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Lawmakers grill Apple’s Cook on iOS developer data access following Path address book privacy debacle

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The Path debacle just took another turn for the worse with House Energy & Commerce Committee Ranking Member Henry Waxman and Commerce Manufacturing and Trade Subcommittee Chair G.K. Butterfield issuing a letter to Apple CEO Tim Cook (via The Next Web). In it, the legislators seek to find out whether Apple is doing enough to protect personal data on users’ iPhones, including their contacts. Specifically, the letter asserts there have been claims that the practice of collecting address book data without users’ consent is “common and accepted among iOS app developers.”

As a consequence, the legislators argue, “This raises questions of whether Apple’s iOS app developer policies and practices adequately protect consumer privacy.” They want Apple to respond to questions by Feb. 29. Apple is asked to detail its App Store review practices in respect to protecting users’ information. Whichever way you look at it, it is hard to escape the notion that everything on your iPhone is waiting to be uploaded.

As you know, with the exception of location services, iOS does not prompt users when apps tap APIs to access personal data stored in an iPhone’s address book, camera roll, music library and other places. This also includes little things such as geolocation information embedded in image files taken on the device. This is bothering the legislators and now they want to know why Apple has not implemented a simple toggle that lets users control access to their data other than location.

You have built into your devices the ability to turn off in one place the transmission of location information entirely or on an app-by-app basis. Please explain why you have not done the same for address book information.

We included the letter in its entirety below the fold.


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Avid releases iPad version of FCPX competitor ‘Avid Studio’

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Avid, the makers of the music industry’s leading DAW called “Pro Tools”, just dropped an iPad version of its pro-sumer Final Cut Pro competitor known as “Avid Studio.” Although the latest Final Cut Pro X update brought multicam editing, broadcast monitoring, and many of the features pro users demanded be re-implemented, the Avid Studio iPad app shows why Apple should and most likely will release FCPX for iPad.

The app is available from the App Store now for $4.99, significantly less than the desktop version that retails for $169.99, but the app will increase to $8 after an initial 30-day introductory period. The Avid Studio app is the company’s first video editing suite for iPad and aims to provide most of the features offered through the desktop version.

Users will get the familiar timeline and storyboard, but new gestures will allow them to pinch and squeeze to scale images and videos, and arrange edits on the timeline for picture-in-picture effects. Users of the desktop software will also appreciate the Precision Trimmer, Razor Blade tool for on the fly cuts, and the ability to export projects easily to Avid Studio on the desktop. Projects can be uploaded to iCloud, and finished projects can be shared to YouTube, Facebook, and by email from within the app. Unlike the desktop version, there is no Flash export option.


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Apple hires Xbox Live veteran for App Store marketing

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Robin Burrowes, the person in charge of Xbox Live marketing in the EMEA region, left Microsoft for Apple and is now charged with heading the App Store marketing initiatives for iTunes Europe. Burrowes led Xbox Live marketing for seven years and were responsible for product, business and marketing management as well as planning, strategy and leadership of Xbox Live across regions, according to his LinkedIn profile. Prior to joining Apple, the executive was involved with Microsoft’s MSN online operation as events/B2B marketing manager, British retail chain HMV (promotions manager) and Tennent Caledonian Breweries (brand marketing manager).

Burrowes graduated from University of Strathclyde in 1991. Apple fashionably would not comment on its new hire. Hiring yet another games veteran indicates Apple’s desire to expand on iTunes gaming initiatives in Europe. Apple’s business in the region and around the world is booming on strong iPhone sales. Interestingly, a recent job listing on Microsoft’s website for a software development engineer possibly hinted at Xbox Live games for iOS devices. A spokesperson for the Windows maker told Forbes they are “working to extend a few of our Xbox experiences and titles to other platforms.”


