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Distimo: Drastic increases for Chinese App Store downloads and in-app purchases in 2011

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Apple’s App Store is currently taking approximately four times more revenue generated by the 200 highest grossing apps in comparison to the Android Market. According to research firm Distimo’s recently published 2011 report, a significantly increasing portion of app downloads are originating in China.

Likely further increased by Apple’s recent announcement to begin accepting App Store payments in Chinese Yuan, Distimo said when comparing the United States and China, 30 percent of downloads are coming from China. This is up from approximately 18 percent reported by Distimo in January 2011.

Growth in China is even more impressive when looking at just iPad numbers with China now accounting for 44 percent of all downloads from the two countries. Distimo reported late last month that App Store downloads for the top 100 paid apps in China nearly doubled just days following Apple’s decision to accept Yuan.

During Apple’s fourth quarter earnings call, CEO Tim Cook called the progress in Chinaamazing” and said the country represents “enormous opportunity.” As of that time, revenues from China accounted for 16 percent of Apple’s revenue for the September quarter – approximately $4.52 billion.

Some of the other interesting numbers reported by Distimo, include: 50 percent of App Store revenue for iPhone is now generated by freemium apps and in-app purchases for the 200 highest grossing apps; there are currently 79,077 games for iPhone, 28,683 for iPad, and 46,045 for the Android Market.

While the report noted App Store downloads have been on the decline for the year, downloads peaked following the release of the iPad 2 and iPhone 4S. Distimo attributed the increase to what they call the “anticipation effect” for Apple’s new devices.

Distimo put together their App of the Year Award based on total downloads worldwide across all platforms. Not surprisingly, Angry Birds took the top spot, followed by Facebook, Skype, Google Maps, and iBooks. Check out the full top 10 below.


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Apple replaces original iPod nanos with newest model, iOS 3.1.3 users report app download difficulty [UPDATE: App Store bug fixed]

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UPDATE [Wednesday, December 21, 2011 at 7:35am ET]: Apple has made some backend changes fixing the App Store bug. Users of iThings running iOS 3.1.3 are apparently able to download App Store apps without a hiccup. Let us know if the bug has been fixed for you down in the comments.

As you know, Apple launched a replacement program last month addressing the overheating issues stemming from defective batteries from one of their suppliers. The company told the public to stop using the original first-generation iPod nano and have it replaced free of charge. Surprisingly, it appears Apple is issuing the current-generation iPod nano replacement units, because they have apparently run out of refurbished first-gen models, according to MacRumors.

Several users have reported over the past few days that they have received emails acknowledging shipment of their replacement devices and checking the serial numbers of the replacement devices on Apple’s support site has shown them to be sixth-generation models.

We were able to confirm that some people have already received their sixth-gen iPod nano replacement units. Robert, from comments:

FedEx just dropped off my new Nano and it looks like the latest Gen. I forgot about this and to my surprise I have a new nano. So merry Christmas to me from Apple.

Dave, too:

Just checked my new replacement serial number too — it also shows a 6th gen ipod. Sweet!!!

In the meantime, some iOS 3.1.3 users are reporting issues downloading apps from the App Store.


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In the future, hardware accessories play nice with your iOS apps

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Apple opened up its proprietary 30-pin dock connector to third-party developers back in 2008, with iOS 3.0 APIs enabling hardware accessories to communicate with your iPhone, iPod touch or iPad via dedicated apps. The way it works today, plugging in your accessory puts up a prompt telling you to automatically download an appropriate app. This is supported only by some accessories so in most cases users are required to navigate their way around the App Store and find that app themselves. But Apple’s penchant for providing simple and seamless solutions once again becomes evident in a new patent application filed in June 2010 with the U.S. Patent & Trademark Office.

Entitled “Method and System for Locating an Accessory and an Application for Use With a User Device”, it describes a plug-and-play system where plugging in your accessory automatically produces a list of multiple compatible apps that go with it – not just that one companion app from your accessory’s vendor. Additionally, the invention would work the other way around to allow easy discovery of hardware accessories compatible with the apps you actually have installed on  your device by utilizing an in-store kiosk, pictured in the above patent drawing.

Speculating further, the proposed solution would pave the way for a new (and lucrative) market where accessories play nice with apps.

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Grand Theft Auto 3 hits the iPhone and iPad

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[youtube=”http://www.youtube.com/watch?v=PtbUORusNvo”]

Rockstar games has just released Grand Theft Auto 3 for both the iPhone and iPad late this evening. This release  marks the 10th anniversary of the game, which was originally released for the PS2. Grand Theft Auto 3 is available for $4.99 on the iTunes App Store.

