iOS 7 Stories July 27, 2015

While Activation Lock has dramatically reduced iPhone thefts in some cities, with reductions as high as 50%, police data collated by the WSJ shows that the effect isn’t as great as expected in others. iPhone thefts fell by only 11% in Oakland, by 17% in Austin and actually increased by 32% in Seattle …  expand full story

iOS 7 Stories April 29, 2015

iOS 8 adoption bumps up to 81% with help of Apple Watch

Update: 82% as of May 13.

More than 7 months after its official release, iOS 8 has now passed 80% adoption as a version of Apple’s latest mobile operating system is running on 81% of active devices, according to Apple’s App Store Distribution data. The new data puts iOS 8 up two points since this time two weeks ago. The remaining devices include 17% running a version of iOS 7, which is where the upgrades came from, while 2% of devices measured have iOS 6 or earlier.

iOS 7 Stories April 2, 2015

WIRED has posted a new story on the Apple Watch, which revolves around interviews with Apple human interface designer Alan Dye and Apple’s VP Technology Kevin Lynch, who heads Apple Watch software. The piece shines new light on the foundation of the smartwatch project at Apple as well as some new details about the product — which ships later this month.

Amusingly, Lynch did not know what he would be working on when he accepted the Apple job. He walked into the role with the project already underway; early ‘experiments’ from the iPod team with click-wheels and such. Dye says that the idea for a watch blossomed during design meetings for iOS 7, Apple’s major software overhaul.

expand full story

iOS 7 Stories March 24, 2015

Flattening iOS was a strategic move focused more on the watch than iPhone or iPad – commentators

Some things are blindingly obvious in hindsight, and Iconfactory principal Craig Hockenberry and Daring Fireball’s John Gruber made one of these points about the flattening of iOS.

“The flattening of Apple’s user interface that began in iOS 7 was as much a strategic move as an aesthetic one,” says Hockenberry, with Gruber adding that “iOS 6-style skeuomorphism would’ve felt downright gauche on the watch.”

Not just gauche, but also hard to read on such a small display. I think both are right: while Ive may have preferred the minimalism of iOS 7 and 8 on the larger devices, what was a preference for the iPhone and iPad was a necessity for the Apple Watch.

iOS 7 Stories March 18, 2015

Update 3/31: Apple’s latest data reflects 78% as measured on the App Store on March 30th.

Update 4/14: Two weeks and one iOS 8.3 update later, the App Store now reports 79% iOS 8 adoption.

Apple now says that 77% of active iPhones, iPads, and iPod touches are now running some version of iOS 8. The remainder of active devices running older software than what was released last September include one out of five devices still running iOS 7, and a small 3% running iOS 6 or earlier. The data comes from Apple’s App Store Distribution dashboard, which captured the adoption rate earlier this week.

While the information does show the steady climb of active devices upgrading to iOS 8 at a steady, gradual rate, it does not reveal how many users are running the very latest version, iOS 8.2, which is required for iPhone users to pair with the upcoming Apple Watch, which will be released on April 24th… expand full story

iOS 7 Stories March 4, 2015

Video of iOS 8 vs iOS 3 shows the longer animations since iOS 7 reduce responsiveness

A user experience expert has put together a video showing that the longer animations introduced in iOS 7 and continued in iOS 8 have a small usability cost: user input is ignored while the animation is running, making the user interface seem slower. The video compares it to iOS 3 running on the original iPhone.

While William Van Hecke believed that the issue was that animations used to be interruptible, this isn’t actually the case except for Springboard. In other cases, iOS has always ignored input until animations are complete, it’s just that they used to be shorter. If you’re fast with your fingers, there will now be times when you’re trying to do something while the animation is still doing its thing.

The new spring-based animations also make it less clear when the animation has ended, so the device seems unresponsive to input, but in reality it’s that the animation hasn’t quite finished.

Do you see this as an issue in real-life use? Let us know in the comments.

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