Epic Games and Chair Entertainment, developers of the popular on-rails, hack-and-slash iOS franchise called “Infinity Blade,” just announced the two titles have earned over $30 million since the first game launched in the App Store in December 2010. Assuming “earnings” accounts for total earnings, Apple’s 30 percent cut would be $9 million.
Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.
In the announcement (via Joystiq), the developers also noted that Infinity Blade II reached over $5 million in net earnings since its release last month on Dec. 1, 2011. In comparison, it took the first Infinity Blade title three months to achieve that milestone. The first game now accounts for more than $23 million of the franchise’s earnings.
The original Infinity Blade is available as a universal download for $5.99 here. Infinity Blade 2, which IGN gave a “Perfect 10” score, is available for $6.99. The companies also noted a number of other products in the franchise were released, including the Infinity Blade: Awakening digital novel (on Amazon here), and the Infinity Blade: Original Soundtrack.
Epic Games President Dr. Michael Capps said the following in a statement:
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“The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices. We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms.”