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New app ‘The Lotto Machine’ proves physics engines improve software

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Prominent iOS application developer, and friend of the website, Steven Troughton-Smith released a neat new iPhone and iPod touch application called “The Lotto Machine“ that is a random number generator. Besides the great design, the application is unique because of its physics engine. The physics engine is best demonstrated when a user holds down the “Hold to spin!” button that cranks the wheel. The new application also shows off its accelerometer usage when a user tilts their device. As you can see in the video below, as a user moves their phone around in space, the lottery balls also move:


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$1.99 app sneaks into the App Store, allows tethering via Proxy

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Update: Like others before it, Apple is now pulling QuasiDisk from its global iTunes stores. But we’ve added another below the fold

[youtube=http://www.youtube.com/watch?v=yNx6X4ZZFRA]

It appears another tethering app snuck into the App Store.  QuasiDisk ($1.99) purports to be a file manager for the iPhone, but it appears that in the most recent update over the weekend, it stealthily got the ability to tether via proxy.  Apple is usually pretty quick to pull these, so you might want to jump on this app if you want some tethering without a carrier plan.


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OnLive Desktop hits App Store, letting you stream Microsoft Office onto iPad

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[slideshow]

All the talk about Microsoft bringing its Office suite to the iPad has thus far failed to develop into a tangible product—at least as native apps. In the meantime, many virtualization apps cropped up on the App Store, allowing you to share a desktop virtual machine with your tablet. OnLive today jumped on the bandwagon with an interesting cloud-based solution stemming from their expertise as a provider of streaming gaming experience through their OnLive cloud gaming platform.

The OnLive Desktop app provides access to a seamless Windows desktop experience sporting Microsoft Office applications and 2GB of free cloud storage. It leverages OnLive’s video compression technology to run the Office suite in the cloud and stream rendered video onto your iPad. This is the same technology used by OnLive’s cloud-gaming platform, meaning your experience may wary depending on your broadband Internet speed, congestion and other factors affecting video streaming.

OnLive Desktop for iPad is a free download from the App Store. You will need a free account with OnLive to use the program. Both free and paid plans are available, offering up 50GB of storage, more apps, and priority access and collaboration features for businesses…

[youtube=http://www.youtube.com/watch?feature=player_embedded&v=jdzmBCH24_Q]


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Shazam launches new ‘Shazam Player’ app that is a feature-packed iOS music player

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You are probably familiar with Shazam’s iOS app that lets you identify the name of the song being played, but today, Shazam launched a new iOS app called “Shazam Player.” Shazam Player is free and aims to be a more feature-packed alternative to the default iOS music player.  Shazam Player offers options like streaming lyrics; tour dates from artists, YouTube videos, artist biographies, and even the ability to buy new tracks from iTunes within the app.

Besides the ability to play music, Shazam Player can also identify songs similar to the original Shazam app can. From there, you can launch iTunes from within the app to preview or purchase the song. You can share music with your Facebook and Twitter friends. The ability to view tour dates and bios from your favorite artists right within the app is very cool.

Shazam Player certainly is not as lightweight as Apple’s music player, but it does add a great list of features. If you are big on listening to music, this might be the perfect app for you. Try Shazam Player in the App Store!


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Infinity Blade developers Epic Games and Chair announce $30M in earnings

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[youtube=http://www.youtube.com/watch?v=f4vTqozhDWo]

Epic Games and Chair Entertainment, developers of the popular on-rails, hack-and-slash iOS franchise called “Infinity Blade,” just announced the two titles have earned over $30 million since the first game launched in the App Store in December 2010. Assuming “earnings” accounts for total earnings, Apple’s 30 percent cut would be $9 million.

Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.

In the announcement (via Joystiq), the developers also noted that Infinity Blade II reached over $5 million in net earnings since its release last month on Dec. 1, 2011. In comparison, it took the first Infinity Blade title three months to achieve that milestone. The first game now accounts for more than $23 million of the franchise’s earnings.

