As part of Apple’s weekly App Store refresh, the company is currently highlighting iOS games for the iPhone, iPad, and iPod touch that are paid apps with no in-app purchases, MacStories points out. The featured section is notable as in-app purchases have been a source of confusion and frustration for many consumers since their introduction despite being an added revenue source for developers and Apple. Read more
Apple today announced that it is increasing the size limit for apps submitted by developers to the App Store through its iTunes Connect service. Previously limited to 2GB, app packages can now be a maximum of 4GB in size. Apple made the announcement on its website for developers earlier today but some apps have been over the 2GB limit since at least January. Read more
Buying an app from the App Store is designed to be as easy as possible. A large button with a price tag sits as close to the app’s icon and name as possible, while additional details linger below. You’re not supposed to think or worry too much about each purchase — the transaction is impulse-driven when the price is low — and the implication is that the app will work when you get it, and keep working for a long time thereafter.
But what happens when an app — marketed as compatible with current iPhones, iPads, and iPod touches — is never updated for the latest version of iOS, and either stops working after an iOS upgrade, or never works at all on new devices? That’s the situation buyers of Square Enix’s $18 The World Ends with You: Solo Remix (and $20 iPad version) have found themselves in since iOS 8 was released. The game’s description claims that it “requires iOS 4.3 or later” and is compatible with devices that shipped with iOS 8, but it wasn’t actually iOS 8-compatible. Yesterday, Square Enix publicly flip-flopped on whether it would leave the game unplayable or fix it. Before changing its tune, the company told customers that they’d need to continue to keep using iOS 7 in order to play the game — an unrealistic alternative, though one that’s faced by users of numerous iOS apps that aren’t being updated by their developers.
By considering abandonment of the 69% of iOS users who are currently on iOS 8, Square Enix wasn’t just making a business choice; it was also spotlighting the risk App Store customers take every time they purchase an app. And it also revealed how long-unsolved App Store listing ambiguities are subjecting users, developers, and Apple itself to unnecessary problems.
Apple today began informing legacy TestFlight users that the services on TestFlightApp.com will no longer be available after February 26th, 2015. Apple bought the popular software testing distribution service through its acquisition of Burstly almost a year ago, and announced plans at WWDC 2014 to roll out its own version of the service in the future. Since then, Apple has integrated TestFlight beta testing for app developers with iTunes Connect. Read more
Following the dedicated Kids section added to the App Store back in 2013, Apple has now added a Games for Kids sub-section. Like its parent category, Apple has split it out into three different age ranges: 5 and under, 6-8 and 9-11.
Apple is also featuring the free book Family Time with Apps in the new section, created by the Joan Ganz Cooney Center to “help parents better understand the variety of ways that apps can support children’s healthy development and family learning, communication and connection” … Read more
Update: It appears subscriptions through iTunes (like magazines) that saw price increases have seen the auto-renew function disabled, a 9to5Mac reader reports, likely to avoid a higher subscription rate being charged, although users have not yet been notified of the change.
Apple has increased the prices of apps in all countries in the European Union in line with the email sent to developers a couple of days ago. Apple has made the move in response to shifts in currency exchange rates and varying tax rules.
Prices are also being increased in Norway and Russia, though Icelandic residents will see a price cut … Read more
Apple shared new numbers for the App Store today announcing that last week set a new record for App Store billings. According to the company, customers have spent almost $500 million dollars through app and in-app purchases over the App Store through the first week in January.. In addition to the company’s App Store record announcement, Apple has presented a new microsite focused on its job creation efforts.
After moving the messaging component of its iOS client out into a separate app, Facebook has continued its pattern of breaking up the functionality of its software today by launching a new iOS application called Stickered.
The app launched a few days ago on Android, but only became available today for iOS users. It allows users to add stickers to photos from their camera roll, or overlay them directly on a live camera view before snapping a photo.
Algoriddim is ending the year with a bang with the launch of djay Pro for Mac — its most powerful version of the popular music mixing app. Spotify integration added access to over 20 million songs for djay users in May, and Algoriddim released djay for Android for the first time this part October. With the release of the professional version of djay for the desktop, Algoriddim is adding access to your Spotify library for mixing right in the DJ app and highlighting ‘pro’ features and capabilities with this brand new version. Read more
After first grouping together last year to offer huge discounts on popular apps from independent developers, App Santa is coming to town for the second year in a row with up to 60% off popular iPhone, iPad, and Mac apps to celebrate the holidays.
This year App Santa includes discounts on over 40 paid apps for iOS and OS X from developers including Tapbots, Realmac Software, Agile Tortoise, Readdle, Supertop, Junecloud, and more. The discounts kick off today and will run through December 26th giving you a chance to save money for yourself or gift apps to your family and friends. Check below for a list of confirmed App Santa apps this year:
- Tweetbot 3 for iPhone — Reg. $4.99 — (Review)
- Castro for iPhone — Reg. $3.99 (Review)
- Clear for iOS / Mac — Reg. $4.99 / $9.99 (Review)
- Deliveries for iOS / Mac — Reg. $4.99 / $4.99 (Review)
- Launch Center Pro — Reg. $4.99 (Review)
- Ember for iOS / Mac — Reg. $4.99 / $49.99 (Review)
Amazon pushed out an updated version of its Kindle for iOS app today bringing a list of new features to the reading app.
Kindle for iOS now includes integration with Goodreads, the social cataloging service it bought last year, allowing readers users to share book progress and completion status, quotes, and more Kindle to Goodreads. iPad Kindle app users now have access to Amazon’s Book Browser to view book descriptions and customer ratings; Kindle Unlimited customers (30-day free trial) can download books directly from the Book Browser. The new version also adds a feature called Audible Progressive Play, which allows audiobook listeners using the Amazon-owned Audible service to play content as it downloads.
The update also adds new ways for users to access information and details about Kindle books. Check the extensive change log of the latest version below for more information:
A suite of new MSN apps for iOS isn’t the only news out of Microsoft this morning. HockeyApp, the popular beta app distribution and analytics service, announced today that it has been acquired by Microsoft. HockeyApp supports several software platforms including iOS, OS X, Android, and Microsoft’s Windows Phone.