Apple highlighting top ten reasons apps get rejected on new developer page

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As noticed by Apfelpage, Apple has published a new page to be more open about why it rejects apps. A chart at the bottom of the page shows the top ten reasons for app rejection in the last seven days; such as lack of information, crashes or bugs encountered, complicated user interfaces. Around 60% of rejections come from violation of just ten guidelines of the App Store rules. Some of these, like the existence of placeholder text in applications, seem rather trivial issues and it’s interesting that it arises so frequently as a cause of rejection.

The page goes into more detail on some of these points. In one instance, Apple highlights what it deems to be a ‘substandard user interface’, which apparently is responsible for 6% of all rejections. In the example, Apple advises use of a tableview to cleanly lay out information.

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Support for 3x image assets found in latest iOS 8 beta ahead of larger display iPhone 6

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Developer James Thompson has found an interesting behavior in the latest iOS 8 beta, giving even more weight to the reports that indicate the iPhone 6 will feature a new resolution, featuring a new ‘pixel-tripling’ scaling factor of 3. In May, 9to5Mac first broke news of Apple testing a new screen resolution for an upcoming iPhone, which used a 3x screen scale for content.

The behavior is inconsistent, as iOS 8 beta 5 does not always load these 3x assets. However, it reliably chooses the 3x image on 2x devices using the ‘initWithContentsOfFile’ method. After seeing Thompson’s discovery, 9to5Mac has independently confirmed that this is indeed the case.

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Apple’s Volume Purchase Program for apps coming soon to 16 new countries

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Apple is about to roll out its Volume Purchase Program, which allows business and education customers to purchase and distribute iOS apps in bulk for deployed devices, into 16 new countries. Apple’s website for both the Volume Purchase Program for Business and for Education have been updated to announce the expansion and now list the following countries as coming soon to the program: Read more

How many apps do you use a month? Study shows the average is 26 [Poll]

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A Nielsen study (via TechCrunchreveals that while we all spend much longer using mobile apps than we did two years ago, and we may have many more apps installed on our phones, the average number of apps we actually interact with in any given month hasn’t changed nearly as much.

While time spent using mobile apps climbed from 18h 18m in 2011 to 30h 15m by the end of last year, the total number of apps actually used only increased from 23.3 to 26.8. So we’re spending more time using pretty much the same number of apps …  Read more

Coda 2.5 won’t be coming to the Mac App Store, but there’s no need to panic

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Mac and iOS development team Panic announced today in a company blog post that the next major version of its Coda web development tool would not be coming to the Mac App Store. The reason? App Store apps need to be sandboxed (a security feature in OS X that doesn’t let apps modify data outside of their designated “sandboxes”), and Coda 2.5 simply doesn’t work as a sandboxed app.

According to Panic, Apple worked with the developers as much as possible to provide temporary exemptions and workarounds that could help alleviate some of the issues encoutered, but ultimately the decision was made to only release the update through the Panic website.

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Columbia University students create software allowing native iOS apps to run on Android devices

Photo: Reuters

Photo: Reuters

For some time now, iOS users have cited the quality and quantity of third-party software available for the platform as an important factor in their choice of mobile devices. Over the years Android has amassed its own collection of apps and users have continued butting heads over which system had the better selection.

Now, six Columbia University students have bridged the gap between the two platforms with something called Cider (via The Next Web). Not to be confused with the other Cider software (for OS X), the Android version of Cider essentially fools iOS applications into believing they’re running on an actual iPhone or iPad.

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Reuters summarizes a year’s worth of our Apple iWatch, Healthbook, & medical hires reporting, adds fresh insight

Reuters is out today with a story headlined “Apple on medical tech hiring spree, a possible hint of iWatch plans.” The article is mostly a summary of nearly a year’s worth of our reporting here at 9to5Mac, but does add some fresh 3rd party analysis into Apple’s impact on the biomedical field. Starting from the beginning of the reporting’s details:

Reuters, today: 

Apple Inc is building a team of senior medical technology executives, raising hackles in the biotechnology community and offering a hint of what the iPhone maker may be planning for its widely expected iWatch and other wearable technology.

 iWatch’s novelty emerges as Apple taps sensor and fitness experts:

Apple has begun assembling a team of hardware and software engineering, medical sensor, manufacturing, and fitness experts, indicating the company is moving forward with a project to build a fitness-oriented, sensor-laden wearable computer, according to our sources.

Going point-by-point:

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App.io brings its HTML5 iOS app demos to interactive ads on mobile devices

I’ve covered App.io a few times in the past. The service, which allows app devs to deploy fully useable HTML5 demo versions of their native iOS apps on the web, first launched under the name “Kickfolio” back in 2012. The goal for the company was originally to let devs bring demos of their apps to promotional webpages and it eventually expanded the platform to include Facebook and other channels. Today, and around 2 million interactive app demos later, the company is announcing that it’s bringing those same app demos directly to mobile devices as interactive ads.

The ads go a step beyond the interactive app-like experience that Apple promised, but never quite delivered, with iAd, and allows users to play a demo of the app before deciding to purchase/download or even visit the App Store at all. The ad starts off as a banner or like any other ad but turns into a demo version of a native iOS app that is fully playable for a set period of time before prompting the user to visit the App Store. The company tells me in its initial tests it saw “3-5x higher conversion rates than normal mobile ads.” Read more

Microsoft says Office iPad apps hit 12 million downloads a week after release

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After announcing the release of the Office for iPad apps late last month, Microsoft announced today that the separate Word, Excel and PowerPoint apps for iPad have collectively reached 12 million downloads a week after release. The number also included downloads of the OneNote app for iPad, which has been available for a couple of years leading up to the release of the Office apps, but Microsoft didn’t provide a breakdown of sales by app. Read more

Apple updates iWork for Mac and iOS with read-only sharing modes and much more

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Following today’s iWork for iCloud update, Apple has pushed out new versions of the iOS and OS X version of the productivity suite, providing feature parity with the online version. Pages (iOS / Mac), Keynote (iOS / Mac), and Numbers (iOS / Mac) each received a new read-only sharing mode to work with the iCloud version of that feature.

Each app also got a long list of changes and enhancements, which are listed below. You can get all of the updates for free if you already own the latest version of iWork. Apple recently started including a copy of the iWork and iLife suites along with new iOS devices and Macs, but users with older devices will need to purchase the current version separately if they haven’t already. Read more

XTouch turns any surface into touch-enabled controls for iOS apps

XTouch, an SDK created by a group at the University of Toronto’s Mobile Applications Lab and funded by JOLT, turns any surface into a touch-sensitive controller for iOS apps with no additional hardware. Since XTouch uses acoustics and vibrations to recognize taps on a surrounding surface, the only requirement is that your iPhone or iPad is placed on the same surface you want to use as a touchpad. An SDK is coming soon that will allow developers to think up many interesting implementations, but for now the company has released two apps that show off what XTouch is capable of. Read more