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Apple granted patent for detecting touch-free gestures at close-range, building on multi-touch

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Apple was today granted a patent for detecting touch-free gestures at close range, the patent language suggesting that the approach could build on the capabilities of multi-touch and 3D touch to respond to fingers hovering close to an iPhone or iPad display, as well as use on keyboards and trackpads.

The patent describes using sensors similar to the proximity detectors used to disable accidental touch input on the iPhone screen when you’re holding the phone to your face during a call. Unlike longer-range gesture technologies like Kinect, the system would detect ‘hover events’ just above the surface of the screen …


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iPhoto for iOS update adds white border printing option alongside various bug fixes

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Following a slew of updates to iWork, Apple has released a minor update to iPhoto for iOS, part of its iLife suite. The update adds a new border printing option. When ordering prints, you can now frame your photos with a white border. As usual, the update also includes miscellaneous bug fixes and “other improvements”.

What’s New in Version 2.0.1

• Add a white border to photos when ordering prints
• Includes bug fixes and other improvements

iPhoto costs $5 on the App Store, but new iOS device purchases automatically unlocks the app for the registered account for free.

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Logitech announces Ultrathin multi-touch Bluetooth mouse made to match your MacBook

Logitech is announcing a line of new super slim, touch enabled Bluetooth mice today that might finally give Mac users a great alternative to Apple’s own multi-touch Magic Mouse. While both mouses feature the same specs and multi-touch enabled surface, Logitech is marketing the black version for Windows Ultrabook users, while the white version has been made specifically for OS X users to match the all-aluminum body of MacBooks.

“Whether it’s a computer, tablet, smartphone or touch-navigation device, people are looking for thin, modern design that works fluidly,” said Charlotte Johs, Logitech global vice president of brand development. “We created the Logitech Ultrathin Touch Mouse to give people an ultraportable mouse that complements today’s MacBook and Ultrabook computers.”

The Logitech Ultrathin Touch Mouse T631 for Mac (as well as the T630 for Ultrabooks) features a brushed metallic body, “feather-light” design at 70g, and comes in at 85 mm x 59mm x 18 mm. It also includes USB charging, Logitech’s Easy-Switch Bluetooth technology for switching between devices, and optimizations for OS X touch gestures. The company says you can expect to get around 1 hour of use from 1 minute of charge time.  Logitech clarified that the mouse gets around 10 hours max battery life on a full charge:

the Logitech Ultrathin Touch Mouse is much longer than one hour — it can last up to 10 days on a full charge, based on typical user experiences. It charges very quickly, and just one minute of charge time will give you up to one hour of power.

The Logitech Ultrathin Touch Mouse T631 for Mac in white  will be available in the US and Europe in November, while the Ultrathin Touch Mouse T630 in black will be available in both markets starting in next month. Both will sell for $69.99 and are available to preorder now through Logitech’s website starting today.

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Facebook recruits Apple’s UI Design Manager

As noted by InsideFacebook, Facebook recently picked up former Apple employee Chris Weeldreyer as its new product design manager. Weeldreyer previously worked as the UI Design Manager at Apple for over eight years since joining the company in November 2003. According to his Facebook page, he officially started his new role at Facebook on June 18, 2012.

In May, the New York Times reported Facebook “has already hired more than half a dozen former Apple software and hardware engineers who worked on the iPhone” and tied it the old Facebook phone rumor.

As for Weeldryer’s work at Apple, he certainly worked on at least iWeb. He is listed as an inventor on several Apple Inc.-filed patents including iWeb for iPad, multi-touch and gesture-related inventions, as well as a number of security related patents. Weeldryer’s LinkedIn lists his specialties as: industrial design, interaction design, user interface design.

The MS Surface table re-imagined with an amazing Apple aesthetic

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Forget Microsoft Surface, this is what the perfect Apple worktable would look like. You would simply place an iOS device upon the desk to sync with iTunes and it would wirelessly sync data with iCloud. Its multi-touch surface would allow for a range of possibilities like operating your computer the Magic Trackpad style. Imagine being able to schedule appointments or make phone calls using its entire touch-sensitive surface, also doubling as a huge secondary display.

The eye-catching Apple-friendly desk of the future —affectionately called iDesk— was conceived by designer Adam Benton and posted at MacLife. Too bad Apple will never make this, but the artist rendition really has me hooked.  Go past the break for another image.


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Codify brings visual touch programing to the iPad

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[youtube=http://www.youtube.com/watch?feature=player_embedded&v=jaIhEXZ7WW4]

Another nail in the PC coffin? So this year Adobe CS apps are starting to make their way to the iPad, Office docs are headed toward the Cloud and now Visual Programming tools are becoming a real possibility with the release today of ‘Codify’:

Codify for iPad lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of iPad features like Multi-Touch and the accelerometer.

We think Codify is the most beautiful code editor you’ll use, and it’s easy. Codify is designed to let you touch your code. Want to change a number? Just tap and drag it. How about a color, or an image? Tapping will bring up visual editors that let you choose exactly what you want.

Codify is built on the Lua programming language. A simple, elegant language that doesn’t rely too much on symbols — a perfect match for iPad.

You can’t export your creations to the App Store or even share them as executables yet (though they are making attempts to enable sharing if Apple lets them). But it looks like a lot of fun for now and maybe it nudges Apple to build a touch version of XCode down the road. 8 Bucks.

Two Lives Left via Daring Fireball.


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Apple granted patents related to solar, multi-touch, and iOS devices

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Apple has won 16 new patents published by the the US Patent and Trademark Office today (via PatentlyApple) that cover everything from possible methods of charging future Apple products via solar power, to key multi-touch technology and iOS camera related patents. Certainly more fuel for the ongoing patent wars between Apple and the rest of the smartphone industry.

We already know Apple is experimenting with solar power from past patents, even going as far as considering which company would produce panels for future products. We also heard reports in March of a superthin solar panel layer from French company Wysips that could be rolling out to handset manufactures within a year. Today one of the 16 newly granted patents gets us a step closer by detailing “methods and apparatuses for operating devices with solar power”.

PatentlyApple explains:

“a solar power tracking apparatus includes, but is not limited to, a voltage converter and a controller coupled to the voltage converter. The voltage converter includes an input capable of being coupled to a solar power source and an output capable of being coupled to an electronic load, such as, for example, a portable electronic device. The voltage converter is configured to monitor or detect an amount of power drawn by the electronic load at the output of the voltage converter. In response to the monitored power drawn, the controller is configured to control the voltage converter to reduce amount of power to be drawn subsequently if the monitored amount of power exceeds a predetermined threshold. As a result, the output voltage from the solar power source is maintained within a predetermined range.”


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