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Carmageddon, Steam, Fring, Angry Birds Star Wars, Sonic Jump, more

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[youtube=http://www.youtube.com/watch?feature=player_embedded&v=ykCnnBSA0t4]

Carmageddon: Thanks to a Kickstarter project, Carmageddon makes its return today as a universal iOS app with iPhone 5 support and most of the features of the original Mac and PC title. In case you’re unfamiliar, the game was banned in many countries for its gory vehicular combat gameplay (by 1997 standards anyway). The game clearly still has a cult following and the iOS version comes with a few enhancements over the original including Game Center support, leaderboards, and customizable controls. Carmageddon is free today only to celebrate the launch and will soon increase to $2.

Steam version 1.1.0: With the latest update to Steam’s iOS app we finally get native iPhone 5 support. However, the biggest addition is the announcement all Steam account users worldwide can now access the app. Also included in version 1.1.0 is support for 25 new languages and a few fixes:

* Access via the Steam mobile app is now available to all Steam account holders
* Native support for iPhone5
* Increased robustness of Chat in unreliable network conditions
* Fixed issues with global menu rendering, notably the inability to select “Settings” after device rotation
* Support for 25 langauges
* Improved general stability

Fring version 6.0: The popular Fring messaging, calling, and video calling app gets an improved UI, better fringOut rates, iOS 6 support and 4-way group calls:

* Phone number only registration (no username/password login)
* Improved look and feel
* Even better fringOut rates
* Group calls with up to 4 users
* Improved security
* iOS 6 compatible

Sonic Jump: SEGA is releasing a new Doodle Jump-style Sonic title today. The game features familiar Sonic stages and characters, boss battles, and other elements of Sonic games, but switches to an all vertical gameplay style made popular on iOS by Doodle Jump. It’s already available in New Zealand and will hit all App Stores by midnight tonight.

Checkmark 1.1: We recently had good things to say about this new take on Apple’s Reminders app in our review. Today it gets a number of new features including recurring and snooze reminders, map improvements, and iOS 6/iPhone 5 support:

• Recurring reminders (NEW FEATURE)
• Snooze reminders (NEW FEATURE)
• Support for iOS 6 and iPhone 5
• Map improvements (Satellite/Hybrid views, Drop a pin anywhere)
• Improved radius control for locations (larger radius options, new slider UI to choose radius)

Angry Birds Star Wars lands on November 8th and Rovio just posted another teaser:
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Screenshots of what running apps on a taller iPhone screen may look like

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Earlier this week, we broke the news that Apple’s upcoming iOS 6 software for the iPhone is fully aware and capable of running on taller iPhone displays. It just so happens that the latest iOS 6 builds are optimized to express a tweaked, properly displayed new interface when running at a resolution of 640 x 1136. This happens to be the exact resolution that our sources reported Apple is testing for upcoming iOS devices.

iOS specialist Sonny Dickson decided to create some screenshots of what running native applications may be like on the next-generation iPhone – if Apple chooses to roll with the taller, 640 x 1136 screen. Dickson installed some applications into the tweaked iPhone simulator, and the results are interesting. Apps that are already included and optimized for the iOS 6 simulator appear to have tweaked interfaces that fit the taller display. Several more screenshots and all the details are after the break:


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OS X Game Center launches with few, yet notable, game titles

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One of the big new features in OS X Mountain Lion is the Game Center. This Game Center is cross platform between OS X and iOS. Unfortunately, only a few compatible titles have made their way into Mac App Store for today’s launch. However, some of them are very notable. Some of our favorites include Real Racing 2, Sky Gamblers, and Cut the Rope.

Oh, and don’t forget about… Chess!


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Amazon combats Apple’s Game Center with its own GameCircle [Video]

[youtube=http://www.youtube.com/watch?v=HdoxX0XGros&feature=player_embedded]

Amazon just announced a new gaming experience for developers and the Kindle Fire: GameCircle.

According to the Amazon Mobile App Distribution blog, GameCircle is a “new set of services designed to make it easier for you to create more engaging gaming experiences and grow your business on Kindle Fire,” by making “achievements, leaderboards and sync APIs accessible, simple and quick for you to integrate, and will give gamers a more seamless and entertaining in-game experience.”

Amazon offers a growing suite of developer services. Its new GameCircle is geared specifically for game developers too, which is great news for the Kindle Fire since it is facing a firestorm of Android-based content competition from the new Nexus 7. Game Circle also helps players to better experience their games through three key features —achievements, leaderboards, and sync—that will surely continue to entice folks to the dominating Android-based eReader.

Amazon’s new gaming experience clearly draws cues from Apple’s Game Center, which is an online multiplayer social gaming network. It launched in 2010 to allow iOS app users the ability to invite friends, start multiplayer games, track achievements, and compare scores on a leaderboard.

Google was looking to develop a similar system for Android, according to reports in May, but it looks like Amazon beat the gurus in Mountain View to the punch. The launch of GameCircle is timely due to rumors of a Kindle Fire 2 launch allegedly set for this summer.

Visit 9to5Google for the full story.


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Google plans to copy Apple and develop Game Center-like app

Apple introduced Game Center, an online multiplayer social gaming network, in 2010 that allows app users to invite friends, start multiplayer games, track achievements, and compare scores on a leader board, and now reports claim that Google is looking to copy Apple by creating a similar system for Android.

While not naming any sources, Business Insider claimed Google is developing a native Android app similar to Game Center, but the publication detailed Apple’s offering as “an app on the iPhone that connects players in most of Apple’s iOS games.” However, that description is selling the network short. Game Center comes standard with the current iOS, and Apple announced in February that the service would soon integrate with Mountain Lion, which is set for a late summer 2012 release (image, above).

Google’s flavor will allegedly include a social-based achievement system, as well as a leader board. The similar client would poise Google as a legitimate contender in the exploding mobile games market. Developers who build Android games use a variety of third-party solutions, like the iOS-compatible OpenFeint, but Google wants to create its own native app in the wake of Apple’s popularity with gaming.

Read the full story at 9to5Google. 


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Apple killing developer access to UDID in iOS 5

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As noted by TechCrunch, Apple has alerted developers in recent documentation that it is in the process of deprecating access to the uniqueidentifier alphanumeric string that is unique to each iOS device.

Apple recommends developers create a UDID specific to apps.

Obviously,  UDIDs were a security threat as marketers and advertisers (and worse) could follow your usage patterns and gather data through different apps.

Apple likely will continue to use the UDID for its iAds, GameCenter, subscriptions and other services it offers across iOS devices, or so one industry CEO thinks:

 “I guarantee Apple will not stop using UDID,” predicts one mobile industry CEO. If Apple does continue to use UDID for itself but denies it to developers that would be an “extremely lopsided change.” It would give Game Center and iAds yet one more advantage over competing third-party services.”


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