We knew from leaks in the weeks leading up to I/O that Google was planning some gaming related announcements and today the company has officially announced the service in a press release ahead of its Google I/O keynote taking place now. Not only will the service allow Android developers to build in real-time multiplayer, social features, achievements, and leaderboards while storing game saves and settings in the cloud, the SDK for Google Play game services will also be available to iOS and web developers.
Google noted a few titles for Android have already been updated with the feature including World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2, and Osmos.
Not surprisingly, the cross-platform gaming service will also build in Google+ integration to track high scores, achievements and more:
-Achievements that increase engagement and promote different styles of play.
-Social and public leaderboards that seamlessly use Google+ circles to track high scores across friends and across the world.
-Cloud saves that provide a simple and streamlined storage API to store game saves and settings. Now players never have to replay Level 1 again.
-Real-time multiplayer for easy addition of cooperative or competitive game play on Android devices. Using G+ Circles a game can have up to 4 simultaneous friends or auto-matched players in a game session together with support for additional players coming soon.
Google’s full press release below: expand full story