After unveiling the finalists last month, Apple today officially took the wraps off the 2024 App Store Awards winners.
This year, the company crowned Kino from Lux Optics as the iPhone App of the Year, Adobe Lightroom as the Mac App of the Year, and Moises as the iPad App of The Year.
Head below for the full rundown of all the winners…
Apple CEO Tim Cook touted this year’s winners:
“We are thrilled to honor this impressive group of developers who are harnessing the power of Apple devices and technology to deliver experiences that enrich the lives of users and have a profound impact on their communities. The remarkable achievements of this year’s winners demonstrate the incredible ingenuity that can be unlocked through apps.”
Apps
- iPhone App of the Year: Kino, from Lux Optics Inc.
- iPad App of the Year: Moises, from Moises Systems Inc.
- Mac App of the Year: Adobe Lightroom, from Adobe Inc.
- Apple Vision Pro App of the Year: What If…? An Immersive Story, from Disney.
- Apple Watch App of the Year: Lumy, from Raja V.
- Apple TV App of the Year: F1 TV, from Formula One Digital Media Limited.
Games
- iPhone Game of the Year: AFK Journey, from Farlight Games.
- iPad Game of the Year: Squad Busters, from Supercell.
- Mac Game of the Year: Thank Goodness You’re Here!, from Panic, Inc.
- Apple Vision Pro Game of the Year: THRASHER: Arcade Odyssey, from Puddle, LLC.
- Apple Arcade Game of the Year: Balatro+, from Playstack Ltd.
Cultural Impact Winners
In addition to recognizing the top apps and games of the year across its platforms, Apple has selected six Cultural Impact winners for 2024. These apps are being recognized for the “lasting impact” they’ve made in users’ lives.
“This year’s winners empowered users to tap into their intellectual curiosity, fostered connection among family and friends, and championed a more accessible world,” Apple says.
Oko from AYES BV
Oko combines innovation and simplicity to help users who are blind or have low vision navigate city streets with confidence.
EF Hello from Signum International AG
Powered by AI, EF Hello integrates a systematic learning approach to support language learners of all levels, helping them enhance their communication and better engage with the world around them.
DailyArt from Zuzanna Stanska
By connecting users to exceptional artwork across centuries and movements, DailyArt fuels the intellectual curiosity and wonder of users.
NYT Games from The New York Times CompanyOffering a great start to the day, NYT Games connects family and friends across generations with a variety of fun and simple daily games.
The Wreck from The Pixel Hunt
Featuring cinematic scenes and an interactive narrative, The Wreck depicts the mind’s inner struggles when facing a crisis.
Do You Really Want to Know? 2 from Gamtropy Co., Ltd.
Do You Really Want to Know? 2 explores the nuances of living with HIV, offering users local resources and educational materials to navigate conversations with family and friends.
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