Rockstar Games celebrates the 10th anniversary of one of the most influential games of all time. The critically acclaimed blockbuster Grand Theft Auto III comes to mobile devices, bringing to life the dark and seedy underworld of Liberty City. With a massive and diverse open world, a wild cast of characters from every walk of life and the freedom to explore at will, Grand Theft Auto III puts the dark, intriguing and ruthless world of crime at your fingertips.

Check out some gameplay after the break:


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Another one from Microsoft: SkyDrive hits the iPhone

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Whoa, Microsoft is definitely on a roll today. In addition to the Xbox Live client for iPhone and the Halo Waypoint companion app for their popular gaming franchise, both of which were recently released on Apple’s iOS platform – and on top of today’s release of Kinectimals, their first-ever game for the iPhone, iPod touch and iPad, the Redmond, Washington-headquartered software giant just outed another iPhone app.

If you’re a fan of 25 gigabytes of free storage from Microsoft (a 100MB individual file limit) , Christmas definitely came early with today’s release of the official SkyDrive for iPhone . A free download from the App Store, it lets you access all of your content (including files shared with you) stored on SkyDrive cloud storage. You can also upload photos or videos from your iPhone to SkyDrive, view your recently used documents, share a link to any file using email and create/delete folders.

So Microsoft, how about that Office for iOS?

[slideshow]

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Microsoft releases iPad version of OneNote app

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Microsoft today introduced an iPad version of their OneNote mobile app previously only available to iPhone users. The new app has of course been given a facelift for the iPad with a two-pane view and also includes a tabbed user interface, quick note creation, tables in notebooks, and the ability to sync notebooks over WiFi.

Additionally, the iPhone app has also been updated to version 1.3 and both apps support several new languages including English, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, and Turkish. 

*With the free version of OneNote for iPad you can access, create and edit up to 500 notes. Once you reach this limit you can still view, delete, and sync your notes. To continue taking and editing notes, you can upgrade OneNote for iPad to unlimited use through an in-app purchase.
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BBC iPlayer app lands on iPhone and iPod touch with 3G streaming

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We heard at the beginning of the month that BBC’s iPlayer iPad app would be getting an iPhone and iPod touch version in the coming weeks and today the app has officially landed for UK users. To accompany the release, the app will also be able to stream content over all 3G networks and now officially supports AirPlay on iOS 5.

The company’s blog post notes a ‘Live Channels’ feature will allow you to quickly switch between BBC channels just like on radio and TV, and all BBC national radio stations support background audio for multitasking. They have also made improvements to streaming by introducing HTTP Live Streaming using adaptive bitrate technologies, allowing the app to adjust your streaming quality based on your connection speed. The web version of the app accessible at bbc.co.uk/iplayer will also soon get 3G streaming capabilities.  
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OnLive brings cloud gaming service to mobile with iPad and iPhone app

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OnLive has just announced (via TechCrunch) a new iPad app capable of accessing their cloud game streaming service previously only available to PC, Mac, and OnLive console owners. Launching in the US and UK first, 25 console titles have been ported to the smaller screen with touchscreen controls, and almost all 200 of the service’s library of console quality titles will be playable via the $50 OnLive wireless controller.

The OnLive service allows streaming of console quality games like Assassins Creed, L.A. Noire, and other titles typically reserved for consoles like the PS3, directly from the company’s servers. The service has received mixed reviews, mostly due to inconsistencies in performance. The same appears to be true for the mobile version, with an early hands-on by TechCrunch highlighting the same performance issues common on PCs. These are “console-class” games, but not always a console quality experience. It’s playable, but really laggy.

The free app should be launching in the App Store any second now, and will still of course require that you purchase or rent the games. Fortunately, any purchased or rented content is instantly playable through any compatible device. You can check out a full list of titles that have been ported with touch controls here. IGN already got their hands on the app for iPad (video below), and they seem to have better first impressions than TechCrunch:

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Apple removes monthly subscription game from the App Store

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Bloomberg reports Apple has removed Big Fish Games‘ subscription based game from the App Store. Big Fish Games was reported last night to be the first to make available a game that offered a subscription model inside, a feature that was originally exclusive to news apps. After last night’s report that the game was able to receive this new subscription feature, there was much speculation that this app wasn’t actually offering subscription inside — as one of our readers explained. The game’s founder Paul Thelen says, however, that his team worked with Apple for several weeks to make sure it met requirements regarding in-app subscriptions, and that Apple even approved the press release announcing the game.

