OnLive August 17, 2012
OnLive January 13, 2012
All the talk about Microsoft bringing its Office suite to the iPad has thus far failed to develop into a tangible product—at least as native apps. In the meantime, many virtualization apps cropped up on the App Store, allowing you to share a desktop virtual machine with your tablet. OnLive today jumped on the bandwagon with an interesting cloud-based solution stemming from their expertise as a provider of streaming gaming experience through their OnLive cloud gaming platform.
The OnLive Desktop app provides access to a seamless Windows desktop experience sporting Microsoft Office applications and 2GB of free cloud storage. It leverages OnLive’s video compression technology to run the Office suite in the cloud and stream rendered video onto your iPad. This is the same technology used by OnLive’s cloud-gaming platform, meaning your experience may wary depending on your broadband Internet speed, congestion and other factors affecting video streaming.
OnLive Desktop for iPad is a free download from the App Store. You will need a free account with OnLive to use the program. Both free and paid plans are available, offering up 50GB of storage, more apps, and priority access and collaboration features for businesses…
OnLive December 7, 2011
OnLive has just announced (via TechCrunch) a new iPad app capable of accessing their cloud game streaming service previously only available to PC, Mac, and OnLive console owners. Launching in the US and UK first, 25 console titles have been ported to the smaller screen with touchscreen controls, and almost all 200 of the service’s library of console quality titles will be playable via the $50 OnLive wireless controller.
The OnLive service allows streaming of console quality games like Assassins Creed, L.A. Noire, and other titles typically reserved for consoles like the PS3, directly from the company’s servers. The service has received mixed reviews, mostly due to inconsistencies in performance. The same appears to be true for the mobile version, with an early hands-on by TechCrunch highlighting the same performance issues common on PCs. These are “console-class” games, but not always a console quality experience. It’s playable, but really laggy.
The free app should be launching in the App Store any second now, and will still of course require that you purchase or rent the games. Fortunately, any purchased or rented content is instantly playable through any compatible device. You can check out a full list of titles that have been ported with touch controls here. IGN already got their hands on the app for iPad (video below), and they seem to have better first impressions than TechCrunch:
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