Oculus Stories March 16

Instagram parental controls now available in US; Quest VR headsets to offer supervision options too

Instagram parental controls were first promised back in December of last year, and these are now available in the US. Additionally, parent company Meta says that supervision options will also be introduced for Quest VR headsets …

Oculus Stories July 26, 2021

Facebook is getting ready to take the next step with its Oculus virtual-reality headset platform. In an unexpected move, the company has been working to integrate Oculus VR workouts with Apple Health — the app built into iOS that manages all the health data of iPhone and Apple Watch users.

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Oculus Stories May 17, 2021

Oculus update set to enable impressive mixed reality capture on iPhone XS and later

Oculus is close to releasing a new update for its Quest headsets and one of the most interesting new features is Live Overlay casting. Previously, capturing a mixed reality view required lots of hardware, but now the new version of the mixed reality casting can be used with just an iPhone XS or later.

Oculus Stories March 1, 2017

Oculus-Rift-Mac

Last year, Oculus co-founder Palmer Luckey had some choice words when it came to the company supporting macOS with its virtual reality headset, saying that they wouldn’t support Mac until Apple “releases a good computer.”

Now, the company’s other co-founder Nate Mitchell has again touched on the company’s willingness to support macOS…

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Oculus Stories March 15, 2016

Create OS X Boot DIsk

In part I of our Hackintosh tutorial, we discussed our choice of hardware and the reasons behind those decisions. The main goal was to create a machine that had enough power to meet the Oculus Rift hardware requirements.

In this follow-up tutorial, we’ll show you the entire software install process needed for completing the build. Watch our 18+ minute step-by-step tutorial and witness this Hackintosh come to life. expand full story

Oculus Stories March 12, 2016

Hackintosh OS X Oculus

Back at the beginning of March, Oculus CEO Palmer Luckey made controversial statements about Apple’s hardware, specifically the inability of any Mac in Apple’s entire lineup of computers to handle the graphics needs of the upcoming Oculus Rift. At one point in time, Oculus had support for OS X in the pipeline; in fact previous Rift dev kits supported Macs. As time went on, however, it was decided that the Oculus Rift would be Windows-only, at least initially.

It’s with Luckey’s comments, and the lack of initial OS X support in mind, that I’ve decided to put together a Hackintosh machine that meets the minimum requirements outlined by Oculus, yet can still run OS X. In theory, this machine could support the Oculus Rift if the necessary software was made available for OS X. It can run the Rift now if you install a Windows partition on it… expand full story

Oculus Stories March 3, 2016

Screen Shot 2016-03-03 at 3.39.38 PM

What role Apple should play in virtual reality has been debated for a while now, but one major VR company today had a few things to say about Apple as a whole. Speaking to ShackNews at the Microsoft Windows 10 Showcase in San Francisco, Oculus VR founder Palmer Luckey was asked about the possibility of the Oculus platform ever supporting Mac OS X; his response was that it depends on if Apple ever “releases a good computer.”

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Oculus Stories February 26, 2016

WTC2

While Apple has not yet officially announced that it will open up a store in the World Trade Center’s new transportation hub in New York City, there have been reports that such a store has been in the plans for the past two years. Today, a source who has been inside of the yet-to-be-opened Oculus shopping section of the hub has sent us photo evidence that Apple is preparing to open up a store in the shopping area. Above is a photo from this week showing the space for the store, but formal construction has not yet begun, according to the source.

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Oculus Stories May 15, 2015

Oculus-Rift-Mac

In a blog post published to the company’s website today, creators of the Oculus Rift VR headset said it is putting development of the platform for Mac OS X on hold in order to focus on Windows: expand full story

Oculus Stories February 17, 2015

Apple-VR-headset-patent-01

Apple is about to go head-to-head with Google on smartwatches and also encroaching on Google’s territory with research into electric and possibly autonomous vehicles, but what about virtual reality? Today we get a look at yet another area in which Apple might compete with Google as the US Patent and Trademark office grants a patent to Apple for a Google Cardboard/Samsung-Oculus style VR headset for iPhone (via PatentlyApple). expand full story

Oculus Stories November 23, 2014

Pinc-VR_headset

Last week I met up with the people behind Pinć (Pinch), an under development VR headset that utilizes Minority Report-style user interfaces opposed to the mostly gaming experiences we’ve seen thus far from the competition. There are also a few other big differentiators for Pinc: it doubles as an iPhone case, uses hand gestures tracked by the iPhone’s camera for input, and includes a full SDK for developers built on Unity. expand full story

Oculus Stories August 12, 2014

Screenshot 2014-08-12 13.01.51

Mac users who want to start developing software for the Facebook-owned Oculus Rift Virtual Reality Headset platform can now do so. Oculus today released an update to their software SDK that opens up support for users on OS X:

Notably, the Oculus SDK is now available for Mac OSX, along with a version of the Oculus Runtime and Unity Tuscany Demo for Mac. There’s no word on when Linux support will be ready.

Mac display drivers are unavailable, so users will need to use Extended Display mode on the Mac. To make full use of the software platform, eager developers will need to gain access to the Oculus Hardware Development Kit, which is a $350 online pre-order item.

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