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OS X 10.11 El Capitan

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Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part II

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In part I of our Hackintosh tutorial, we discussed our choice of hardware and the reasons behind those decisions. The main goal was to create a machine that had enough power to meet the Oculus Rift hardware requirements.

In this follow-up tutorial, we’ll show you the entire software install process needed for completing the build. Watch our 18+ minute step-by-step tutorial and witness this Hackintosh come to life.
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Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part I

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Back at the beginning of March, Oculus CEO Palmer Luckey made controversial statements about Apple’s hardware, specifically the inability of any Mac in Apple’s entire lineup of computers to handle the graphics needs of the upcoming Oculus Rift. At one point in time, Oculus had support for OS X in the pipeline; in fact previous Rift dev kits supported Macs. As time went on, however, it was decided that the Oculus Rift would be Windows-only, at least initially.

It’s with Luckey’s comments, and the lack of initial OS X support in mind, that I’ve decided to put together a Hackintosh machine that meets the minimum requirements outlined by Oculus, yet can still run OS X. In theory, this machine could support the Oculus Rift if the necessary software was made available for OS X. It can run the Rift now if you install a Windows partition on it…
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How-To: Prepare your iPhone, iPad or Mac for iOS 9 + OS X El Capitan public betas

Up until recently, unfinished “beta” versions of iOS and OS X were only officially available to registered Apple developers, enabling companies to make their apps compatible before the operating systems were publicly released. But to increase openness and expand its pool of beta testers, Apple decided to offer “public betas” of both iOS and OS X to interested users, starting with iOS 8.4 and OS X Yosemite. Very soon, both iOS 9 and OS X El Capitan will become available as public betas under the Apple Beta Software Program, which you can sign up for here.

Should you install these new and unstable betas on your iPad, iPhone, or Mac? What can you really expect after doing so? Below, I’ll provide you with some guidance so you can make an informed decision to participate in the public betas, or hold off…


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