The way the app worked was a user could purchase a Big Fish Games subscription for $6.99 a month to play unlimited games that the publisher made available through the dedicated app. Games were then streamed to the user’s iPad from Big Fish’s data centers. Apple reportedly took 30% of the revenue, just like the company does with news apps.

Oddly enough, Thelen says Apple didn’t provide any information as to why the app was removed. We’ll let you know more as this story develops.

Dominos launches new app that lets you make a pizza on your iPad and order it in real life

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[youtube=”http://www.youtube.com/watch?feature=player_embedded&v=NVyIslpS87Y”]

Dominos Pizza has launched a new marketing campaign using the iPad. The pizza giant has made a new app called Dominos Pizza Hero available on the App Store that lets customers make a pizza and then order it in real life. The app also has a game aspect to it, leaving you to compete against the clock and against each other on the leaderboards to create the best pizza.

Once you’ve created your pizza inside of the app, you can then use the “Make an Order” tab to order it through your closest Dominos store. A Dominos rep did say however there are limitations to what you can order — for instance you couldn’t order a pizza shaped like an Apple logo, even though that’d be really cool.

Dominos Pizza Hero is available for free on the App Store. This is certainly clever marketing by Dominos, but they aren’t the first to launch an iPad app for placing orders. Pizza Hut first launched an ordering app last May. Get ordering! (via Mashable)

Stamped is a new check-in app that has what you love in mind

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Former Googlers Robby Stein and Kevin Palms have launched a new iOS app called Stamped. Stamped is backed by Google Ventures, among other investors, and allows users to check-in to locations in a very simple way. Instead of whether you didn’t like the location, thought it was just ‘meh’, or totally loved it, Stamped uses a five star only recommendation system. If you like something you simply ‘stamp’ it. But get this — you only get a limited number of stamps to use, and earn more as your friends like your recommendations.

Stamped joins other check-in and ranking apps like the new Oink, Foursquare, and more. The ability to rank only what you only enjoy seems like a very smart idea, and throwing in the limited number of rankings makes it even better. Like any social network it’s about where your friends are, but being backed by Google this app has the chances of taking off.

Stamped is currently available on the App Store for free. An Android version is also currently in development, and should hit the Android Market fairly soon. Check out a few more screenshots after the break.


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Nielsen Survey: iPad, iPod Touch, iPhone are the three most desired consumer products among kids this holiday season

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According to a survey done by Nielsen, kids in the U.S. are Apple crazy for the holidays this year. Apple’s iPad tops the list as the most desired consumer electronic among kids between the ages of 6-12 with 44% of kids showing interest in the device. The iPod Touch and iPhone also come in right after as 2nd and 3rd most desired products. In 2010 the same survey was taken among this age group, and although all three of these products made it onto the list, only the iPad and iPod Touch got into the top 5.
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Developers crack Siri’s security protocol to enable it with any device, though there’s a catch

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The developers over at Applidium are claiming they have cracked Siri’s security protocol, which could enable the speech recognition technology on any device. The possibilities of devices range from iPhone 4, to iPad, to Mac, to even Android.

Last month we showed you Siri running on an iPhone 4 (seen above), but today the possibilities look beyond that. With the crack, developers could even work to implement Siri inside of their own apps. Of course, Apple could push a fix for this sparking another cat and mouse game.

When it comes to this crack you actually need a UDID of an iPhone 4S to get this working. At any time Apple could block the UDID if they see something suspicious.

Applidium has released a set of tools for developers to begin cracking, and says it will be fairly easy to obtain a UDID with them. Check out their post for all of the details.


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Pioneer Airplay 3D Home Theater Receiver with iOS App controls: $300

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Amazon offers the Pioneer 840-watt 7.1-Channel 3D Home Theater Receiver, model no. VSX-1021-K, for $299.99 (add it to your cart to see the price). With free shipping, that’s $20 under our mention from last month and the lowest total price we could find by $99. Features include 120 watts per channel into seven channels, Airplay streaming, iPod, iPhone, and iPad App compatibility, Ethernet and Bluetooth connectivity, five HDMI inputs with 3D passthrough, one HDMI output, and more.

Just last week, the older model, without Airplay, was slashed to the same price.

Videos below:
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Adobe Photoshop Elements 10 and Premiere Elements 10 hit Mac App Store

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Two short months after Adobe released Photoshop Elements 10 and Premiere Elements 10 in boxed form for $99/each or $149 combo, the apps have now arrived in the Mac App Store, priced at $79.99/each.

Photoshop Elements 10 (App store) and Premiere Elements 10(App Store) became available overnight with the same functionality improvements that the box versions produced, including:

New Facebook features allow you to auto analyze your images to identify people and tag them based on your Facebook friends. Those tags are then carried over to Facebook when uploading from Elements. A new object-based search is one of the most impressive enhancements, allowing you to find images containing a particular object such as a house or vehicle.