The original Infinity Blade is available as a universal download for $5.99 here. Infinity Blade 2, which IGN gave a “Perfect 10” score, is available for $6.99. The companies also noted a number of other products in the franchise were released, including the Infinity Blade: Awakening digital novel (on Amazon here), and the Infinity Blade: Original Soundtrack.

Epic Games President Dr. Michael Capps said the following in a statement:


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January Apple event to focus on two ‘large projects’ relating to education, iTunes

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Following multiple reports claiming that Apple is holding an event later this month to discuss new media-related services, Clayton Morris shared some tidbits that he has heard from sources. First, Morris claims he heard about the event in September 2011 and the event was originally scheduled for late 2011. Morris said the event has been long in the making and the announcements were close to Apple Co-founder Steve Jobs. Morris again affirmed that we will not be seeing hardware at the event and he expects two “large projects” relating to education to be announced.

We have independently heard that the iTunes team is on “lockdown mode” ahead of the announcements, which have been delayed before as also reported by Morris. This affirms that whatever Apple announces will be connected to iTunes in some fashion. Keep in mind the iTunes team runs the actual iTunes Store, the App Store, and the iBookstore.

Update: MacRumors reported that Apple has filmed promotional interviews with executives from the textbook publishing industry, possibly affirming that this upcoming event will focus on digital textbooks. They noted that while these interviews have indeed been worked on, there is no confirmation that they relate to this upcoming event.

Update 2: Goodereader claimed that Apple will be launching an iTunes self-publishing service with the EPUB format…
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NYT ‘Elections 2012’ iPhone app: Get live news, opinion, polls and election results on tonight’s Iowa caucuses

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It’s Caucus Day in Iowa, and most Americans will be tuned into their favorite news channel to see who the winner will be.  This year, though, the elections entered the twenty-first century due to The New York Times’ “Election 2012” free iPhone application available through the App Store.

According to the NYT, the app gives iPhone users “news, opinion, polls and live election night results,” from its own publication and other top sources, while providing “the best campaign coverage anywhere.”


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Apple saw record sales this holiday season, 12 times the amount of activations on Christmas Day

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Apple saw record-setting sales this holiday season, according to Localytics. So well, that 12.5 times more iOS devices were activated over Christmas than past weekends. For comparison sake: there were 21 times more iPods compared to 14 times more iPhones. The iPods were most likely gifted to younger children who do not yet have a cell phone. At any rate… there were many people enjoying iOS devices on Christmas Day.

Apple is said to have another record setting quarter after a very successful fiscal Q4 for the company. The last earnings report said Apple claimed $28.27 billion in revenue and saw record-setting Mac and iPhone sales. The holiday quarter is expected to be even better.

Apple is set to have its best year ever in its App Store with approximately 10 billion downloads in 2011, along with a record-setting holiday season. That estimate doubles collective downloads from the three years prior, according to research firm Flurry. The report noted the Android Market hit 10 billion cumulative downloads in December, up from 3 billion total downloads in May 2011.

Flurry also backs up Localytics claim and said Christmas Day 2011s activations crushed Christmas Day 2010s by almost 2.5 times. This year saw 6.8 million iOS and Android device activations, and last year saw 2.8 million device activations. That’s a 140 percent growth. We are looking forward to hearing what Apple has to say in late January.


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Apple decks iTunes with holiday cheer: Iconic Christmas movies available as downloads, albums, audiobooks and apps

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Apple offers a wide variety of digital content for those looking to find their Christmas spirit this holiday season. Classic flicks adorn iTunes and the App store as digital downloads, audio books, albums and applications, and each media selection gives global users the opportunity to find good cheer…

[vodpod id=Groupvideo.10664228&w=650&h=420&fv=]


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Distimo: Drastic increases for Chinese App Store downloads and in-app purchases in 2011

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Apple’s App Store is currently taking approximately four times more revenue generated by the 200 highest grossing apps in comparison to the Android Market. According to research firm Distimo’s recently published 2011 report, a significantly increasing portion of app downloads are originating in China.

