Nintendo has started bringing its titles to iOS with Super Mario Run, Fire Emblem Heroes, and Animal Crossing. There is speculation that the company may be working on bringing The Legend of Zelda to iOS as well.
Nintendo was founded in 1889 and originally made playing cards. Now the company is famous for its iconic titles like Mario, Pokémon, and The Legend of Zelda.
The company’s latest console is the Nintendo Switch, which has received positive reviews. The company is also now more focused on bringing its titles to mobile operating systems like iOS and Android.
As was reported earlier today, Nintendo tonight has taken the wraps off of its first mobile game during a press event with investors and the media in Japan. The game, called Miitomo, will be available in March of 2016 and is the first of five games the company plans to release by March of 2017 (via WSJ).
Japanese gaming giant Nintendo is expected to show off its very first mobile games for smartphones tomorrow, The Wall Street Journalreports. The news comes after first announcing plans to bring new games with classic Nintendo characters like Mario to iPhones earlier this year. Nintendo famously resisted making games for mobile platforms like iOS and Android for years, focusing solely on its own Nintendo hardware gaming consoles to push its titles.
Now as Apple is set to make its first serious move into gaming in the living room with the new Apple TV launching Friday, Nintendo appears ready to give fans what they’ve been waiting for. Expand Expanding Close
Today, the Pokémon Company has announced that it is partnering with Nintendo and Alphabet-owned Niantic to produce a new upcoming mobile game called Pokémon Go. This title will be available on both iOS and Android devices for free. The main focus of the game is collecting, training and battling Pokémon characters against other users based on their GPS location.
However, this new adventure will be supplemented by an optional wearable. Imagine a Pokémon smart watch of sorts.
This new wearable is called Pokémon Go Plus. It connects to your smartphone via Bluetooth and flashes its built-in LED light to notify you of nearby players as well as virtual Pokémon you can catch. For example, say you’re on your morning commute on the subway. Pokémon Go Pluswill ping your wrist to let you know that a virtual Charizard is closely located. After capturing, you’ll be able to train and battle with that new character.
The wearable isn’t required to play the game but it is an unique add-on that bring another level to the experience. Be sure to check out the video above for a visual representation of how game play works. Pokémon Go will be released on iOS and Android in 2016 as a free download with in-app purchases. Pricing has yet to be released for the Pokémon Go Plus Wearable. The entire press conference and announcement has been uploaded to YouTube for viewing, as well.
As the main headline events wrap up at this year’s E3, Square Enix dropped more information on its plans for the beloved Final Fantasy series. After a very impressive reveal for the Final Fantasy VII remake on consoles and PC at the Sony event last night, Square executive producer Shinji Hashimoto took to the stage today to announce that FF7 is coming to iOS devices this Summer.
To be clear, this isn’t a mobile version of the new remake, but rather a port of the now iconic original PlayStation release. Square Enix already has a wide selection of mobile titles available in the App Store including Final Fantasy 1 through 6.
No exact release date or pricing details have been given, but you can expect it in the coming months, and likely for a premium judging by Square’s other mobile offerings.
We learned back in March that Nintendo would finally be creating games for the iPhone and iPad, featuring Mario and other popular characters – though not in their original games, as we’d predicted. Today brings a mix of bad and good news …
The bad news is that Nintendo announced in its financial results presentation that it is planning to release just five games by March 2017.
Regarding the number of the titles, you may want to know that we will release approximately five titles by the end of the next fiscal year, which is the end of March 2017.
The company says that while it recognizes this will be seen as a small number, there are good reasons behind the decision … Expand Expanding Close
I disagree with that. For years, Macs and PCs have been able to run thousands of classic console and arcade games, including Nintendo’s best-known titles, using emulators. These free programs let discontinued, often HDTV-incompatible games play on computers — in many cases, with noticeably better graphics than you remember. Freed from the fuzzy, low-contrast televisions people used to own, classic games can look pixel-sharp on Retina displays, and some emulators actually improve the edges and textures of 3-D objects. Nintendo may not want you to play its prior console games on your favorite Apple device’s screen, but thanks to emulators, it’s possible today. The picture above? That’s Super Mario Galaxy, running on a Retina MacBook Pro…
Nintendo CEO Satoru Iwata has told TIME magazine that most Nintendo “smart device” games will be developed in-house, rather than by partner DeNA. The company announced on Tuesday that it would finally start making games for smartphones and tablets.
Development of smart device games will be mainly done by Nintendo […] DeNA has extensive know-how in developing the “service” side of things, and will be primarily responsible for the service-oriented operations. We will be able to greatly leverage strengths of each party.
Iwata also confirmed Jeremy’s view that we’re unlikely to see classic Nintendo games like Mario, Donkey Kong and Zelda come to iOS and Android devices in their original forms … Expand Expanding Close
My feelings for Nintendo are complicated. I’ve loved its games ever since the original Donkey Kong, owned every Nintendo console (including the Virtual Boy), and recommended the Wii U as the best game console for families and kids. But if I was mildly displeased with Nintendo as a company during its haughtiest years — the time when most of its key third-party developers walked away — I’m downright angry with it today. At a press conference in Japan this morning, Nintendo announced its second collaboration with a mobile game publisher in two months, the headline from which was what millions of people have been waiting years to read:
Sure, the official Nintendo press release actually says “smart devices” including phones and tablets, but iPhones and iPads are a safe bet. The press release also says “gaming applications” rather than games, but a press release from Nintendo’s new mobile partner DeNA confirms that the companies will indeed produce mobile games together. Just think about it: Super Mario World on the iPad! Donkey Kong Country on the iPhone! That’s just what everyone has wanted! But there’s a catch…
The jailbreak community has worked to get Mario onto the iPhone for years.
As reported by The Wall Street Journal, Nintendo has finally decided that it is time to start making mobile games for platforms like the iPhone. The company has confirmed it will begin developing titles for smartphones and other mobile devices (presumably, ‘tablets’) featuring famous franchises like Mario.
Until now, Nintendo has been resistant to share its first-party intellectual property (‘IP’) outside of its own consoles. Clearly, it was worried that bringing characters like Mario to the iPhone would cannabilize sales of its own hardware like the Nintendo DS. However, as part of a new partnership with a mobile gaming company, there has clearly been a change of heart by Nintendo executives.