Other features include auto enhance and color correct for video footage, allowing you to “Automatically boost tone and vibrance without affecting skin tones, or use sliders to adjust color with complete control”. You can now also paint 1 of 100 new paint effects onto specific photo areas, add new text effects, and immediately upload video clips to Facebook and Youtube. Learn more about all the new features in these latest releases here.

Screenshots follow..

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Kevin Rose’s Oink app now available on the iTunes App Store

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[youtube=http://www.youtube.com/watch?feature=player_embedded&v=5xADESocujo]

The first app to come out of Kevin Rose’s newly founded app development company Milk has hit the iTunes App Store for free. The app is called Oink and is available for both the iPhone and iPad and allows you to ‘rate and rank things around you’. The app takes a Foursquare check-in approach, but focuses on ranking a product inside of a business rather than checking into the actual business.

Oink has a social aspect to it allowing you to build “cred” as you check-in more. Your check-ins are sent out to all of your Twitter, Facebook, and Foursquare friends.

What’s really cool about the app is that it will help users find not only the best places in town, but the best items in the places. Oink gives you the ability to rank those items. We’re checking it out right now.  (via TechCrunch)

Check out a few screenshots after the break:

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Square Card Case update brings hands-free payments with iOS 5 geofencing

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Square just pushed out quite an interesting update to their Square Card Case that we told you about back in August when it was first released. Taking full advantage of iOS 5’s geofencing capabilities, the updated app can now establish a tab at your favorite retailers when within a virtual boundary of 100 meters, essentially allowing for a frictionless, hands-free payment experience.

Imagine walking by your favorite retail shop and a tab with your name is automatically opened on the merchant’s Square app for iPad, just in case you happen to stop in and make a purchase. If you do stop in to make a purchase, the merchant can authorize the payment using a credit card or debit card already linked to the Card Case app on your iPhone. If you don’t stop at the shop, the tab will automatically be closed once outside of the 100 meter range.

This obviously allows you to bypass the need of removing your phone from your pocket and interacting with the Square card case app to establish a connection with a merchant. You’ll only have to confirm your name, while merchants will use the same authorization methods as before, confirming the user with an image of their face within the Square iPad app. You’ll of course have to authorize which retailers you wants tabs to automatically be opened for first.

Square director of product Megan Quinn had this to say about the new update in an interview (via Wired):

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Codify brings visual touch programing to the iPad

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[youtube=http://www.youtube.com/watch?feature=player_embedded&v=jaIhEXZ7WW4]

Another nail in the PC coffin? So this year Adobe CS apps are starting to make their way to the iPad, Office docs are headed toward the Cloud and now Visual Programming tools are becoming a real possibility with the release today of ‘Codify’:

Codify for iPad lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of iPad features like Multi-Touch and the accelerometer.

We think Codify is the most beautiful code editor you’ll use, and it’s easy. Codify is designed to let you touch your code. Want to change a number? Just tap and drag it. How about a color, or an image? Tapping will bring up visual editors that let you choose exactly what you want.

Codify is built on the Lua programming language. A simple, elegant language that doesn’t rely too much on symbols — a perfect match for iPad.

You can’t export your creations to the App Store or even share them as executables yet (though they are making attempts to enable sharing if Apple lets them). But it looks like a lot of fun for now and maybe it nudges Apple to build a touch version of XCode down the road. 8 Bucks.

Two Lives Left via Daring Fireball.


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Pixelmator 2.0 Chameleon goes live tomorrow (update: live now)

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Update: October 27th: It is now live – go get it!

For those who don’t need all of the bells and whistles (and overhead) of Adobe’s Photoshop for photo editing, another product has taken off in the Mac platform.  Pixelmator is a $30 Mac App, now in the App Store which gives you 80+% of what Photoshop offers.

The good news is that Pixelmator 2.0 drops tomorrow with additional tools which may be able to take care of the needs of light Illustrator uses as well with the inclusion of Vector Drawing tools:

Enjoy perfectly precise, full-featured drawing tools that allow you to easily create and edit any vector shapes, whether simple or advanced…and some more sophisticated Photoshop tools like content aware fill and a more advanced type tool.

Users who buy the current $29 version will be upgraded for free tomorrow.

All the new features after the break.