Likely further increased by Apple’s recent announcement to begin accepting App Store payments in Chinese Yuan, Distimo said when comparing the United States and China, 30 percent of downloads are coming from China. This is up from approximately 18 percent reported by Distimo in January 2011.

Growth in China is even more impressive when looking at just iPad numbers with China now accounting for 44 percent of all downloads from the two countries. Distimo reported late last month that App Store downloads for the top 100 paid apps in China nearly doubled just days following Apple’s decision to accept Yuan.

During Apple’s fourth quarter earnings call, CEO Tim Cook called the progress in China “amazing” and said the country represents “enormous opportunity.” As of that time, revenues from China accounted for 16 percent of Apple’s revenue for the September quarter – approximately $4.52 billion.

Some of the other interesting numbers reported by Distimo, include: 50 percent of App Store revenue for iPhone is now generated by freemium apps and in-app purchases for the 200 highest grossing apps; there are currently 79,077 games for iPhone, 28,683 for iPad, and 46,045 for the Android Market.

While the report noted App Store downloads have been on the decline for the year, downloads peaked following the release of the iPad 2 and iPhone 4S. Distimo attributed the increase to what they call the “anticipation effect” for Apple’s new devices.

Distimo put together their App of the Year Award based on total downloads worldwide across all platforms. Not surprisingly, Angry Birds took the top spot, followed by Facebook, Skype, Google Maps, and iBooks. Check out the full top 10 below.


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Apple replaces original iPod nanos with newest model, iOS 3.1.3 users report app download difficulty [UPDATE: App Store bug fixed]

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UPDATE [Wednesday, December 21, 2011 at 7:35am ET]: Apple has made some backend changes fixing the App Store bug. Users of iThings running iOS 3.1.3 are apparently able to download App Store apps without a hiccup. Let us know if the bug has been fixed for you down in the comments.

As you know, Apple launched a replacement program last month addressing the overheating issues stemming from defective batteries from one of their suppliers. The company told the public to stop using the original first-generation iPod nano and have it replaced free of charge. Surprisingly, it appears Apple is issuing the current-generation iPod nano replacement units, because they have apparently run out of refurbished first-gen models, according to MacRumors.

Several users have reported over the past few days that they have received emails acknowledging shipment of their replacement devices and checking the serial numbers of the replacement devices on Apple’s support site has shown them to be sixth-generation models.

We were able to confirm that some people have already received their sixth-gen iPod nano replacement units. Robert, from comments:

FedEx just dropped off my new Nano and it looks like the latest Gen. I forgot about this and to my surprise I have a new nano. So merry Christmas to me from Apple.

Dave, too:

Just checked my new replacement serial number too — it also shows a 6th gen ipod. Sweet!!!

In the meantime, some iOS 3.1.3 users are reporting issues downloading apps from the App Store.


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In the future, hardware accessories play nice with your iOS apps

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Apple opened up its proprietary 30-pin dock connector to third-party developers back in 2008, with iOS 3.0 APIs enabling hardware accessories to communicate with your iPhone, iPod touch or iPad via dedicated apps. The way it works today, plugging in your accessory puts up a prompt telling you to automatically download an appropriate app. This is supported only by some accessories so in most cases users are required to navigate their way around the App Store and find that app themselves. But Apple’s penchant for providing simple and seamless solutions once again becomes evident in a new patent application filed in June 2010 with the U.S. Patent & Trademark Office.

Entitled “Method and System for Locating an Accessory and an Application for Use With a User Device”, it describes a plug-and-play system where plugging in your accessory automatically produces a list of multiple compatible apps that go with it – not just that one companion app from your accessory’s vendor. Additionally, the invention would work the other way around to allow easy discovery of hardware accessories compatible with the apps you actually have installed on  your device by utilizing an in-store kiosk, pictured in the above patent drawing.

