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Our own Mark Gurman joins John Gruber to discuss Greg Christie, Healthbook, and more

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Our own 9to5Mac Senior Editor Mark Gurman joined John Gruber of Daring Fireball on The Talk Show this week to discuss Greg Christie’s departure, Apple’s upcoming Healthbook application, and Apple news reporting in general. The episode is just under two hours long and can be downloaded from Soundcloud. iTunes users and subscribers will find the episode available here. You can also listen to the episode below.
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Jony Ive shakes up Apple’s software design group, iPhone interface creator Greg Christie departing

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Following friction between top Apple Human Interface Vice President Greg Christie and Senior Vice President Jony Ive, Apple’s hardware and software design is being dramatically shaken up, according to sources familiar with the matter. After adding human interface design direction to his responsibilities in 2012, Ive will soon completely subsume Apple’s software design group, wresting control away from long-time human interface design chief Christie, according to sources briefed on the matter. Previous to this shakeup, all Apple software design has been led by Christie, who has reported to Craig Federighi, and Ive has been attending interface design meetings and providing instruction…


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Apple engineer Greg Christie discusses the process of creating the original iPhone

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Apple made Greg Christie, one of its original iPhone engineers, available before yet another round of patent fights with Samsung, allowing Christie to further expand on the stories of the iPhone’s secretive development under then-CEO Steve Jobs in a report by the Wall Street Journal. While some of what Christie said isn’t new information, there are some interesting anecdotes near the end of his interview.

For example, in 2005—two years before the Apple went public with the iPhone—Christie’s team was responsible for planning how the device would look and work. When the team found itself floundering and unable to settle on how the phone should work, Christie was told that his team could either figure it out over the next two weeks or be moved to another project so someone else could solve the problems.


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