Apple invites developers to Cupertino to finish Apple Watch apps, test out device

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Apple has been working with several third-party App Store developers at its Cupertino, California offices to assist developers in finishing up applications for the upcoming Apple Watch. Development and design representatives from dozens of different development firms have visited Apple last week, or are coming to Cupertino this week, to work with Apple engineers to finish up WatchKit-based applications. One source claims that Apple is holding workshops for over 100 different developers across February. Apple also met with a smaller number of developers to assist with WatchKit development and discuss future plans in early January…

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Opinion: Could Apple’s Pinterest profile be an early step toward properly-curated apps?

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iOS and Android are completely different worlds when it comes to apps. Android is pretty much the wild west, with little control over quality or even safety (malware is commonplace). iOS, on a non-jailbroken device, is a walled garden, where Apple decides what apps can and can’t do, and which ones get approved for sale.

Yet despite that carefully-controlled approach, the App Store can still feel like a bit of a jungle. Which is why I wonder whether the Pinterest tie-in announced yesterday may offer hope for the future.

But let’s start with the problem I think needs to be solved, and that problem begins with search. Results may vary by country, and you can try the searches for yourself to compare your results with mine, but here’s what I get for a few obvious app searches …  Read more

App Store responds to freemium haters, features ‘Pay Once & Play’ games with no in-app purchases

App Store  As part of Apple’s weekly App Store refresh, the company is currently highlighting iOS games for the iPhone, iPad, and iPod touch that are paid apps with no in-app purchases, MacStories points out. The featured section is notable as in-app purchases have been a source of confusion and frustration for many consumers since their introduction despite being an added revenue source for developers and Apple. Read more

Apple increases app size limit from 2GB to 4GB for App Store submissions

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Apple today announced that it is increasing the size limit for apps submitted by developers to the App Store through its iTunes Connect service. Previously limited to 2GB, app packages can now be a maximum of 4GB in size. Apple made the announcement on its website for developers earlier today but some apps have been over the 2GB limit since at least January.  Read more

Opinion: Square Enix’s flip-flop on iOS 8 support spotlights App Store ambiguities, risks

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Square Enix’s The World Ends With You

 

Buying an app from the App Store is designed to be as easy as possible. A large button with a price tag sits as close to the app’s icon and name as possible, while additional details linger below. You’re not supposed to think or worry too much about each purchase — the transaction is impulse-driven when the price is low — and the implication is that the app will work when you get it, and keep working for a long time thereafter.

But what happens when an app — marketed as compatible with current iPhones, iPads, and iPod touches — is never updated for the latest version of iOS, and either stops working after an iOS upgrade, or never works at all on new devices? That’s the situation buyers of Square Enix’s $18 The World Ends with You: Solo Remix (and $20 iPad version) have found themselves in since iOS 8 was released. The game’s description claims that it “requires iOS 4.3 or later” and is compatible with devices that shipped with iOS 8, but it wasn’t actually iOS 8-compatible. Yesterday, Square Enix publicly flip-flopped on whether it would leave the game unplayable or fix it. Before changing its tune, the company told customers that they’d need to continue to keep using iOS 7 in order to play the game — an unrealistic alternative, though one that’s faced by users of numerous iOS apps that aren’t being updated by their developers.

By considering abandonment of the 69% of iOS users who are currently on iOS 8, Square Enix wasn’t just making a business choice; it was also spotlighting the risk App Store customers take every time they purchase an app. And it also revealed how long-unsolved App Store listing ambiguities are subjecting users, developers, and Apple itself to unnecessary problems.

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Apple shutting down legacy TestFlight next month following iTunes Connect integration

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Apple today began informing legacy TestFlight users that the services on TestFlightApp.com will no longer be available after February 26th, 2015. Apple bought the popular software testing distribution service through its acquisition of Burstly almost a year ago, and announced plans at WWDC 2014 to roll out its own version of the service in the future. Since then, Apple has integrated TestFlight beta testing for app developers with iTunes Connect. Read more

Apple adds Games for Kids sub-section to App Store in ‘5 and under’, ‘6-8′ and ‘9-11′ groupings

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Following the dedicated Kids section added to the App Store back in 2013, Apple has now addedGames for Kids sub-section. Like its parent category, Apple has split it out into three different age ranges: 5 and under, 6-8 and 9-11.

Apple is also featuring the free book Family Time with Apps in the new section, created by the Joan Ganz Cooney Center to “help parents better understand the variety of ways that apps can support children’s healthy development and family learning, communication and connection” …  Read more

Higher European app store pricing takes effect in line with earlier email to developers

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Update: It appears subscriptions through iTunes (like magazines) that saw price increases have seen the auto-renew function disabled, a 9to5Mac reader reports, likely to avoid a higher subscription rate being charged, although users have not yet been notified of the change.

Apple has increased the prices of apps in all countries in the European Union in line with the email sent to developers a couple of days ago. Apple has made the move in response to shifts in currency exchange rates and varying tax rules.

Prices are also being increased in Norway and Russia, though Icelandic residents will see a price cut …  Read more

Apple announces new App Store records, says New Year’s Day biggest sales day in history

app store hero flat modernApple shared new numbers for the App Store today announcing that last week set a new record for App Store billings. According to the company, customers have spent almost $500 million dollars through app and in-app purchases over the App Store through the first week in January.. In addition to the company’s App Store record announcement, Apple has presented a new microsite focused on its job creation efforts.

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Facebook launches ‘Stickered’ companion app for Messenger on iOS

After moving the messaging component of its iOS client out into a separate app, Facebook has continued its pattern of breaking up the functionality of its software today by launching a new iOS application called Stickered.

The app launched a few days ago on Android, but only became available today for iOS users. It allows users to add stickers to photos from their camera roll, or overlay them directly on a live camera view before snapping a photo.

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Algoriddim releases djay Pro for Mac w/ Spotify integration, 4 deck support, iCloud syncing, more

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Algoriddim is ending the year with a bang with the launch of djay Pro for Mac — its most powerful version of the popular music mixing app.  Spotify integration added access to over 20 million songs for djay users in May, and Algoriddim released djay for Android for the first time this part October. With the release of the professional version of djay for the desktop, Algoriddim is adding access to your Spotify library for mixing right in the DJ app and highlighting ‘pro’ features and capabilities with this brand new version. Read more