One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms.
Runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market. Efficiency in both our runtime memory and runtime performance are both key factors to enabling code and data systems to deploy content to diverse targets from XBOX360 and PlayStation 4 to iOS and Android.
The Frostbite engine is best known for powering EA’s Battlefield and Need for Speed series, and back in January a job listing hinted that EA has plans to bring the engine to Mac OS X as well.
EA is currently developing Frostbite 3, which is expected to ship first with the much anticipated Battlefield 4.