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Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part II

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In part I of our Hackintosh tutorial, we discussed our choice of hardware and the reasons behind those decisions. The main goal was to create a machine that had enough power to meet the Oculus Rift hardware requirements.

In this follow-up tutorial, we’ll show you the entire software install process needed for completing the build. Watch our 18+ minute step-by-step tutorial and witness this Hackintosh come to life.
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Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part I

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Back at the beginning of March, Oculus CEO Palmer Luckey made controversial statements about Apple’s hardware, specifically the inability of any Mac in Apple’s entire lineup of computers to handle the graphics needs of the upcoming Oculus Rift. At one point in time, Oculus had support for OS X in the pipeline; in fact previous Rift dev kits supported Macs. As time went on, however, it was decided that the Oculus Rift would be Windows-only, at least initially.

It’s with Luckey’s comments, and the lack of initial OS X support in mind, that I’ve decided to put together a Hackintosh machine that meets the minimum requirements outlined by Oculus, yet can still run OS X. In theory, this machine could support the Oculus Rift if the necessary software was made available for OS X. It can run the Rift now if you install a Windows partition on it…
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Oculus VR founder says they won’t support Mac until Apple ‘releases a good computer’

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What role Apple should play in virtual reality has been debated for a while now, but one major VR company today had a few things to say about Apple as a whole. Speaking to ShackNews at the Microsoft Windows 10 Showcase in San Francisco, Oculus VR founder Palmer Luckey was asked about the possibility of the Oculus platform ever supporting Mac OS X; his response was that it depends on if Apple ever “releases a good computer.”


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Apple wins patent for 3D iPhone UI w/ motion gestures, reassigns PrimeSense 3D mapping patent

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Apple was today awarded a patent for touch-free, motion sensing gestures within 3D GUI concepts just as the company reassigns a patent related to 3D mapping technologies that it picked up through its acquisition of PrimeSense.
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Apple is working on VR gaming & user interfaces for future products, Oculus and Leap experts wanted

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Update: Apple removed the job listings, but we have screenshots below.

Following our discovery that Apple was looking to hire app engineers to build virtual reality experiences, new job listings give us more insight into its interest in building VR gaming experiences and “cinematic user interfaces” for future Apple products.


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Mac users can now develop apps for Oculus Rift Virtual Reality Headset

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Mac users who want to start developing software for the Facebook-owned Oculus Rift Virtual Reality Headset platform can now do so. Oculus today released an update to their software SDK that opens up support for users on OS X:

Notably, the Oculus SDK is now available for Mac OSX, along with a version of the Oculus Runtime and Unity Tuscany Demo for Mac. There’s no word on when Linux support will be ready.

Mac display drivers are unavailable, so users will need to use Extended Display mode on the Mac. To make full use of the software platform, eager developers will need to gain access to the Oculus Hardware Development Kit, which is a $350 online pre-order item.


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