve tried. For the most part, it worked fairly well. I have a brand-new MacBook Pro, but with only 2GB of RAM. I had enough stutters and jerks to prove to me that jumping to 4GB would be optimal, but it wasn’t unplayable with 2GB, either. GameplayWarhammer has two modes: one where you fight against the computer-controlled monsters (PvE), and one where you fight against other players (PvP). There are two sides, Order and Destruction, and they are locked in the age-old, time tried, cliché battle to control the lands. What I liked is you can earn the experience needed to level up in both modes — although there is a separate level called Renoun where you only earn in PvP. The PvE quests are fairly trite, being mostly “go forth and kill me 10 of these.” One nice variation is a Public Quest. When you go into an area, you’ll get a pop up to “kill x of this.” Any player in the area killing these contributes to the kill total. Participating in these earns you some influence you can use to buy better gear — almost all the gear upgrades I found were earned from either Influence or Renoun rewards. There are also PvP quests relating to capturing enemy turf or killing other players. You can also play PvP scenarios, which are similar to a Team Fortress-type map. You’ll go into a small area and need to fight other player for control of a few objectives. This is where I had the most fun. The battles are short, usually fairly intense, and last about 15 minutes. You can queue up for one with a press of a button. When enough players are queued up, the scenario will begin. When it’s completed the game will return your previous location. Being able to gain levels doing this relieves some of the boredom attached to just running quests. There are a couple of amusing bones EA has thrown to Mac players. All Mac players unlock an in-game title, “I’m a(n) Order/Destruction” depending on your faction. If PC/Mac people kill enough of each other, you can also unlock a secret title. CompetitionWarhammer’s biggest competition on the Mac is World of Warcraft, and in many ways it’s not a fair comparision. WoW has years of polish behind it and only has a PvE mode (the PvP stuff is more of a tack-on than a core game component as it is in WAR). There is a visual similarity between the two, but it’s ironic. Warhammer Online is based on the old Game Designers miniatures game, which WoW borrowed from for its look. However, I found the look to not be a sharp as WoW, and the characters models were a little bland by today’s standards. One of the benchmarks I’ve used when reviewing games to judge their elusive “fun” factor is how many times I bullcrap myself into thinking, “I’m just logging in to check one thing,” knowing full well I’m going to be in there for at least an hour. That about sums up my weekend with WAR. You can download a free, 10 day trial here. Existing customers, aka, yous Windoze folks, can download the client for free.
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