Google today announced the release of LiquidFun 1.1, an update to the open-sourced 2D physics engine originally released last December. New in today’s release is browser support and this allows games using the engine only found on Android devices to be ported over as Chrome extensions. Also new in the update is iOS support. Google says previous versions of the engine could be modified to work on iOS, but today’s update brings native support to the platform. The release notes are below:

  • LiquidFun now runs in your browser! Using Emscripten, we’ve translated LiquidFun into JavaScript. You can see LiquidFun’s Testbed application, rewritten in JavaScript, running on our landing page.
  • We’ve added iOS support for LiquidFun’s internal Testbed and EyeCandy applications. Earlier versions of LiquidFun could be made to run on iOS, but iOS is now officially supported.
  • We’ve optimized LiquidFun’s particle simulation. In particular, we’ve written NEON (a.k.a., Advanced SIMD) code to improve performance on ARM processors.
  • We’ve stabilized the simulation, fixed bugs, and added some cool new functions, including one that automatically splits a particle group into multiple, disjoint particle groups.
  • We’ve clarified and improved the documentation, thanks to questions from the LiquidFun community.

 

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