Pixel density ▪ August 19, 2014

Early this year, we heard from a source that Apple had been testing multiple resolutions for the iPhone 6’s larger display, including a resolution of 960 x 1704. As we outlined, the benefit of that resolution is that it allows both developers and consumers to smoothly transition to the new display without losing high-quality imagery and graphics found in many applications from the App Store. At that density on both a 4.7-inch and 5.5-inch display (the two larger screen sizes for the next iPhone), all content would display larger in comparison to the current, 4-inch iPhone, but there would not be more actual screen real estate. Now, we’ve discovered another potential iPhone 6 screen resolution by way of iOS 8 files inside of the latest Xcode 6 Software Development Kit (SDK) betas for developers.

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Pixel density ▪ June 8, 2014

Some new shots of a purported iPhone 6 metal chassis have appeared on the web today. The images line up with previously leaked iPhone 6 design schematics, a blurry picture of a frame, dummy models, cases, and manufacturing components. Shots of the sides below:

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Pixel density ▪ May 23, 2014

Weibo is continuing to be the source of unverified iPhone 6 leaks. This time, user “顾Gooey” has published some photos that he claims to represent display backlight components for the next-generation iPhone with a 4.7-inch screen. These parts appear similarly structured to the iPhone 5S and 5C version of the backlight component, meaning that the forum poster is either passing off the current-generation part as next-generation or that there is something legitimate about the components. The iPhone 6 is rumored to come in both 4.7-inch and 5.5-inch sizes, and it will run iOS 8, include a more efficient A8 processor, and likely feature a 1704 x 960 display with a sharper pixel density. Another unverified backlight component photo, below, from Weibo:

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Pixel density ▪ January 17, 2014

Concept image: Nikola Cirkovic

Concept image: Nikola Cirkovic

I wrote in an earlier opinion piece that 2014 is the year when I expect Apple to finally give in and opt for a larger iPhone display. Assuming I’m right, the question then becomes: what approach will Apple take?

There are two ways of increasing the size of a display. First, you can keep the resolution the same and simply use larger pixels. That’s what happens when a manufacturer makes a 1080P HD TV in both 40- and 50-inch sizes, for example. Both have 1920×1080 pixel displays, it’s just that the 50-inch display has larger pixels.

That would be by far the simplest approach for Apple to take. Provided it keeps the aspect ratio the same as the iPhone 5/c/s, then it can continue to use an 1136×640 display. All existing apps continue to work as-is, developers don’t have to do any work to support the larger display and everyone is happy . Or are they…  expand full story

Pixel density ▪ May 31, 2013

PQ321Q_Side_650

Update: Pricing has just been announced, at $3,799. Pricey, but actually not bad value in a market that had five-figure pricing not so long ago.

ASUS today revealed that it will launch a 31.5-inch 4k monitor late next month, its 3840×2160 pixels allowing four 1080p HD videos to display full-size on the same screen without overlap. A 4k monitor in such a small package is made possible by using an IGZO panel, whose smaller transistors enable greater pixel density, and is likely to be in the same league (and possibly from the same manufacturer) as the 32-inch Sharp panel we saw at CES.

However, don’t rush out to buy one just yet: it’s unlikely that even a top-spec Mac from today’s line-up would be able to drive the resolution at a decent frame-rate. But the next-generation of Haswell-powered Macs almost certainly will. Indeed, as we mentioned earlier, it’s even possible that a next-generation MacBook Air could do so … expand full story

Pixel density ▪ February 21, 2013

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