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Game on! MOGA officially announces its iOS 7 compatible game controller, available tomorrow

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MOGA have been making gamepad accessories for Android devices for a while. Today, they have announced on their website an adapted version compatible with iPhone and iPod touch. The company is the first to officially announce availability of an accessory that works with iOS 7’s GameController API (but not the last this week ;).

Logitech, ClamCase and others have hinted that they have competing accessories nearing release, but MOGA is the first company to openly announce available. The accessory will be available  tomorrow — priced at $99 — from the Apple retail stores and the Apple Online Store in addition to MOGA’s site.

TouchArcade has published a hands-on review of the accessory. The gamepad doubles as a charging case, which helps to offset the power drain of heavy 3D games. In terms of hardware, the site complains that the device does not justify its price that well; the device is hollow and build quality is generally substandard.

More importantly, as this is an issue that will plague every iOS 7 controller that comes to market,   TouchArcade note that the experience of using the controller will vary from game to game.

Additionally, I’ve found myself actually enjoying playing first person shooters on my iPhone for the first time I can ever remember. All the frustration of having your thumbs all over the screen desperately trying to look and move while avoiding and/or hitting a plethora of virtual buttons just totally fades away. If you’re a huge fan of iOS first person shooters, consider one of these controllers an absolute must-have accessory.

Even in the best games, rough edges are everywhere when using an iOS 7 controller. Virtual buttons still persist on screen regardless of whether or not you’re using a controller in most of the games I’ve tried. I’ve been the most excited for the potential of Bluetooth iOS 7 controllers, and having one that uses the Lightning port is vaguely disappointing because of the limitations it imposes.

It looks like it will take time for developers to properly adapt to this new input mechanism for iOS games.

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