It seems that Apple’s beta release of iWork for iCloud has proven popular as some users are being denied access with a message stating that Apple has had an ‘overwhelming response’ to the service … Read more
At WWDC earlier this month, Apple once again recognized some of the top designers of iOS and Mac apps with the annual Apple Design Awards. This year, one of the apps that won the student category was Finish, a unique task management app which we reviewed when it launched in January. Finish was created by Ryan Orbuch and Michael Hansen, a high-school duo from Colorado.
This week, we sat down with Orbuch and discussed the inspiration behind Finish, the ADA, and more. You can listen to the complete interview below the break.
Following its introduction earlier this month, Apple’s newest operating system has fallen under criticism and scrutiny from both designers and casual users alike. Due to both the tight development timetable and the new design direction under Jony Ive, following the removal of former iOS SVP Scott Forstall last fall, iOS 7 is, understandably, the most controversial and intriguing iOS version yet.
In response to much of the negative criticism directed towards iOS 7, some have suggested that iOS 7 will change substantially before it is released to the general public. Looking back at previous versions of iOS reveals a long trend of subtle refinements to the operating system during beta periods, not dramatic changes. Let’s take a look at how each version of iOS has transformed:
Less than a week since being teased at Apple’s Worldwide Developers Conference, the Mac Pro is already finding its way into new and useful places. MacStadium, which currently utlizes the Mac mini for dedicated hosting and colocation, has announced plans to offer Mac Pro hosting later this year.
MacStadium has already developed custom racks for the new Mac Pro (via Macworld/TUAW), which features a brand-new design that is much smaller than the previous model, and can store 270 Mac Pros in each Mac Pro POD. That’s fifteen rows, nine columns, and two Mac Pros per slot. Read more
Crytek, the company behind CryEngine and the popular Crysis series, is planning to release a new tactical action game later this year for iOS called ‘The Collectibles’. We’re told the company implemented support for Apple’s new MFi gaming controller framework just in time to give developers a preview of the game and new controls during a session last week at WWDC.
Developers tell us team members from Crytek’s Budapest studio demoed the game on stage, which has the player command a squad of five through your typical war-torn environment. It isn’t the first time Crytek has released a game for iOS devices, but it is the first time it’s bringing a shooter of sorts– the genre its best known for– to the platform. There doesn’t, however, seem to be any first-person shooter elements, as the title looks to be an overhead, tactical action game from the screenshots below. Read more
I had the opportunity to travel to San Francisco this year for WWDC and experience the City by the Bay for my first time. Though I wasn’t among the lucky few to attend the keynote this year, that hardly robbed me of any adventure in the journey. Because this was my first time making the trek (and I was technically covering a portion of the event for work), I deliberately planned what gear was most appropriate for trip and sort of compiled a list of recommendations based on my experience below. Read more