Review: 29-inch 21:9 Philips Brilliance 298P4QJEB LCD monitor creates new MacBook/Desktop opportunities

I’ve been curious about the 21:9 display format since it started to creep into mainstream displays last year. Originally developed to display cinema grade movies natively, computer users are now snapping these up to give themselves a sort of wide ‘Bloomberg terminal’ without the break (and the swivel between displays).

I received the Philips 298P4 29-inch 21:9 display a few weeks ago and have set it up as my display at my desk.  It has an unusual 2560×1080 pixel display which is the same amount of pixels across as traditional 30 inch 16:10 displays or 27-inch 16:9 displays (like Apple’s 27-inch iMac or Thunderbolt Display). The 1080 pixels high however matches up with a typical 1080P display. I didn’t use it like a traditional desktop computer or with a laptop off to the side.

For me, I saw an opportunity to add a display on top of my Retina MacBook Pro whose keyboard/trackpad layout I find more usable than anything else out there including Apple’s Wireless Keyboard/Trackpad combo. The Philips’ stand (and this is the key part) allows the display to grow over the top of even the 15′inch Retina MacBook Pro so that I can continue to use the MBP keyboard and display even while looking up (for much improved posture) at the Philips display. It is also great for watching movies while working :D , unless productivity is a priority.

For this it was great, but how was the quality of the display?

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Apple posts new video: Making a difference, one app at a time

Apple has just posted a new video to its YouTube channel titled “Making a difference. One app at a time.” The nine minute video highlights ways that developer’s apps change people’s lives.

Featured apps in the video include Skyscape Medical Resources, Galileo, Cherokee Language, and Proloquo2Go.

Coming hot off the heels of Apple’s WWDC keynote on Monday, the video is a collection of stories from individuals who’s lives have been touched thanks to some of the remarkable apps developers have created for the iOS App Store.

At Monday’s keynote, Tim Cook also addressed his appreciation for developers, citing that Apple has paid developers over 10 billion dollars.

Apple today also posted its full iOS 7 promotional video to its YouTube channel (below). Read more

iOS 7′s new Inter-App Audio introduces universal audio routing between apps

Screen Shot 2013-06-12 at 11.15.05 AM

Following WWDC this week Apple’s redesign of iOS 7 and Mavericks have been getting the majority of attention, and rightfully so, but there are a few new big features coming in iOS 7 that haven’t been discussed. This morning we told you about the new MFi Game Controller framework that will make using hardware game controllers a lot smoother in iOS 7, but another important new feature in the update is inter-app audio.

The basic idea is simple: Inter-app audio will allow developers to make their app act as an output and or input for sending and receiving audio to and from other apps. In fact, we already somewhat have that functionality through third-party iOS app Audiobus. However, with Apple’s new inter-app audio feature available to devs, apps will no longer have to use a third-party app like Audiobus to send audio to one another. At first glance it seems to make Audiobus obsolete, an interesting move after Apple just recently implemented support for the third-party service in its own GarageBand app. Either way, it means a ton of new possibilities for creating music and sharing audio on your iPhone and iPad are on the way with the update to iOS 7 this fall.

We dug into Apple’s documentation on Inter-App Audio to find out how it works and also spoke with Audiobus about what this means for them:

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Apple releases iAd Workbench, shifting iAd’s focus towards app developers rather than large brands

best-screen_2xWith the latest changes to iTunes Connect, Apple has clearly changed its approach to mobile advertising. For the last three years, Apple has targeted large brands with minimum buy-ins ranging in the hundreds of thousands of dollars. However, uptake of iAd does not seem to have been at the level Apple expected, which has had a negative impact on developers, who have commonly observed low fill rates for their ads.

In mid 2010, Apple allowed app developers to participate in the advertising side of iAd program, by showing banner ads that link directly to their apps. With newly announced changes to iAd, which have been discussed in-depth at WWDC, Apple has furthered this push.

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iOS 7 to include support for standardized, MFi hardware game controllers, new turn-based game modes, & more for gamers

In what seems to be an announcement lost within the buzz of iOS 7 and OS X Mavericks (amongst other WWDC news), Apple will finally open up the iOS SDK to fully support hardware game controllers, enabling handheld-esque gaming experiences akin to the Nintendo 3DS and Playstation Vita on the iPhone, iPad, and iPod touch.

As with background apps downloads and new Directions APIs, Apple announced hardware controller support during Monday’s keynote address in one of those ‘things we added but didn’t have time to talk about’ slides (pictured above). The slide indicates that the iOS 7 SDK will support ‘MFi game controllers,’ which is a reference to Apple’s licensing program for third-party hardware accessories. Additionally, Touch Arcade points us to images from Apple’s iOS 7 Developer Guide showing a graphic of two controllers, strikingly similar to the Nintendo 3DS and Wii Classic Controller (from left to right), showing new methods of interacting with iOS via hardware buttons and joysticks. Moreover, we can’t help but notice that this announcement comes right off the heals of Tim Cook’s pledge at D11 to be ‘more open’ than before.

There are also a few other enhancements for gamers coming in iOS 7….Here’s how Apple explains the new Game Controller framework:

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Hands-on with iOS 7 [Video]

iOS 7, which was announced today at WWDC 2013, hit the developer portal not long ago, and we’ve all been busy installing it on our phones. Above you’ll find a quick hands-on with the new UI in iOS 7.

Most notably, iOS 7 ditches the classic iOS look for a flat a very white user interface. Users upgrading to iOS 7 in the fall will surely be in for a surprise when they install the new operating system on their devices.

Stay tuned for more iOS 7 video coverage coming later today.