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Digg’s Google Reader replacement now rolling out to all on web & iOS

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From 9to5Google:

After launching a private beta of its new Google Reader replacement, Digg announced today that it is now rolling out the beta to all users signed up to test the new app. Digg just sent out the first batch of invites to the new web app, but promises it will be “adding users in increasingly larger batches.”

The app is still a work in progress and won’t get you every feature you might have had with Google Reader, but for now you can easily import your Google Reader content, use Google Reader-like shortcuts, and save and share to all the usual third-party services.

iOS versions of Digg Reader land for iPhone and iPad in the App Store sometime today, and Digg says an Android app will be available before the end of July.

Update: The iOS version is now available. 

Digg warns that the app is still very much in beta, but reminds us of a few features it plans to add in the coming months:
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iTunes U iOS app updated with pull-to-refresh, improved language support

Apple has updated its iTunes U app for iPhone, iPad, and iPod touch with the ability to check for course updates via a pull-to-refresh animation. In line with this tweak, Apple says that today’s update resolves an issue with updating course information. Importantly, today’s update also brings improved language support for Arabic, French, German, Greek, Italian, Russian, and Spanish. The update is free on the iTunes App Store. 


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Sony’s ‘Music Unlimited’ iOS app adds offline playback & high-quality 320kbps AAC streams

http://www.youtube.com/watch?feature=player_embedded&v=CLC2u6lErGk

A nice update is landing any minute now for Sony’s Music Unlimited iOS app, which is continuing to improve thanks to some nice improvements coming with PS4 and PlayStation Plus. On top of some big discounts for PS Plus members, Sony announced today that iOS users will soon have the ability to download tracks for offline listening (something already available on Android devices):

Another improvement coming in version 1.3 of the  Music Unlimited app is “crystal clear 320kbps AAC high fidelity audio while streaming.”Users can access the feature by turning on “High Quality Audio HQ Streaming”.in the app’s settings. The new high-quality audio will not, unfortunately, be available for offline playback.

Similar to the Music Unlimited Android app, iOS users can now download individual albums and tracks, as well as any playlists they have created to their device and enjoy music even when a cellular or Wi-Fi connection isn’t available, or when they want to conserve battery life or curb data usage.

Sony hasn’t picked up a ton of traction with the service among smartphone users, but it will certainly attempt to attract more users as it adds new features and closer integrates it with its revamped PS Network arriving alongside PS4.

As for deals:

If you’re not a subscriber to the Music Unlimited service, this is a great time to jump aboard!  For a limited time, a 12 month Premium subscription to the Music Unlimited service is just $41.99 for PS Plus members – a discount of over 65 percent from the regular monthly price.  Those who don’t have a PS+ membership can also take advantage of a special rate of $59.99 for the 12 month Premium subscription.  More information about the offer can be found at PlayStation Blog.

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Microsoft bringing Xbox & PC games to iPhone starting with free-to-play Age of Empires

According to a report from Nikkei (via Reuters), Microsoft has signed up Japan-based game developer Klab Inc to bring some of its console and PC games to the iPhone and Android devices. There aren’t many other details, but the report claims Microsoft’s next title to arrive on smartphones will be a free-to-play version of Age of the Empires:

Microsoft’s “Age of the Empires” will be available as a free-to-play game worldwide on smartphones by the end of the fiscal year 2013 and other titles will follow, the report said.

KLab is behind a few titles already on the App Store and Google Play, including Arcadia, Gigabot Wars, Eternal Uprising, and Lord of the Dragons.

It actually wouldn’t be the first game that Microsoft has published for iOS devices as it recently brought its previously Windows Phone only title “Tentacles: Enter the Dolphin” to the App Store for both iPhone and iPad.

From beta 1 to release: how each major iOS version has transformed

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Following its introduction earlier this month, Apple’s newest operating system has fallen under criticism and scrutiny from both designers and casual users alike. Due to both the tight development timetable and the new design direction under Jony Ive, following the removal of former iOS SVP Scott Forstall last fall, iOS 7 is, understandably, the most controversial and intriguing iOS version yet.

In response to much of the negative criticism directed towards iOS 7, some have suggested that iOS 7 will change substantially before it is released to the general public. Looking back at previous versions of iOS reveals a long trend of subtle refinements to the operating system during beta periods, not dramatic changes. Let’s take a look at how each version of iOS has transformed:


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Apple notifies iTunes users of $100M in-app purchase settlement details, $5 credit to those inappropriately charged under $30

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Parents of kids who racked up hundreds of even thousands of dollars in in-app purchases can now begin to seek compensation for their bills.

