While the 4.7-inch version of the upcoming iPhone 6 will seemingly function as a large version of the current iPhone interface, it appears that the larger model with a 5.5-inch display could run software in landscape mode with an iPad-like user interface (portrait views likely remain unchanged). Developer Steven Troughton-Smith altered the iOS simulator to run at 736 points x 414 points (1472 x 828 at 2x or 2208 x 1242 at 3x), the resolution we first reported was likely in the cards for at least one iPhone 6 model, and provided us with screenshots of the presented interface…
As we reported in May, Apple is working on a split-screen multitasking feature for iPad apps for a version of iOS 8. The feature, akin to the key productivity function on the Microsoft Surface, was not announced at WWDC last week, but code references to the feature have been found across the iOS 8 Software Development Kit.
Now, developer Steven Troughton-Smith has dug further into the upcoming split-screen multitasking feature and has hacked the iOS 8 iPad Simulator to make the function partially work. As can be seen above, Safari is taking up half the display. The tweaking to the simulator is yet to completely unlock all functionality with two different apps running side by side, but this demonstrates that Apple has been definitely testing the feature internally.
Troughton-Smith has also put together a video showing the split-screen mode in action on the simulator. That video can be seen below:
Earlier this month we reported that a developer was seemingly able to get Apple’s upcoming iOS in the Car feature running through what we assumed was the iOS Simulator. Today, the same developer, Steven Troughton-Smith, has posted the video embedded above showing the feature actually up and running in a 800×480 Simulator window. Using the iPhone Simulator and iOS 7.0.3, the video shows the Maps app, a crude multitasking tray of sorts, and the ability to search by voice to navigate. No other apps are shown in the video, but it does appear that media controls of some kind are in the multitasking tray like in previous versions of iOS.
We noted before that the design had changed quite significantly since Apple first showed off the feature on stage at WWDC last year. The first set of screenshots posted showed a horizontal navigation bar, but the new video shows a design that’s much closer to what Apple showed on stage and what it is currently displaying on its website. Smith also made some notes of his own after playing with the simulator: Read more
Ahead of Apple’s launch of iOS in the Car later this year, developer Steven Troughton-Smith has seemingly activated the feature inside what we presume is the iOS Simulator. iOS in the Car allows an iOS 7 user to connect their iOS device to their car’s built-in center console display. On the console, they can use Apple Maps, read Messages, make phone calls, and control music…
Prominent iOS application developer, and friend of the website, Steven Troughton-Smith released a neat new iPhone and iPod touch application called “The Lotto Machine“ that is a random number generator. Besides the great design, the application is unique because of its physics engine. The physics engine is best demonstrated when a user holds down the “Hold to spin!” button that cranks the wheel. The new application also shows off its accelerometer usage when a user tilts their device. As you can see in the video below, as a user moves their phone around in space, the lottery balls also move: