Early this year, we heard from a source that Apple had been testing multiple resolutions for the iPhone 6’s larger display, including a resolution of 960 x 1704. As we outlined, the benefit of that resolution is that it allows both developers and consumers to smoothly transition to the new display without losing high-quality imagery and graphics found in many applications from the App Store. At that density on both a 4.7-inch and 5.5-inch display (the two larger screen sizes for the next iPhone), all content would display larger in comparison to the current, 4-inch iPhone, but there would not be more actual screen real estate. Now, we’ve discovered another potential iPhone 6 screen resolution by way of iOS 8 files inside of the latest Xcode 6 Software Development Kit (SDK) betas for developers.
Pixel density Stories August 19, 2014
Pixel density Stories June 8, 2014
Pixel density Stories May 23, 2014
Weibo is continuing to be the source of unverified iPhone 6 leaks. This time, user “顾Gooey” has published some photos that he claims to represent display backlight components for the next-generation iPhone with a 4.7-inch screen. These parts appear similarly structured to the iPhone 5S and 5C version of the backlight component, meaning that the forum poster is either passing off the current-generation part as next-generation or that there is something legitimate about the components. The iPhone 6 is rumored to come in both 4.7-inch and 5.5-inch sizes, and it will run iOS 8, include a more efficient A8 processor, and likely feature a 1704 x 960 display with a sharper pixel density. Another unverified backlight component photo, below, from Weibo:
Pixel density Stories January 17, 2014
I wrote in an earlier opinion piece that 2014 is the year when I expect Apple to finally give in and opt for a larger iPhone display. Assuming I’m right, the question then becomes: what approach will Apple take?
There are two ways of increasing the size of a display. First, you can keep the resolution the same and simply use larger pixels. That’s what happens when a manufacturer makes a 1080P HD TV in both 40- and 50-inch sizes, for example. Both have 1920×1080 pixel displays, it’s just that the 50-inch display has larger pixels.
That would be by far the simplest approach for Apple to take. Provided it keeps the aspect ratio the same as the iPhone 5/c/s, then it can continue to use an 1136×640 display. All existing apps continue to work as-is, developers don’t have to do any work to support the larger display and everyone is happy . Or are they… expand full story
Pixel density Stories May 31, 2013
Update: Pricing has just been announced, at $3,799. Pricey, but actually not bad value in a market that had five-figure pricing not so long ago.
ASUS today revealed that it will launch a 31.5-inch 4k monitor late next month, its 3840×2160 pixels allowing four 1080p HD videos to display full-size on the same screen without overlap. A 4k monitor in such a small package is made possible by using an IGZO panel, whose smaller transistors enable greater pixel density, and is likely to be in the same league (and possibly from the same manufacturer) as the 32-inch Sharp panel we saw at CES.
However, don’t rush out to buy one just yet: it’s unlikely that even a top-spec Mac from today’s line-up would be able to drive the resolution at a decent frame-rate. But the next-generation of Haswell-powered Macs almost certainly will. Indeed, as we mentioned earlier, it’s even possible that a next-generation MacBook Air could do so … expand full story
Pixel density Stories February 21, 2013
Google’s new Chromebook Pixel Thinks Different about vertical touch surfaces, puts touch on the display
The rumors were true: Google just announced the Chromebook Pixel. It’s a 12.85-inch touchscreen Chromebook with a 2,560-by-1,700 display that packs in “the highest pixel density (239 pixels per inch) of any laptop screen on the market today.”
Let’s start with the screen. This Chromebook has the highest pixel density (239 pixels per inch) of any laptop screen on the market today. Packed with 4.3 million pixels, the display offers sharp text, vivid colors and extra-wide viewing angles. With a screen this rich and engaging, you want to reach out and touch it—so we added touch for a more immersive experience. Touch makes it simple and intuitive to do things like organize tabs, swipe through apps and edit photos with the tip of your finger.
As for the chances of Apple ever making a touchscreen notebook, Steve Jobs made it very clear at the 2010 MacBook Air refresh event that Apple did “tons of user testing” and concluded “it doesn’t work. It’s ergonomically terrible.”
We’ve done tons of user testing on this and it turns out it doesn’t work. Touch surfaces don’t want to be vertical. It gives great demo. But after a short period of time you start to fatigue, and after an extended period of time your arm wants to fall off. It doesn’t work. It’s ergonomically terrible. Touch surfaces want to be horizontal. Hence, pads.