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Russian Apple Online Store returns … with iPhone 6 prices now 35% higher compared to a week ago

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After a week of being inactive, the Russian Apple Online Store is now back online with customers freely able to purchase products from the site once again. Apple abruptly stopped trading in the region last week due to significant currency exchange rate fluctuations that meant the company had to readjust prices.

Apple has indeed raised prices significantly. The iPhone 6 now costs 53,990 Rubles for a 16 GB base model. This is a 35% increase in the Russian sales price; the model cost 39 990 Rubles last week. 53,990 Rubles is approximately worth $980 dollars. The 16 GB iPhone 6 lists for $649, excluding taxes.


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Double debunk: bezel-free iPhones, sapphire iWatch only?

Two Apple rumors have popped up today originating from the KoreaHerald and Chinese media outlet MyDrivers (via Gforgames) that claim to share new details about upcoming next-generation iPhones. The first report from MyDrivers claims that industry sources from Taiwan say Apple won’t move to sapphire for the next-gen iPhone display. It cites cost and limited production capacity, but claims Apple is prototyping an “iPhone 6” with sapphire display anyway. The biggest problem with this report— apart from the site’s track record— is that Apple recently acquired enough equipment for its new Arizona sapphire plant to produce 100-200 million 5-inch iPhone displays a year. While the report adds that Apple will likely use sapphire for the rumored iWatch display, it’s certainly preparing its Arizona plant to produce much beyond just that product.

Next we have the KoreaHerald report claiming that both Samsung and Apple are working on bezel-less displays and that Apple is prototyping one that includes a fingerprint sensor:
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Inside Apple’s MFi game controller program: Why the current crop of controllers aren’t up to snuff

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Apple’s new MFi game controller program offers a lot of promise for gaming on iOS— the top mobile gaming platform around could also soon be a serious platform for hardcore gamers. But the first crop of controllers have been met with much criticism from developers, reviewers and consumers alike. The consensus so far: flimsy buttons and joysticks, lack of support from developers, and a $99 price tag make them far overpriced compared to your standard Bluetooth game controller.

The launch for the first few controllers to hit the market was rushed, developers are disappointed and still trying to catch up, and manufacturers are limited in pricing, features, and quality due to Apple’s MFi program requirements. What does Apple have to do to overcome a rocky start to its game controller program which is supposed to control quality? And how are manufacturers limited by Apple in building better controllers at a fair price? We’ve dug into Apple’s MFi program and talked to developers and companies building the controllers to find out…
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