iOS Devices August 10, 2012

With next month’s announcement and subsequent release of the next-generation iPhone approaching, many more parts for the device are making their way around Asia, the hub for the device’s mass-production. 9to5Mac contributor Sonny Dickson has shared several images of many different parts and components for the new device. Many of these components, such as the unibody back casings, dock ports, LCD panels, and notably the battery, have already been profiled, though we are posting this comprehensive gallery to provide context of how many different parts are currently floating around. You can view our full gallery after the break. (Thanks, Sonny!)

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iOS Devices August 9, 2012

Earlier this week, we broke the news that Apple’s upcoming version of iOS 6 is fully scalable and aware of taller, larger iPhone displays. The display resolution of 1136 x 640, a resolution we first reported in May that Apple is testing for future iPhones, shows a seemingly perfectly tweaked version of iOS 6. As we revealed earlier, this means five rows of home screen icons and tweaked native app user-interfaces.

We have been playing around more with the iOS simulator, which we tweaked to work on different resolutions, and we noticed some additional notable UI changes for the taller resolution. As we noted several months ago, the 1136 x 640 resolution on the next-generation iPhone will mean that the display comes in just around at a 16:9 proportion, an uncommon resolution for a mobile phone. Because of this, some have wondered how certain user-interface elements would be presented.

Many interface elements that are displayed while using the iPhone in vertical orientation will remain unchanged. The most important element, perhaps, is the iPhone’s keyboard. In portrait/vertical view, the keyboard on the next-generation iPhone will likely not change.

However, in landscape, it will:

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Earlier this week, we broke the news that Apple’s upcoming iOS 6 software for the iPhone is fully aware and capable of running on taller iPhone displays. It just so happens that the latest iOS 6 builds are optimized to express a tweaked, properly displayed new interface when running at a resolution of 640 x 1136. This happens to be the exact resolution that our sources reported Apple is testing for upcoming iOS devices.

iOS specialist Sonny Dickson decided to create some screenshots of what running native applications may be like on the next-generation iPhone – if Apple chooses to roll with the taller, 640 x 1136 screen. Dickson installed some applications into the tweaked iPhone simulator, and the results are interesting. Apps that are already included and optimized for the iOS 6 simulator appear to have tweaked interfaces that fit the taller display. Several more screenshots and all the details are after the break:

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9to5toys 

According to a new report from French publication Nowhereelse.fe and Chinese forum iColorOS, more sixth-generation iPhone parts have surfaced from China. As you can see above, we now have a look at the alleged glass front, home button, sensors, volume control buttons, and the protection element placed on the back of the phone screen that may appear in the next iPhone. The leak also adds a bit more validity to a report earlier this week that showed a new nano-SIM card and smaller home buttons for the device.

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iOS Devices August 8, 2012

In an announcement on Square’s website today, CEO Jack Dorsey announced Starbucks signed up to accept payments from customers through the Pay with Square iOS app via Square’s iPhone credit card readers and merchant app. Dorsey also confirmed functionality would roll out to nearly 7,000 Starbucks locations soon, while Starbucks locations will be added to the Square Directory. The Square Directory will also soon be accessible from a number of Starbucks platforms including the Starbucks Digital Network and mobile payment app. Starbucks announced in its own press release that it would invest $25 million in Square, while Starbucks’ chairman, president, and CEO, Howard Schultz, will join Square’s board of directors. On top of credit cards, Starbucks will use Square to handle debit payments, which the company said would reduce overall payment processing costs.

Beginning this fall, in addition to the existing iPhone® and Android™ Starbucks mobile payment applications, Starbucks customers will be able to use Pay with Square to pay for their purchases at participating company operated Starbucks locations in the U.S. Customers simply need to download the Pay with Square application and set up an account on their iPhone® or Android™ device.

More than two-thirds of the 27 million small businesses in the U.S. currently do not accept credit or debit cards, in large part because of the expensive interchange fees associated with payment processing, cumbersome application process and required credit checks. Square enables merchants of any size – from sole proprietors to national retailers – to accept credit and debit cards.

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