Phil Schiller: App Store is more democratic than traditional retail, Passbook is not a direct payment service

In a recent story about growing concerns among app developers who want better ways to promote their apps in the App Store, The Wall Street Journal published quotes from an interview with Apple’s Vice President for Worldwide Marketing Phil Schiller about the “tremendous amount” of work Apple does to help new apps get discovered. Schiller also talked about how things will improve with the redesigned App Store, Facebook integration, and new user tracking tools for developers in iOS 6:
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Apple’s VP for Europe Pascal Cagni says au revoir

Le Figaro, a well-respected 186-year-old French daily newspaper, just reported that Apple’s Vice President and General Manager for Europe, Middle East, and Africa Pascal Cagni resigned yesterday.

During his 12 years at Apple, according to Le Figaro, the French executive stimulated Apple’s sales in hundreds of countries. He also engaged in the development of the iPod, iPhone, and the AppStore platform, while helping to expand Apple Stores.

Cagni joined Apple as the Vice President of Europe in 2000, according to Apple’s website, and before that he worked at NEC/Packard Bell Europe as the Vice President of Consumer Products. He previously held sales management posts at Software Publishing Corporation and Compaq Computer. Cagni obtained an M.A. in Law at Institut d’Etudes Politiques in Paris and an M.B.A. from Institut Superieur des Affaires. Le Figaro noted that Cagni is a graduate of HEC and Sciences Po He and a former member of the Ernst & Young Europe advisory board and the Council of Foreign Trade of France in the United Kingdom, but he now serves as a non-executive director for Kingfisher.

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Gameloft’s ‘N.O.V.A 3′ lands in App Store with impressive console-quality visuals

Gameloft has done a pretty good job of promoting the latest title in its Halo-inspired sci-fi FPS franchise known as “N.O.V.A- Near Orbit Vanguard Alliance.” Yesterday, it launched a new trailer for the iOS game (above), and today the follow-up to the first two critically acclaimed games, N.O.V.A 3, is finally going live on the App Store.

With vastly improved visuals thanks to real-time dynamic lighting and shadows, “movie-like” depth of field effects, and improved ragdoll physics, the new game is even closer to console-quality graphics and one of best looking iOS titles we have seen since Unreal Engine-powered Infinity Blade. New features include 12-player multiplayer on six maps, enhanced vehicle gameplay, and a ton of new weapons and enemies.

The universal app is already live on the New Zealand App Store for $9.99 and should hit the U.S. store any minute now. We will keep you updated.

A full list of new features below:
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Apple axes Chomp for Android following acquisition

We reported in February that Apple acquired discovery app Chomp and was thought to be using the company’s technology to help improve the App Store and iTunes experience. We later confirmed Chomp’s CEO Ben Keighran and CTO Cathy Edwards already started working at Apple on the iTunes teams. Today, it appears Apple has shut down Chomp for Android with Chomp’s website now only listing links to iOS versions of the app, as noted by GigaOM.

The “Download Chomp” tab in the upper right corner of the Chomp.com now leads directly to the iTunes download page and only iPhone and iPad options are available for searching online. However, when searching for apps on the website, changing the platform to “Android” in the URL still allows you to view Android apps. As we noted earlier, Chomp helps power Verizon’s Android market, so it is unclear what will happen with that partnership going forward.


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Apple Marketing SVP Phil Schiller dumps ‘Instagram’ over expansion to Android

Twitter cofounder Jack Dorsey is not the only photo-loving business executive upset by Instagram in recent weeks. While Dorsey stopped posting photos on Instagram after Facebook reportedly beat his Twitter to an acquisition of the app, Apple Senior Vice President Phil Schiller quit Instagram for another reason: Android.

A reader noticed Schiller deleted his Instagram account (@schiller), and then reached out to Apple’s most visible public speaker by Twitter for confirmation. Schiller told the reader that he quit the rising photo-based social network, because the app “jumped the shark” when it launched on the Android platform.

In terms of iOS marketing, which is something that Schiller runs at the highest level, Instagram could have been seen as a pull for smartphone buyers to the iOS platform. The fun, convenient, and growing network was featured several times in Apple’s App Store—even winning “App of the Year” recognition. As marketing chief at Apple, seeing one of the platform’s most popular third-party pieces of software running on millions of Android phones is a disappointing sight.

Update: 9to5mac reader Clayton got in touch (we verified headers) with SVP Schiller who clarified his position… a little:

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Sparrow for iOS updated: Push coming with or without Apple in upcoming version

The Sparrow team just announced version 1.1 for “Sparrow for iPhone” on its official blog, while also revealing Push API is coming to the iOS app’s next version:

Thanks to your amazing support, we feel confident that Apple might revise its position on the Push API. We’ll submit a first version of Sparrow 1.2 including it. This might delay Sparrow 1.2 validation but we’re already working with some partners to include Push in future versions of Sparrow without needing Apple clearance.

Push is coming. With or without Apple.

The team also said version 1.2 will include localization in nine languages, landscape mode when composing, and swipe up and down gestures to move between messages.

A screenshot gallery and version 1.1 updates are below. 

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