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Show me the Money! Mint.com iOS 5/iPad app improves performance and layout

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Today, Mint.com launched its free iPad application, giving users a more interactive view of their finances. The app combines everything that users love about Mint.com’s online personal financial management tool with popular iPad capabilities, like:

· Tapping charts to drill down on expenses

· Pinching a timeline to see spending over time

· Scrolling through personalized updates of account alerts, bill reminders and advice.

The app was built native to the iPad, so Mint users will see the application run faster and smoother, because it supports features of the newly released iOS 5.

Full release and more iPad screenshots follow:


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VMware View Client for iPad updated with iOS 5 support- Airplay, multitasking, more

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In anticipation of Citrix Synergy 2011 in Barcelona, VMware has just pushed out a huge update to all of their mobile View clients, which are used to access a Windows virtual machine from your iPad and other mobile devices.

Other than a refined and slightly resdesinged UI, the name of the game for the iPad client update (version 1.2) is definitely iOS 5 support. That means you will now be able to use multitasking without losing your current session. Before today’s update, lack of the feature really took away from the experience of being able to use native iPad features/apps and your virtual machine’s apps simultaneously. Parallels ($79) has had much of this functionality for awhile now.

Also included as part of the iOS 5 support is AirPlay. While the previous client allowed you to hook up to a larger display via HDMI or VGA adapter, the updated View client has full AirPlay support allowing you to use the $99 Apple TV as a wireless go between. Another really nice addition that goes great with AirPlay support is a new full-screen keyboard and trackpad combo (image above). This will of course only be enabled when using an external display.


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Jobs’ original vision for the iPhone: No third-party native apps

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[youtube=http://www.youtube.com/watch?v=8Vq993Td6ys]

Remember back in 2007 when Apple first told developers that to develop for the iPhone, they’d need to build WebApps for Safari? Well, that really was the plan. At the time, Jobs said:

The full Safari engine is inside of iPhone. And so, you can write amazing Web 2.0 and Ajax apps that look exactly and behave exactly like apps on the iPhone. And these apps can integrate perfectly with iPhone services. They can make a call, they can send an email, they can look up a location on Google Maps.

And guess what? There’s no SDK that you need! You’ve got everything you need if you know how to write apps using the most modern web standards to write amazing apps for the iPhone today. So developers, we think we’ve got a very sweet story for you. You can begin building your iPhone apps today.

The App Store came later and apparently as a reaction to jailbreakers and developer backlash.

The App Store nowadays is arguably the most vital app community on any platform, but Steve Jobs initially resisted the idea of users customizing their iPhones with third-party programs, later to become known as apps. The revelation is another of the many interesting nuggets to leak from the upcoming Steve Jobs biography by Walter Isaacson, which goes on sale Monday. According to the Huffington Post which obtained an early copy of the book:

Apple board member Art Levinson told Isaacson that he phoned Jobs “half a dozen times to lobby for the potential of the apps,” but, according to Isaacson, “Jobs at first quashed the discussion, partly because he felt his team did not have the bandwidth to figure out all the complexities that would be involved in policing third-party app developers.”

Some other tidbits: Jobs informed Cook on a flight to Japan that “I’ve decided to make you COO”. Also, the initial lukewarm reception to iPad “annoyed and depressed” Jobs.

As for Apple’s seemingly unstoppable mobile application bazaar, Jobs – of course – would later embrace the App Store fully as it had become the central theme around Apple’s famous iPhone commercials featuring the “There’s an app for that” tagline. Upon releasing, the original iPhone immediately captured attention of the hacking community which had begun tinkering with the product. Soon thereafter, popular tweaks ensued which added more functionality to the device despite the lack of the official software development kit.


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Cobra iHelicopters go on the offensive with iOS launch-able missiles

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[youtube=https://www.youtube.com/watch?v=ionF6Z_QihY]

We mentioned the iHelicopter back in August and it looked like one of the better iOS controlled flying devices out there.  Today, it got a significant update.

The $69.99 Cobra iHelicopters now get to go on the offensive.  The Cobra is armed with two missiles that can take out targets over 6 feet away.

The older version (without missiles)  can be found as low as $50

Press release and more info follows…


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Apple by the numbers: Figures released today at the conference call

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Apple just announced some pretty interesting numbers in their Q4 earnings call. Below you’ll find them broken down:

  1. $28.7 billion in Q4 revenue
  2. $6.62 billion in Q4 net profit
  3. $7.05 per diluted share
  4. 17.1 million iPhones sold in Q4
  5. 11.12 million iPads sold in Q4
  6. 6.6 million iPod sales sold in Q4
  7. 18 billion App Store downloads
  8. 180 million iBookstore downloads
  9. 6 million Lion downloads, since its release this summer
  10. 4.89 million Macs sold in Q4

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