interface ▪ January 6, 2014
interface ▪ September 8, 2012
Avid, maker of the music industry’s leading digital audio workstation software called Pro Tools, has officially announced its first Thunderbolt interface for Pro Tools with the new Pro Tools|HD Native Thunderbolt interface and PCIe card. Thanks to Thunderbolt, Avid says the new Pro Tools|HD Native provides the “highest performance and lowest latency of any native DAW” yet. As usual, Avid bundles your choice of either the Thunderbolt interface or PCIe card with its Pro Tools HD software, and you will also get a choice of a Pro Tools HD Series audio interface including either the HD OMNI or HD I/O.
In addition to an “audiophile-grade headphone output” powerful enough to drive high impedance headphones, a few of the benefits of the new Thunderbolt interface according to Avid:
Unlike USB- or FireWire-based DAWs, which are inherently prone to latency, Pro Tools|HD Native employs either a high-speed Thunderbolt interface or PCIe core card to connect Pro Tools HD Series interfaces with your laptop or desktop computer. By eliminating distracting monitor latency while recording, increasing your I/O capabilities, and providing 64-bit floating-point processing for more headroom and a higher mix resolution, you get a professional native solution that meets the highest audio standards.
interface ▪ January 12, 2012
The United States Patent & Trademark Office published an Apple patent application today (via PatentlyApple) detailing new 3D GUI concepts and touch-free, motion sensing gestures that would allow you to simply wave your hand over a device equipped with proximity sensors. This follows a patent application published in July that explores similar 3D gestures and user-interfaces, and another in September detailing 3D display and imaging technology that could lead to Kinect-like gestures on future Apple products.
The image to the right (larger version is below) shows a 3D UI environment consisting of two sidewalls, a back wall, a floor, and a ceiling. As you can see, 2D objects are posted to the back and sidewalls, while 3D objects rest on the floor of the environment. The patent mentions a “snap to” feature that appears to allow objects to move from one surface to another by changing the orientation of the 3D environment. In other words, the user’s perspective of the UI, which PatentlyApple said could be imagined as the “view from an imaginary camera viewfinder,” would change when rotation of the device is detected by its gyro sensor or accelerometer: