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Tango launches SDK to become the social layer of apps and games

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Tango, a mobile messaging and video calling app, has announced that it will open its platform to third-party developers in order to expand the service. The company, which now serves over 120 million members worldwide, plans to partner with third party developers in order to integrate its newly crafted software development kit (SDK) into its apps.

Tango states that by allowing third party apps to take advantage of their unique messaging and calling service, it can better serve as a unifying social layer amongst games and other apps. The company hopes that by doing so it can better reflect users’ real-world connections with friends and family and create gaming experiences akin to participating in the cliched family board game night than blankly staring down at a smartphone.

According to Tango CEO Eric Setton, users have been playing a massive amount of games within the app every month. “But we found that we can’t do everything we want to inside the app, in terms of putting out the most compelling content out there and presenting it to our members,” Setton explains. Much as Tango’s actual service, the SDK allows the third-party apps to connect with its network, retrieve a list of friends, and then allow those users to message each other using text, picture, and video. The SDK also includes support for social leaderboards, which show how users’ scores compare with friends and allow for both competitive and collaborative in-game mechanics.

Game developers have given the SDK a warm reception so far says Setton, because of its potential for increased app discovery. Gameloft will soon be releasing an app in called “Candy Block Breaker for Tango” on iOS, and that will be then followed by “JetPack Jinx for Tango,” developed by Bubble Gum Interactive. Developers like Gameloft and Bubble Gum Interactive who utilize Tango’s SDK will split revenues amongst the participating companies.

While  initial partnerships with Tango were specifically focused on mobile gaming, Tango’s SDK will be open to developers looking to to add the functionality to another app genre.

Building and opening an SDK is a massive step for Tango in its steady transformation from a simple video calling app to a mobile social network. If executed correctly, Tango’s SDK may be able to push the company into a position that could rival existing networks like Skype and Fringe. Time will tell if Tango’s investment into third party apps is the key to its own success.

Developers interested in Tango’s service can apply for access to the Tango SDK from the company’s homepage.

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Gameloft releases first trailer for upcoming Modern Combat 5 title [Video]

With each instalment of the popular FPS Modern Combat series on iOS and Android, Gameloft seems to be getting a little closer to matching the quality of gameplay we expect from the top of the line console games in the genre such as Call of Duty.  While it’s no secret the Modern Combat series has borrowed a lot from COD (as have many other FPS games), the latest trailer for the upcoming Modern Combat 5 title looks to be the closet thing to an immersive, action-packed COD-like shooter that we’ll have on mobile devices. Note: On top of the gameplay, the logo towards the end of the video (including the animations) is little too close to the Call of Duty Modern Warfare series for my liking. Gameloft has been accused several times of knocking off games from big developers in the console world, most notably with its Gangstar (aka GTA clone) and NOVA (aka HALO clone) series.

We don’t learn a whole lot from the trailer itself, but it does appear much of the action will be taking place in Venice, Italy this time around. Despite the shameless similarities to other big franchises, those excited for the upcoming Modern Combat 5 will seemingly have to wait until E3 to hear more about when and for how much it will be coming to iPhone, iPad, and Android.

Kamcord adds voice overlay feature, announces 500M iOS gameplay videos recorded in last 6 months

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Kamcord, the startup offering a free SDK that makes it easy for iOS devs to offer in-game recording functionality to their users, today is announcing some pretty big updates to the service. Since grabbing $1.5 million in seed funding from some notable investors back in December (Andreessen Horowitz, Google Ventures, Yahoo! CEO Marissa Mayer, and others), the Y Combinator-backed service has experienced some significant traction and the team is adding plenty of new features to stay ahead of the competition.

The big new feature being announced is voice overlay functionality that will allow users to narrate their videos while they play, as demoed by the team in the video above. CEO Matt Zitzmann also provided us with some other updates the team has added in the last month, including: Video trimming, a custom UI / white-label solution, and a new “Gameplay of the week” notifications feature.

Also being announced today: Kamcord has recorded over 500 million gameplay videos in the last 6 months alone across the 100 apps its currently deployed in. One those games includes the latest from Chillingo and Zitzmann says the company is talking to all the other big mobile game developers too.
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Snapchat releases v5 ‘Banquo’ with updated GUI, new ways to snap and more snappiness™

Snapchat 5.0 [Free, iTunes] just hit the App Store with some fresh new features and a totally redesigned interface. Version 5, codenamed Banquo, adds snap navigation, doubletap to reply, new ways to add friends, in-app profiles and the ability to send snaps directly from your address book. As with all updates, this one includes the requisite speed enhancements and design improvements…making it, dare we say, snappier™?

