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MediaTek outs two new SDKs for building HomeKit accessories with its chips

MediaTek is today launching support for Apple’s new HomeKit platform for iPhone-connected home automation accessories with new SDKs for two of the company’s systems-on-a-chip (SoC) products. That means that manufacturers using the MediaTek chips can now easily support HomeKit for controlling products from iOS apps and Siri.

MediaTek, a pioneering fabless semiconductor company and a market leader in cutting-edge systems-on-chip (SoC), today announced it has released two software development kits (SDKs) that support Apple HomeKit. Apple HomeKit is a framework built into iOS that enables secure home control from iPhone, iPad, iPod touch or Apple Watch and lets home accessories work together in smart ways.

The two new SDKs support MediaTek’s MT7688 product, a chip that manufacturers are using for high performance home accessories like webcams and wireless speakers, and the MT7687, a chip being used for lower power Wi-Fi devices like garage doors, power outlets, and thermostats.

Apple officially launched the HomeKit platform back in June with the first batch of products going up for preorder. Since then, other companies have announced incoming support for the platform including hardware bridges that will allow popular existing home automation platforms like Philips’ Hue lights connect to Apple’s framework. Yesterday, 9to5Mac exclusively reported Philips’ HomeKit bridge is planned for release early next month. 

To get a feel for HomeKit in the wild, check out our review of one of the first products to hit the market with HomeKit support, iHome’s $40 SmartPlug.

Apple TV apps limited to 200 MB in size, any additional assets must be downloaded on demand

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The new Apple TV comes in 32 GB and 64 GB flavours, but Apple doesn’t want you using all that space up too quickly. Developers have to comply to strict rules about how their apps can use local storage. For starters, the app binaries themselves cannot exceed 200 megabytes of static resources: any resources required over that cap must be available to download on-demand and are only cached for a limited time. This means that games are going to have to really reorganize their code to segment their gigabyte blogs into small level chunks.

In addition, Apple says the Apple TV has no app-accessible persistent local storage. This means that all data must also reside in iCloud, such that if the system decides to delete the app data, it can be redownloaded.


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