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Epic Games announced today that it’s partnering with Y Combinator-backed startup Kamcord to offer its in-game recording platform to iOS and Android devs using Unreal Engine 3. We spoke to Kamcord CEO Matt Zitzmann who told us why it’s a big deal that Epic Games and the Unreal Engine team are backing Kamcord— and not its competitor— as the go-to platform for implementing in-game recording features in mobile apps. expand full story
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Epic Games and Chair Entertainment, developers of the popular on-rails, hack-and-slash iOS franchise called “Infinity Blade,” just announced the two titles have earned over $30 million since the first game launched in the App Store in December 2010. Assuming “earnings” accounts for total earnings, Apple’s 30 percent cut would be $9 million.
Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.
In the announcement (via Joystiq), the developers also noted that Infinity Blade II reached over $5 million in net earnings since its release last month on Dec. 1, 2011. In comparison, it took the first Infinity Blade title three months to achieve that milestone. The first game now accounts for more than $23 million of the franchise’s earnings.
The original Infinity Blade is available as a universal download for $5.99 here. Infinity Blade 2, which IGN gave a “Perfect 10” score, is available for $6.99. The companies also noted a number of other products in the franchise were released, including the Infinity Blade: Awakening digital novel (on Amazon here), and the Infinity Blade: Original Soundtrack.
Epic Games President Dr. Michael Capps said the following in a statement:
Epic Games March 11, 2011
Just in time for the iPad 2 launch today, first triple-A iPad games have received timely updates designed to take advantage of the gizmo’s advertised nine times graphics performance increase. Enhanced versions of both medieval sword fighting Infinity Blade by Chair and Electronic Arts’ Dead Space for iPad just went live on the App Store, proudly advertising prettier and more complex graphics made possible by the A5 chip inside iPad 2.