Apple exploring 3D iOS interface with motion sensing gestures

The United States Patent & Trademark Office published an Apple patent application today (via PatentlyApple) detailing new 3D GUI concepts and touch-free, motion sensing gestures that would allow you to simply wave your hand over a device equipped with proximity sensors. This follows a patent application published in July that explores similar 3D gestures and user-interfaces, and another in September detailing 3D display and imaging technology that could lead to Kinect-like gestures on future Apple products.

The image to the right (larger version is below) shows a 3D UI environment consisting of two sidewalls, a back wall, a floor, and a ceiling. As you can see, 2D objects are posted to the back and sidewalls, while 3D objects rest on the floor of the environment. The patent mentions a “snap to” feature that appears to allow objects to move from one surface to another by changing the orientation of the 3D environment. In other words, the user’s perspective of the UI, which PatentlyApple said could be imagined as the “view from an imaginary camera viewfinder,” would change when rotation of the device is detected by its gyro sensor or accelerometer:

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Imagination details PowerVR Series6 design that could let iPad 3 outshine console graphics

Imagination Technologies, a British-based maker of a mobile graphics and microprocessor chip technology, announced last June its new mobile graphics architecture code-named Rogue. Today, the company shed more light on the first two PowerVR Series6 designs, the G6400 and G6200. According to a press release issued today, we can expect 20 times the performance of current-generation hardware with five times greater efficiency.

The G6400 and G6200 have two and four compute clusters, respectively, with computing performance “exceeding 100 gigaFLOPS” and “reaching the teraFLOPS range.” Base features supported by all members of the Series6 family include OpenGL ES ‘Halti,’ OpenGL 3.x/4.x, OpenCL 1.x – all of which are supported and widely used by Apple’s iOS mobile operating system. They also support Microsoft’s DirectX10 and some chips are said to be WHQL DirectX11.1-compliant.

Eight chip makers signed up for the new designs so far, including ST-Ericsson, Texas Instruments, MediaTek, Qualcomm, Texas Instruments and Renesas Electronics. Whether Apple is amongst the two unnamed licensees is anyone’s guess, but one could assume that Apple’s custom-built mobile chips would continue using Imagination’s efficient PowerVR architecture.

Other advanced features supported by the Rogue architecture include:

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