The “Apple In-App Purchase Litigation Administrator” just sent out an email with information regarding the settlement and deadlines for submitting payment requests.

In short, those with charges under $30 will receive a $5 iTunes gift card. Cash refunds will be distributed to those with bills exceeding that amount.

Here’s the email in its entirety:


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XCOM: Enemy Unknown for iPhone & iPad now available on the App Store

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We told you that XCOM: Enemy Unknown, a critically acclaimed game of the year on PC and consoles from 2K Games, would be arriving in the App Store starting tomorrow on June 20. However, today the game has already started hitting App Stores around the world at the expected price of $20 USD. The game of course features enhanced controls specifically suited for the touch screen, but otherwise aims to bring the full XCOM: EU experience to iOS devices:
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Facebook iOS app updated with emotions for status updates, better control over sharing

Facebook updated its iPhone and iPad app today with a couple new features. Users can now attach a number of different emoticons to status updates organized into several categories based on emotion, content, and location. For example, the “Feeling” category will allow users to attach an emoticon next to a message like “Im feeling happy,” while the “Watching” and “Listening to” sections let users link to Facebook profiles associated with content they want to share.

You can also now start a conversation with photos you’ve received in messages and Facebook says the updated app includes the ability to “Easily change who can see something you’ve shared.”

What’s New in Version 6.2

• Add icons to status updates to show what you’re feeling, reading, watching and more (English only)
• Easily change who can see something you’ve shared
• Start a new conversation with photos you receive in messages
• Bug fixes

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Air France Mobile app updated with Passbook support for boarding passes

Following British Airways earlier this month, Air France has just updated its iPhone app with support for storing digital boarding passes in Passbook. The feature of course requires iOS 6 and up, and will also require an update to version 4.5.1 of the Air France Mobile app.

New for Passbook and the camera app developers in iOS 7: the ability to scan barcodes.

What’s New in Version 4.5.1

Passbook is now available to store your boarding pass on your iPhone!
This feature requires iOS 6 operating system.

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XCOM: Enemy Unknown for iOS lands June 20 for $20

Following the release of XCOM: Enemy Unknown Elite Edition for Mac in April, Firaxis and 2K Games announced today that the game will finally be arriving on iOS devices on June 20. The highly anticipated iPhone and iPad port of the game was already announced back in March, but today we learn the game will be landing on the App Store for $20 and support iPad 2, iPad 3, iPad 4, iPad mini, iPhone 4S, iPhone 5, and iPod Touch 5th Generation.

Leader designer on the game Jake Solomon gives us a break down of what to expect in the iOS version in the above.

(via GameSpot)

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Apple adds around a million new store accounts (most with credit cards) every two days

Asymco’s Horace Dediu points out with the graph above that Apple has been adding about a million new store accounts every couple of days. The numbers seem to be based on Tim Cook’s announcement at WWDC that Apple now has 575,000,000 million store accounts (which we assume includes all App Store, iTunes, and Apple Online Store accounts). That means most of them have credit cards on file and as Cook noted, that’s “more accounts with credit cards than any other store on the internet.”

Apple posts new video: Making a difference, one app at a time

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http://www.youtube.com/watch?v=PGtP6ZQ6Lt8

Apple has just posted a new video to its YouTube channel titled “Making a difference. One app at a time.” The nine minute video highlights ways that developer’s apps change people’s lives.

Featured apps in the video include Skyscape Medical Resources, Galileo, Cherokee Language, and Proloquo2Go.

Coming hot off the heels of Apple’s WWDC keynote on Monday, the video is a collection of stories from individuals who’s lives have been touched thanks to some of the remarkable apps developers have created for the iOS App Store.

At Monday’s keynote, Tim Cook also addressed his appreciation for developers, citing that Apple has paid developers over 10 billion dollars.

Apple today also posted its full iOS 7 promotional video to its YouTube channel (below).
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Apple releases iAd Workbench, shifting iAd’s focus towards app developers rather than large brands

With the latest changes to iTunes Connect, Apple has clearly changed its approach to mobile advertising. For the last three years, Apple has targeted large brands with minimum buy-ins ranging in the hundreds of thousands of dollars. However, uptake of iAd does not seem to have been at the level Apple expected, which has had a negative impact on developers, who have commonly observed low fill rates for their ads.

In mid 2010, Apple allowed app developers to participate in the advertising side of iAd program, by showing banner ads that link directly to their apps. With newly announced changes to iAd, which have been discussed in-depth at WWDC, Apple has furthered this push.


