The introduction of the Mac App Store, at least for the Mac’s biggest game publisher Aspyr Media, hasn’t been entirely smooth. Aspyr recently outlined some issues with bringing multiplayer to Mac games due to Game Center and sandboxing restrictions of the Mac App Store, and developing separate versions of games for Steam and the Mac App Store continues to be a hurdle. An example is Borderlands 2. It took Aspyr just two months to ship the Mac version, but the Game Center multiplayer won’t arrive until sometime early this year. However, executives at the company promise Apple’s enthusiasm toward gaming on Mac is stronger than ever thanks to the Mac App Store. Aspyr also said it has much planned for 2013 in Apple’s store and remains platform agnostic, despite running its own competitive GameAgent store.
9to5Mac recently had the chance to speak with Aspyr Vice President of Publishing Elizabeth Howard, with input from CEO Michael Rogers and other execs, about the process of porting games to the Mac App Store, the company’s relationship with Apple and publishers, and the possibility of bringing iOS titles to OS X.
In case you’re unfamiliar, Aspyr is one of the biggest Mac game publishers bringing PC and console titles to OS X. It regularly leads many of the top paid and grossing charts on the Mac App Store thanks to high-profile releases such as Borderlands 2, RAGE, Call of Duty: Black Ops, and much more. Go below for the full interview and a chance to win Borderlands 2 for Mac. Read more