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‘Final Fantasy VII’ port arrives for iPhone & iPad on the App Store

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[youtube=https://www.youtube.com/watch?v=10Xdbr60wcg]

Square Enix announced earlier this year at E3 that it would bring back its beloved Final Fantasy VII title as a remake for consoles, PC, and iOS. Today, the iPhone and iPad version of the game officially arrives on the App Store.

While we learned previously that Square Enix wouldn’t be using its Luminous Engine for the remake, the game’s iTunes page does confirm that the iOS title is a direct “port based on Final Fantasy VII for PC” and arrives without any changes to the original game’s storyline. It’s also made some enhancements specially for the iPhone and iPad version…
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Details on Apple’s upcoming Lightning port specs for third-party accessories

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We previously told you that Apple will be licensing its female Lightning port to third-party accessoriesfollowing an announcement to Made for iPhone licensees late last year. Since then, the company has released specs for the Lightning port that details exactly what Apple hopes to achieve by opening it up to third-parties, including how it could improve accessories.
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Apple will soon let third-party products use its Lightning port, opening up new possibilities for accessories

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Last week at Apple’s yearly briefing for accessory makers in its Made-for-iPhone/iPad (MFi) licensing program, the company unveiled new Lightning connectors and specs for Lightning receptacles that will soon be available for implementation in MFi accessories. The new Lightning receptacle, scheduled to start shipping next year, will allow accessory makers to build new types of accessories that include a port for Apple’s proprietary Lightning connector previously reserved for its own iOS devices (pictured above).
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XCOM: Enemy Unknown for iOS lands June 20 for $20

Following the release of XCOM: Enemy Unknown Elite Edition for Mac in April, Firaxis and 2K Games announced today that the game will finally be arriving on iOS devices on June 20. The highly anticipated iPhone and iPad port of the game was already announced back in March, but today we learn the game will be landing on the App Store for $20 and support iPad 2, iPad 3, iPad 4, iPad mini, iPhone 4S, iPhone 5, and iPod Touch 5th Generation.

Leader designer on the game Jake Solomon gives us a break down of what to expect in the iOS version in the above.

(via GameSpot)

Developer gets iOS 6 Maps with Flyovers and turn-by-turn running on iPhone 4

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[youtube=http://www.youtube.com/watch?v=XArIjKcSMZg&feature=player_embedded]

With the introduction of iOS 6 this fall, many iOS users will be left out on some of the new operating system’s flagship features. We already covered Apple’s official list of compatibility for iOS 6 features, and by far one of the most disappointing for iPhone 4 users was the news that they would not have access to the Flyover and turn-by-turn navigation features in Apple’s new in-house Maps app. Today, we have news from Russian website iGuides (via SlashGear) that iOS developer Anton Titkov found a way to get Apple’s new 3D maps up and running on the iPhone 4:

After yesterday’s release of jailbreak iOS 6 developer, well known to all users iGuides Anton Titkov (iTony) decided to dig a little bit in the new firmware, and became the first man in the world, who managed to get working 3D card on the iPhone 4. New tweak from Anton Titkova called 3DEnabler , and at the moment we can confidently say that it adds support for 3D cards on the “old” devices, but it is possible that the “unavailable” Turn-by-turn navigation will be defeated by our talented developer.

iGuides offers instructions for the hack on its website, while another video of 3DEnabler running on iPhone 4 is below:

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Rockstar’s original Max Payne lands in App Store with Retina graphics

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Update: The app is live on most stores now including the U.S. store for $2.99 here.

Rockstar announced a couple of weeks ago that the iOS port of classic PC, PlayStation 2, and Xbox title “Max Payne” would make its way to the App Store April 12. One day early, it looks like the game is already available in App Stores around the world with the New Zealand store, the Australian store, and others already listing the game.

The game in terms of plot and gameplay does not stray far from the original, but Rockstar updated the port with new high-res textures and graphics with full support for the iPhone 4S and the third-generation iPad’s Retina displays. Controls were reconfigured for the touchscreen, and Rockstar is bundling support for its Social Club Xbox Live-like network for iPhone 4, 4S, iPad 2, and the new iPad users. The game will also support cheats, such as the “Skip to Level.”

We will keep you updated when “Max Payne” lands in the United States store, most likely for around the $4.99 $2.99 mark. When it does, the universal app will be compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod Touch 4, iPad 1, iPad 2, and the new iPad.


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