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iOS 7 to include support for standardized, MFi hardware game controllers, new turn-based game modes, & more for gamers

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In what seems to be an announcement lost within the buzz of iOS 7 and OS X Mavericks (amongst other WWDC news), Apple will finally open up the iOS SDK to fully support hardware game controllers, enabling handheld-esque gaming experiences akin to the Nintendo 3DS and Playstation Vita on the iPhone, iPad, and iPod touch.

As with background apps downloads and new Directions APIs, Apple announced hardware controller support during Monday’s keynote address in one of those ‘things we added but didn’t have time to talk about’ slides (pictured above). The slide indicates that the iOS 7 SDK will support ‘MFi game controllers,’ which is a reference to Apple’s licensing program for third-party hardware accessories. Additionally, Touch Arcade points us to images from Apple’s iOS 7 Developer Guide showing a graphic of two controllers, strikingly similar to the Nintendo 3DS and Wii Classic Controller (from left to right), showing new methods of interacting with iOS via hardware buttons and joysticks. Moreover, we can’t help but notice that this announcement comes right off the heals of Tim Cook’s pledge at D11 to be ‘more open’ than before.

There are also a few other enhancements for gamers coming in iOS 7….Here’s how Apple explains the new Game Controller framework:


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Wishlist: 10 things Apple should, but likely won’t, announce at WWDC 2013

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We’ve got a pretty good idea of what Apple intends to give us at WWDC. Even the things we’re not so sure about seem on the radar.

But what does Apple need to do long term to tighten up the ecosystem and bring some excitement back into its hardware, software and services? I’ve got a few things…


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Kevin Rose gives his familiar WWDC predictions [Video]

The Digg founder and current Google Ventures partner has a storied history with Apple rumors. For instance, he predicted the Retina iPad but was just over a year early on that. In that post we noted that Rose’s predictions were a bit shaky:

Rose has been very hit-and-miss over the years in terms of his Apple predictions. Prior to the launch of the first iPhone he incorrectly predicted the device having a physical keyboard and most recently, Rose claimed the new Apple TV would be called the “iTV” and would include an App Store as well as ad supported TV stations. On the other hand, Rose was correct about the Apple TV’s September launch date, iPad remote feature, and $99 price point and was also correct about the fourth-generation iPod nano’s features and even posted a photo of it. Rose was also correct about copy/paste in iOS 3.0 as well as new iTunes features.

[youtube=http://www.youtube.com/watch?feature=player_embedded&v=1Nq6_ayB1tc&start=3613]

In this case, Kevin Rose’s source seems to be a big 9to5mac reader. MacBook Airs? Sure, sure. Big changes in iOS 7? Yeah, yeah and yeah. We’ll have the definitive WWDC 2013 roundup later today.

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Tango launches SDK to become the social layer of apps and games

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Tango, a mobile messaging and video calling app, has announced that it will open its platform to third-party developers in order to expand the service. The company, which now serves over 120 million members worldwide, plans to partner with third party developers in order to integrate its newly crafted software development kit (SDK) into its apps.

Tango states that by allowing third party apps to take advantage of their unique messaging and calling service, it can better serve as a unifying social layer amongst games and other apps. The company hopes that by doing so it can better reflect users’ real-world connections with friends and family and create gaming experiences akin to participating in the cliched family board game night than blankly staring down at a smartphone.

According to Tango CEO Eric Setton, users have been playing a massive amount of games within the app every month. “But we found that we can’t do everything we want to inside the app, in terms of putting out the most compelling content out there and presenting it to our members,” Setton explains. Much as Tango’s actual service, the SDK allows the third-party apps to connect with its network, retrieve a list of friends, and then allow those users to message each other using text, picture, and video. The SDK also includes support for social leaderboards, which show how users’ scores compare with friends and allow for both competitive and collaborative in-game mechanics.

Game developers have given the SDK a warm reception so far says Setton, because of its potential for increased app discovery. Gameloft will soon be releasing an app in called “Candy Block Breaker for Tango” on iOS, and that will be then followed by “JetPack Jinx for Tango,” developed by Bubble Gum Interactive. Developers like Gameloft and Bubble Gum Interactive who utilize Tango’s SDK will split revenues amongst the participating companies.

While  initial partnerships with Tango were specifically focused on mobile gaming, Tango’s SDK will be open to developers looking to to add the functionality to another app genre.

