Mac users who want to start developing software for the Facebook-owned Oculus Rift Virtual Reality Headset platform can now do so. Oculus today released an update to their software SDK that opens up support for users on OS X:
Notably, the Oculus SDK is now available for Mac OSX, along with a version of the Oculus Runtime and Unity Tuscany Demo for Mac. There’s no word on when Linux support will be ready.
Mac display drivers are unavailable, so users will need to use Extended Display mode on the Mac. To make full use of the software platform, eager developers will need to gain access to the Oculus Hardware Development Kit, which is a $350 online pre-order item.
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There was full support for the first developer kit; this just adds support for the newer one with camera-based position tracking. Owing to my workplace being what it is, I’m sitting at my desk right now with an Oculus connected to a Mac Pro; as of this morning it works perfectly.
My subjective opinion: it’s brilliant for any game you can design that doesn’t involve rotating the camera separately from the head tracking. That just made me feel sick — imagine if the world suddenly started rotating around you.
The software itself shows very limited awareness of the Mac as a platform. It’s all installers dumping “shortcuts” on the desktop. Hopefully they’ll make a better fist of it next time.
Now mac users can puke too ;)
Hmm… you Wintarded and been always puking?
im pretty sure nintendo did this in the 90s lol