Apple again plans AirDrop wireless file-sharing for iOS

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Apple is currently testing versions of iOS 7 internally that include the AirDrop WiFi-direct file sharing tool from the Mac, according to people familiar with the software.

Like with the Flickr and Vimeo integration that we previously reported on, it is very simple for Apple to remove any single feature from the new operating system ahead of the mid-June unveiling. 

Additionally, Apple has scrapped AirDrop late in software development from iOS before. Last year, we reported that Apple was developing an AirDrop tool to take advantage of the new WiFi hardware inside of Apple’s latest iOS devices. Because Apple has postponed the feature before, we believe it is possible that the feature could be pushed back again…


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Google announces Google Play Music and ‘All Access’ streaming coming to iOS in next few weeks

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After launching its new Google Play All Access music streaming service earlier this month at Google I/O, Google’s head of Android Sundar Pichai just confirmed during his interview at the D11 conference that the service will be making its way to iOS. Sundar said the service would be available on iOS in the next few weeks.

Google announced its new ‘All Access’ $9.99/month streaming service as part of Google Play Music at its Google I/O keynote presentation a few weeks ago. The service offers curated playlists, but also allows users to access a radio feature that automatically creates endless radio stations with the ability to remove unwanted songs.

Since launching, the service unofficially arrived on iOS last week via an update to the third-party gMusic client for iPhone and iPad. The app is one of the more popular Google Music clients allowing iOS users to access Google’s music services, but today is the first time Google has confirmed its plans to bring the service to Apple device’s through its own app.
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Amazon launches ‘Login with Amazon’ sign-in service for iOS, Android & web

Amazon is announcing today the roll out of a new service called “Login with Amazon” t0 allow developers to easily offer an Amazon sign-in option in their apps, games, and websites. Amazon says in a trial with Zappos.com customers chose to sign in using the Login with Amazon service about 40 percent of the time, while a trial with Woot found customers using Amazon sign in “had the highest rate of order conversion”:

“Login with Amazon enables app developers and website owners to leverage Amazon’s trusted sign-in solution, allowing them to focus on providing a great experience for their customers,” said Michael Carr, Amazon Vice President, eCommerce Services. “Amazon customers now have a hassle-free way to quickly and securely sign-in to apps, games and websites, without having to remember yet another password.”

Amazon is making the service available free of charge to devs and has SDKs for both Android and iOS available to download through its new login.amazon.com website.

gMusic app unofficially brings Google’s new “All Access” subscription music service to iOS

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When Google unveiled its brand new $9.99/month “All Access” Google Play music streaming service earlier this month at its I/O keynote, we quickly learned that the service would not be coming to iOS initially. Google didn’t get into why, but today developers of the popular gMusic iOS app has unofficially brought support for the service to iPhone and iPad.

The app previously acted as client for songs stored in your Google Music library, but with an update to version 6.0 today the All Access subscription service is now officially available to iOS users. The changelog on iTunes also lists the ability to “Create/play Radio Stations” and “Search, listen, and add music to your library from inside the app.”

As for why Google didn’t make it’s own All Access app for iOS, we’ve heard from sources close to the situation that Google wants to submit an app but is currently in a holding pattern with Apple regarding what they will accept.

gMusic: Google Music Player is available on the App Store now for $1.99. The updated app will require users to have a Google Play All Access subscription to access the new features. 
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Apple claims Google Now infringes Siri patents as it adds Galaxy S4 to ongoing Samsung patent suit

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Earlier this month we noted that Apple was asking courts to add the Galaxy S4 as an infringing device in its ongoing patent dispute with Samsung in California. Now, Apple has officially filed a motion (via FossPatents) outlining five patents infringed by the Galaxy S4 and another two Siri related patents infringed by the device’s Google Now voice controlled search feature.

Apple had previously claimed that the Android Google search box feature on Samsung devices infringed the same patents, but is now moving to have Google Now included alongside the S4. Excerpt from Apple’s filing below:
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“Bang with Friends” mysteriously pulled from App Store

Apple might have just ruined everyone’s weekend plans by pulling the provocative “Bang with Friends” iPhone app from the App Store.

BWF, which is the “anonymous, simple, fun way to find 
friends who are down for the night,” says Apple has banned it from the App Store, but that it is “working with Apple to get BWF back into the App Store shortly.”

Presumably, users who already installed the app can continue to do whatever one would do with such an app, and Android’s Wild Wild West approach to the Google Play Store almost guarantees it isn’t going anywhere for phablet users.

If you still find that you just can’t get no satisfaction, you might try using FaceTime or maybe even Google’s new Hangouts for iOS app.

Cofounder and CEO Colin Hodge told Valleywag that he’s working with Apple to get the app, which recently crossed the million user mark, back in the iPhone’s warm embrace.

Just don’t accidentally dial your parents while you have those candles lit and Drake playing in the background.

iOS devices approved for use on U.S. military networks following Samsung and BlackBerry

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Update: Apple provided the following comment to AllThingsD on the approval:

“With iPhone and iPad being tested or deployed in almost every Fortune 500 company, Apple continues to scale across enterprise with nearly 30,000 companies globally developing and distributing iOS apps for corporate use by their employees,” Apple spokeswoman Trudy Muller told AllThingsD. “The FIPS 140-2 certification and STIG approval demonstrate our ongoing commitment to deliver a secure platform to our enterprise and government customers around the world who deploy iOS devices on their networks.”

Following reports earlier this month that the Defense Department was in the process of approving iOS 6 for nonclassified communications and widespread use by government agencies, Bloomberg reports today that Apple has officially been granted approval for use on U.S. military networks.

The Pentagon already approved Samsung devices powered by the company’s Knox security software and BB10 ahead of today’s approval of iOS 6.

In February the US Defense Department confirmed plans to open its networks to 100,000 new devices from Apple and Google by February of next year. At that time the Pentagon said its networks had about 470,000 BlackBerrys, 41,000 Apple products, and 8,700 Android devices.

A number of U.S. agencies switched from BlackBerry to iPhones over the last year, while earlier reports indicate Samsung is attempting to attract more government and corporate customers with a new team of security experts and former RIM employees as well as a water and dust proof variant of its flagship S4 dubbed the Galaxy S4 Active. Today’s security approval will increase the number of agencies allowed to deploy iPhone and iPads on government networks for nonclassified communications.


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Pebble releases updated Pebblekit SDK & Sports API with full support for iOS & Android apps

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Pebble, the popular Bluetooth smartwatch that raised over $10M on Kickstarter before shipping to backers in January, today announced the release of an updated SDK and APIs that will allow iOS and Android developers to create apps for the platform. Pebble CEO Eric Migicovsky had this to say about the updates:

“The tremendous response we received from Kickstarter backers validated our belief in the value of a smart watch as a wearable computer, but also in the value an open platform brings to truly personalizing the watch to their daily activities”, said Eric Migicovsky, Pebble’s founder. “This new investment will help us build out the Pebble development ecosystem and deliver on Pebble’s extraordinary potential.”

The updated Pebblekit SDK will now allow developers to create third-party apps that will be able to send and receive data to apps on the Pebble smartwatch. The updated SDK will effectively allow developers to build new apps for the platform, for example, taking weather or news information from an iOS or Android app and displaying it on the watch. Previously devs were limited to implementing the basic functions of Pebble.

You might have heard RunKeeper recently added support for tracking data using Pebble and today Pebble is making easier for similar fitness apps to do the same with a new Sports API for accessing the GPS features of the watch. 
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IDC: iOS and Android accounted for 92.3% of smartphone shipments in Q1, iPhone fell to just 17%

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Research firm IDC is out with its latest numbers for Q1 2013 today tracking worldwide smartphone shipments by OS and OEM noting Android and iOS combined accounted for 92.3% of all shipments during the quarter.

IDC noted that Apple and Android  shipments combined increased year over year approximately 59.1% with a total of 199.5 million units shipped worldwide during Q1. That’s up from just 125.4 million a year ago. Apple is clearly a large driver of the growth with the report pointing out that iPhone had its “largest ever first quarter volume.” However, despite that, Apple also saw a decline among usage of iOS compared to growth of the industry as a whole, allowing Android to keep its top spot by OS and Samsung to remain number 1 by OEM.

How far is iOS behind Android? According to IDC it accounted for 17.3% of the market in Q1 compared to 75% for Android. Of course this is likely taking shipments (not sales) into account and also doesn’t represent tablet usage that we know iOS continues to dominate. 
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Google’s new Hangouts app now available for iPhone and iPad

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Google just announced a new unified messaging service today that will be available across multiple platforms and now the iOS app is officially available to download on the App Store.