Speculating further, the proposed solution would pave the way for a new (and lucrative) market where accessories play nice with apps.

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Grand Theft Auto 3 hits the iPhone and iPad

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[youtube=”http://www.youtube.com/watch?v=PtbUORusNvo”]

Rockstar games has just released Grand Theft Auto 3 for both the iPhone and iPad late this evening. This release  marks the 10th anniversary of the game, which was originally released for the PS2. Grand Theft Auto 3 is available for $4.99 on the iTunes App Store.

Rockstar Games celebrates the 10th anniversary of one of the most influential games of all time. The critically acclaimed blockbuster Grand Theft Auto III comes to mobile devices, bringing to life the dark and seedy underworld of Liberty City. With a massive and diverse open world, a wild cast of characters from every walk of life and the freedom to explore at will, Grand Theft Auto III puts the dark, intriguing and ruthless world of crime at your fingertips.

Check out some gameplay after the break:


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Another one from Microsoft: SkyDrive hits the iPhone

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Whoa, Microsoft is definitely on a roll today. In addition to the Xbox Live client for iPhone and the Halo Waypoint companion app for their popular gaming franchise, both of which were recently released on Apple’s iOS platform – and on top of today’s release of Kinectimals, their first-ever game for the iPhone, iPod touch and iPad, the Redmond, Washington-headquartered software giant just outed another iPhone app.

If you’re a fan of 25 gigabytes of free storage from Microsoft (a 100MB individual file limit) , Christmas definitely came early with today’s release of the official SkyDrive for iPhone . A free download from the App Store, it lets you access all of your content (including files shared with you) stored on SkyDrive cloud storage. You can also upload photos or videos from your iPhone to SkyDrive, view your recently used documents, share a link to any file using email and create/delete folders.

So Microsoft, how about that Office for iOS?

[slideshow]

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Microsoft releases iPad version of OneNote app

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Microsoft today introduced an iPad version of their OneNote mobile app previously only available to iPhone users. The new app has of course been given a facelift for the iPad with a two-pane view and also includes a tabbed user interface, quick note creation, tables in notebooks, and the ability to sync notebooks over WiFi.

Additionally, the iPhone app has also been updated to version 1.3 and both apps support several new languages including English, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, and Turkish. 

*With the free version of OneNote for iPad you can access, create and edit up to 500 notes. Once you reach this limit you can still view, delete, and sync your notes. To continue taking and editing notes, you can upgrade OneNote for iPad to unlimited use through an in-app purchase.
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BBC iPlayer app lands on iPhone and iPod touch with 3G streaming

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We heard at the beginning of the month that BBC’s iPlayer iPad app would be getting an iPhone and iPod touch version in the coming weeks and today the app has officially landed for UK users. To accompany the release, the app will also be able to stream content over all 3G networks and now officially supports AirPlay on iOS 5.

The company’s blog post notes a ‘Live Channels’ feature will allow you to quickly switch between BBC channels just like on radio and TV, and all BBC national radio stations support background audio for multitasking. They have also made improvements to streaming by introducing HTTP Live Streaming using adaptive bitrate technologies, allowing the app to adjust your streaming quality based on your connection speed. The web version of the app accessible at bbc.co.uk/iplayer will also soon get 3G streaming capabilities.  
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OnLive brings cloud gaming service to mobile with iPad and iPhone app

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OnLive has just announced (via TechCrunch) a new iPad app capable of accessing their cloud game streaming service previously only available to PC, Mac, and OnLive console owners. Launching in the US and UK first, 25 console titles have been ported to the smaller screen with touchscreen controls, and almost all 200 of the service’s library of console quality titles will be playable via the $50 OnLive wireless controller.

The OnLive service allows streaming of console quality games like Assassins Creed, L.A. Noire, and other titles typically reserved for consoles like the PS3, directly from the company’s servers. The service has received mixed reviews, mostly due to inconsistencies in performance. The same appears to be true for the mobile version, with an early hands-on by TechCrunch highlighting the same performance issues common on PCs. These are “console-class” games, but not always a console quality experience. It’s playable, but really laggy.

