Fleksy opens free, public SDK for its alternative iOS keyboard

Found in a number of well-crafted apps including Launch Center Pro and Wordbox, the iOS-friendly alternative keyboard Fleksy today announced the release of a public SDK allowing developers to easily integrate it with their own apps. Prior to the public SDK, support was  somewhat limited as it required a private partnership. Fleksy say a dozen new apps will gain support today expects new support to be frequent based on the volume of requests from developers to integrate the keyboard prior to the public SDK. Read more

Unlock your Mac by knocking on your iPhone with the new ‘Knock’ app

Knock uses a combination of an iPhone app (currently offered at an introductory price of $3.99)  and a Mac app (available for free at Knock’s website) to enable unlocking of your Mac, wirelessly, by just knocking the back of your iPhone.

It’s a surreal experience. After a couple of minutes of initial setup, you lock your Mac and rap the back of your paired iPhone twice. Your Mac unlocks. The app doesn’t even have to be forefront on your phone, although it does have to be ‘open’ in the multitasking tray. In fact, your phone doesn’t even have to be unlocked. When it senses the Mac is near, a notification appears on the lock screen instructing you to knock. There are some nice UI touches too. For instance, echoes of the ‘sound wave’ appear on OS X’s lock screen in real time as you knock. It’s a subtle visual indicator that the system is actually working.

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Unity framework adds iOS 7 game controller support as Apple pushes developers to add compatibility to games at Tech Talks

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Alongside iOS 7 came support for a new third-party accessory: game controllers. To use this feature, you need to both own an Apple-approved gamepad accessory and a compatible game from the App Store. We have seen leaks of MFI hardware from Logitech and other manufacturers, but nothing has yet hit the market.

As such, uptake for the new Game Controller APIs by developers has been slow as customers cannot yet take advantage of the feature. Today, the Unity framework announced on its blog that the newest version of its game engine surfaces inputs from these controllers natively in the SDK. Basically, Unity is offering a wrapper between Apple’s Objective-C API and Unity’s own game logic code.

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18.6-percent of apps still collecting address book data ahead of Apple’s iOS 6 data isolation privacy initiative

Although we are often skeptical of reports from security companies, a new report today from BitDefender highlighted just how important Apple’s new data isolation privacy initiative is in iOS. Starting with the public release of iOS 6 this fall, users will now be prompted to allow access to apps that want personal data such as contacts, calendars, reminders, and photos. However, until then, BitDefender claimed approximately 18.6-percent of the 65,000 iPhone apps included in its study can still access a user’s address book data, while 41 percent can track location.

Even more troubling is that only 57.5-percent of apps encrypt that cropped private data. MobileEntertainment (via COM) quoted BitDefender Chief Security Researcher Catalin Casoi:

“It is worrying stored data encryption on iOS apps is low and location tracking is so prevalent. Without notification of what an app accesses, it is difficult to control what information users give up… “We see a worrying landscape of poor user data encryption, prevalent location tracking and silent, unjustified, Address Book access.”

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Facebook releases SDK 3.0 Beta with iOS 6 integration & new iOS Dev Center

Facebook announced today that it is releasing its biggest iOS SDK update yet with the release of SDK 3.0 Beta for iOS, which also includes iOS 6 integration for native Facebook login. It is also rolling out a completely refreshed iOS Dev Center with tutorials, concepts, and reference docs to help iOS app developers build great Facebook-integrated apps for iOS devices. Read more

Phil Schiller explains why Apple removed Rogue Amoeba’s Airfoil Speakers Touch app (Update: Rogue responds)

Update: Rogue Amoeba replied to Phil Schiller’s email in a response published on its website. The full response is below.

Following Apple’s decision to pull Rogue Amoeba’s Airfoil Speakers Touch app for a feature allowing iOS devices to stream to one another over AirPlay, Apple explained the app was removed for the feature’s use of non-public APIs. It currently only allows Apple TV and certain third-parties such as speaker manufacturers to access the AirPlay streaming protocol. The app was earlier this week allowed back into the App Store without the iOS-to-iOS streaming feature, but today we get word from Apple’s Senior Vice President of Worldwide Marketing Phil Schiller who explained in an email the reason behind removing the app.

An email to Apple’s CEO Tim Cook from concerned consumer Kevin Starbird regarding the app’s removal was met with a direct email response from Schiller. 9to5Mac independently confirmed the emails are authentic. Here is Kevin’s full email addressed to Cook followed by Schiller’s response:
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