The free Hangouts app is available as a universal download for both iPhone and iPad and offers group conversations with photos or 850 emojis, Video calls for hanging out with up to 10 friends, alerts that are synced across devices and more.

More Hangouts awesomeness:
— View and continue your Hangouts across devices.
— Get notifications just once.  After you see an alert, it’ll be removed on other devices.
— Snooze your notifications if you’d prefer to respond later.
— See what you talked about in the past, including shared photos and your video call history.
— Keep a record of any Hangout for just a short period of time by turning history off.
— View collections of photos shared from each of your Hangouts.
— Choose from over 850 emoji to express what’s on your mind.

The Hangouts feature will also be coming to Gmail users today:
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Google beats Siri to the Desktop with Google Now-like voice search for Chrome

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Google today announced that it is revamping the Google voice search feature available in Chrome on the desktop. While users have always been able to search with their voice through Chrome, Google is attempting to make the service work more like it does through Google Search apps and Google Now on mobile devices.

Chrome will now include “conversational search” with a brand new interface that doesn’t require users to click in order to search with their voice. Like on mobile devices with Google Now, users will now be able to simple say “Google” in order to activate voice search.

Today, we previewed what this conversational experience will look like in Chrome on your desktops and laptops. Soon, you’ll be able to just say, hands-free, “OK Google, will it be sunny in Santa Cruz this weekend?” and get a spoken answer. Then, you’ll be able to continue the conversation and just follow up with “how far is it from here?” if you care about the drive or “how about Monterey?” if you want to check weather somewhere else, and get Google to tell you the answer.

The new interface, as pictured above from Google’s demo of the feature, is much like the voice search interface for Google Now on Android devices.

The new feature will be coming to Macs and PCs through Chrome soon.

Google also briefly showed off some new content coming to Google Now including new cards for Reminders, Music Albums, TV Shows, Books, Public Transit, and Video games rolling out today:

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Google announces Google Play Music ‘All Access’ streaming service, launching today for $9.99/month

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From 9to5Google:

Google just announced its much rumored new music service called Google Play Music “All Access” live on stage at its Google I/O event keynote presentation.

Google execs focused on showing off curated playlists but also made a note of pointing out a “radio” feature that will automatically create an endless radio station based on the song you’re currently listening to. The service will also allow users to search for a particular song or view the “playlist” of a radio station to remove unwanted songs.

Also included is a feature called “Listen Now” that will provide quick access to recently listened to songs, customized radio stations based on your preferences, and recommendations for new releases from artists you like.

The service will be available on the web, tablets, and phones through Google Play and cost users $9.99 per month with a 30 day free trial in the US. Those that sign up before the end of June will be able to get the subscription for just $7.99/month and Google said the service will land in other countries soon.

Google announces Google Play game services coming to Android, iOS & web today

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From 9to5Google:

We knew from leaks in the weeks leading up to I/O that Google was planning some gaming related announcements and today the company has officially announced the service in a press release ahead of its Google I/O keynote taking place now. Not only will the service allow Android developers to build in real-time multiplayer, social features, achievements, and leaderboards while storing game saves and settings in the cloud, the SDK for Google Play game services will also be available to iOS and web developers.

Google noted a few titles for Android have already been updated with the feature including World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2, and Osmos.

Not surprisingly, the cross-platform gaming service will also build in Google+ integration to track high scores, achievements and more:

-Achievements that increase engagement and promote different styles of play.

-Social and public leaderboards that seamlessly use Google+ circles to track high scores across friends and across the world.

-Cloud saves that provide a simple and streamlined storage API to store game saves and settings. Now players never have to replay Level 1 again.

-Real-time multiplayer for easy addition of cooperative or competitive game play on Android devices. Using G+ Circles a game can have up to 4 simultaneous friends or auto-matched players in a game session together with support for additional players coming soon.

Google’s full press release below:
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EA confirms ‘Frostbite Go’ engine for mobile games will come to iOS & Android

As noted over at NeoGAF, EA has recently updated its website for the popular Frostbite engine to list details regarding a new version of the development platform for mobile devices dubbed “Frostbite Go”. While there aren’t many details, the page confirms that EA has plans to bring the engine to both iOS and Android, something that was previously rumored based off job listings for Frostbite.

One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms.

Runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market. Efficiency in both our runtime memory and runtime performance are both key factors to enabling code and data systems to deploy content to diverse targets from XBOX360 and PlayStation 4 to iOS and Android.

The Frostbite engine is best known for powering EA’s Battlefield and Need for Speed series, and back in January a job listing hinted that EA has plans to bring the engine to Mac OS X as well.

EA is currently developing Frostbite 3, which is expected to ship first with the much anticipated Battlefield 4.

BlackBerry announces BBM coming to iOS and Android later this summer

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Although BlackBerry has been rumored to bring its BBM messaging platform to iOS and other devices before, today the company has made things official announcing at its event that support for both iOS and Android will be arriving in the coming months. The service, which BlackBerry says currently has about  60 million monthly active users, will come to devices running iOS 6 and Android 4.0 or above when it’s launched as a free app sometime this summer in the App Store and Google Play.

The company said that it would be bringing messaging and groups functionality to new platforms first but also has plans to introduce voice features, screen sharing, and its just announced “social engagement platform” dubbed ‘Channels’ in future releases. BlackBerry CEO Thorsten Heins said the company is “committed to making the BBM experience on other platforms as fully featured” as possible.
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Times have changed: No iTunes water in Windows 8 Hell for Microsoft Metro tablet users

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[youtube=http://www.youtube.com/watch?v=u4AXaFlIFQA&start=29]

“It’s like giving a glass of ice water to somebody in hell”

That’s what Steve Jobs said of iTunes for Windows when asked why Apple made its software for competing Microsoft users in 2007.

But times have changed. Apple continues to make/support iTunes for Windows desktop computing environments, but it doesn’t need Microsoft’s outlier tablet users who now represent the third largest share of tablet OS behind iOS and Android (by the way, don’t expect iTunes for Android any time soon either).

In fact, the iTunes ecosystem is a competitive advantage as Apple sells its iOS tablets, smartphones and TVs against Android and now Windows 8 devices. Where Windows dominated the userbase in the early 2000s, Apple now is the leader in the current ecosystem race.

That’s why it comes as no surprise that Microsoft’s Windows division CFO Tami Reller is telling folks not to expect a Windows 8 ‘Metro’ iTunes app:

“You shouldn’t expect an iTunes app on Windows 8 any time soon,” said Tami Reller, chief financial officer of Microsoft’s Windows division. “ITunes is in high demand. The welcome mat has been laid out. It’s not for lack of trying.”

It should be noted that Microsoft has been dragging its feet in delivering the once ubiquitous Office Suite of applications for iOS which is now letting competitors (Like Pages/Numbers/Keynote and Google Apps) thrive on the now dominant iOS and Android touch platforms.
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Amazon working to move further into hardware space with 3D smartphone, audio device

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Amazon CEO Jeff Bezos announcing new Kindle

According to the Wall Street Journal, Amazon is working to expand its hardware offerings, this year, beyond the Kindle e-readers and tablets (like the Kindle Fire). According to the new report, Amazon is working on two smartphones, including a high-end model with a 3D display. Like other smartphones currently on the market, this display could be interacted with via a user’s eyes:


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Report: Apple loses share to Android in Q1 but maintains lead in tablet market

Research firm Canalys is out today with its latest report tracking worldwide smart mobile device shipments for Q1 with Android accounting for almost 60% of smart mobile devices shipped by OS. That’s compared to a 19.3% share for Apple and approximately 18.1% for Microsoft. Keep in mind Canalys’s report also includes notebooks, in addition to tablets and smartphones, which account for the majority of Microsoft’s share. When looking at tablets alone, Apple continued its lead with 46.4% share in the quarter, although Canalys warned Apple “lost share to its Android-based rivals for the third consecutive quarter.”

Though Apple continues to lead in the tablet space with a 46.4% share, it lost share to its Android-based rivals for the third consecutive quarter. ‘Spearheaded by Google and Amazon, the commoditization of the tablet market has happened far quicker than that of the wider PC market,’ said Canalys Senior Analyst, Tim Coulling. ‘Profit margins are being squeezed and vendors without a low cost structure will find it hard to compete. A solid range of must-have accessories and a software and services strategy are vital as vendors will increasingly need to make revenue around their devices.’

When it comes to smartphones, the report has Android at roughly 75.6% of shipments with around 32% of those shipments coming from Samsung. We know Apple sold around 37 million iPhones in the quarter but, as always, we warn that the stats from Canalys don’t include shipped vs sold data. 
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