The free app should be launching in the App Store any second now, and will still of course require that you purchase or rent the games. Fortunately, any purchased or rented content is instantly playable through any compatible device. You can check out a full list of titles that have been ported with touch controls here. IGN already got their hands on the app for iPad (video below), and they seem to have better first impressions than TechCrunch:

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Apple removes monthly subscription game from the App Store

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Bloomberg reports Apple has removed Big Fish Games‘ subscription based game from the App Store. Big Fish Games was reported last night to be the first to make available a game that offered a subscription model inside, a feature that was originally exclusive to news apps. After last night’s report that the game was able to receive this new subscription feature, there was much speculation that this app wasn’t actually offering subscription inside — as one of our readers explained. The game’s founder Paul Thelen says, however, that his team worked with Apple for several weeks to make sure it met requirements regarding in-app subscriptions, and that Apple even approved the press release announcing the game.

The way the app worked was a user could purchase a Big Fish Games subscription for $6.99 a month to play unlimited games that the publisher made available through the dedicated app. Games were then streamed to the user’s iPad from Big Fish’s data centers. Apple reportedly took 30% of the revenue, just like the company does with news apps.

Oddly enough, Thelen says Apple didn’t provide any information as to why the app was removed. We’ll let you know more as this story develops.

Dominos launches new app that lets you make a pizza on your iPad and order it in real life

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[youtube=”http://www.youtube.com/watch?feature=player_embedded&v=NVyIslpS87Y”]

Dominos Pizza has launched a new marketing campaign using the iPad. The pizza giant has made a new app called Dominos Pizza Hero available on the App Store that lets customers make a pizza and then order it in real life. The app also has a game aspect to it, leaving you to compete against the clock and against each other on the leaderboards to create the best pizza.

Once you’ve created your pizza inside of the app, you can then use the “Make an Order” tab to order it through your closest Dominos store. A Dominos rep did say however there are limitations to what you can order — for instance you couldn’t order a pizza shaped like an Apple logo, even though that’d be really cool.

Dominos Pizza Hero is available for free on the App Store. This is certainly clever marketing by Dominos, but they aren’t the first to launch an iPad app for placing orders. Pizza Hut first launched an ordering app last May. Get ordering! (via Mashable)

Stamped is a new check-in app that has what you love in mind

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Former Googlers Robby Stein and Kevin Palms have launched a new iOS app called Stamped. Stamped is backed by Google Ventures, among other investors, and allows users to check-in to locations in a very simple way. Instead of whether you didn’t like the location, thought it was just ‘meh’, or totally loved it, Stamped uses a five star only recommendation system. If you like something you simply ‘stamp’ it. But get this — you only get a limited number of stamps to use, and earn more as your friends like your recommendations.

Stamped joins other check-in and ranking apps like the new Oink, Foursquare, and more. The ability to rank only what you only enjoy seems like a very smart idea, and throwing in the limited number of rankings makes it even better. Like any social network it’s about where your friends are, but being backed by Google this app has the chances of taking off.

Stamped is currently available on the App Store for free. An Android version is also currently in development, and should hit the Android Market fairly soon. Check out a few more screenshots after the break.


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Nielsen Survey: iPad, iPod Touch, iPhone are the three most desired consumer products among kids this holiday season

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According to a survey done by Nielsen, kids in the U.S. are Apple crazy for the holidays this year. Apple’s iPad tops the list as the most desired consumer electronic among kids between the ages of 6-12 with 44% of kids showing interest in the device. The iPod Touch and iPhone also come in right after as 2nd and 3rd most desired products. In 2010 the same survey was taken among this age group, and although all three of these products made it onto the list, only the iPad and iPod Touch got into the top 5.
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