Building and opening an SDK is a massive step for Tango in its steady transformation from a simple video calling app to a mobile social network. If executed correctly, Tango’s SDK may be able to push the company into a position that could rival existing networks like Skype and Fringe. Time will tell if Tango’s investment into third party apps is the key to its own success.

Developers interested in Tango’s service can apply for access to the Tango SDK from the company’s homepage.

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Snapchat releases v5 ‘Banquo’ with updated GUI, new ways to snap and more snappiness™

Snapchat 5.0 [Free, iTunes] just hit the App Store with some fresh new features and a totally redesigned interface. Version 5, codenamed Banquo, adds snap navigation, doubletap to reply, new ways to add friends, in-app profiles and the ability to send snaps directly from your address book. As with all updates, this one includes the requisite speed enhancements and design improvements…making it, dare we say, snappier™?

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Kindle for iOS adds line spacing, multipage highlights, accessibility improvements, more

Line Spacing

Amazon updated its Kindle iOS app today with a number of notable improvements. Included in version 3.8 of the app is the ability to adjust line spacing to loose, normal or tight, and multipage highlights allowing you to “highlight long passages that span multiple pages for added convenience.”

Amazon also noted that it added accessibility improvements in today’s update including the ability to set a higher maximum font size.

What’s New in Version 3.8

• Line Spacing – loose, normal, and tight line spacing options change the page layout to suit your reading preference
• Multipage Highlights – highlight long passages that span multiple pages for added convenience
• Accessibility Improvements – select a higher maximum font size, bug fixes
• Bug Fixes/Stability Improvements

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British Airways adds Passbook support for digital boarding passes to iPhone app

We knew from a previous announcement last year that British Airways has been working on integrating Passbook integration for its digital boarding passes, much like American Airlines and a long list of other major airlines have done already. Today the airline has officially rolled out an update to its iPhone app that adds the ability to add digital boarding passes to Passbook.

It also confirmed that it will be enhancing the feature further my mid-June with direct links to the Passbook boarding passes on the iPhone’s lock screen:

By mid June we’ll be enhancing Passbook boarding passes by adding direct links to them from your iPhone’s lock screen as you’re ready to fly. This will make it even easier for you to access your boarding pass on the move. We’ll send you a message via the app as soon as these are enabled.

On top of the convenience of having your BA boarding pass alongside your other Passbook passes and cards, Passbook also allows users to sync boarding passes across devices via iCloud and receive time and location-based reminders that display the boarding pass at the time of your flight or upon arriving at the terminal.

BA notes that, “From now on, all new boarding passes will be presented in Passbook.”

The updated British Airways app with Passbook support is available from the App Store now.

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Plants vs Zombies 2 launches as free-to-play iOS title on July 18 [video]

We already knew that the highly anticipated second instalment of PopCap’s popular Plants vs Zombies franchise was on its way, but today the developer has posted a new launch trailer for the game and officially announced a release date.

From PopCap’s press release it sounds like Plants vs Zombies 2 is only coming to iOS, at least initially, while the company also plans an invitation only beta that will launch next week during E3. For everyone else, the game will be available on July 18 for iPhone, iPad, and iPod touch.

Unlike the original title, which is currently available for 99 cents on the App Store, PopCap is making the new game entirely free to play with some in-app purchases available, but not necessary to enjoy the full game:

Free to download, Plants vs. Zombies 2 will expand and extend the classic gameplay of the original and provide players with dozens of all-new levels, plants and zombies across multiple worlds at no cost. While the vast majority of the game will be entirely free to play (players can face every zombie and access every level in every world at no cost), Plants vs. Zombies 2 players will also be able to purchase upgrades and other in-game items.

PopCap adds that “New worlds with new levels, plants, zombies and new ways to play will be released on an ongoing basis.”

Designed from the ground up as a live service, the ever-expanding universe of Plants vs. Zombies 2continues the epic struggle of plants defending your brainz against zombies from your backyard through the vast reaches of time, both past and future. New worlds with new levels, plants, zombies and new ways to play will be released on an ongoing basis. Leveraging the touch interface of Apple’s popular mobile devices, Plants vs. Zombies 2 includes all-new touch-screen power-ups that enable players to “break the fourth wall” and interact with zombies directly, as well as via plant defenses.

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Konami releases ‘Contra: Evolution’ for iPhone & iPad, a remixed version of the classic shooting game

Update (6/26): A US-optimized version of Contra: Evolution has been re-released this morning on the App Store and is available for download now.  This re-issued version of Contra also includes new levels, an improved control system and in-game weapon shop.

Update (6/3):  We have been told that the release of ‘Contra Evolution’ on the US App Store was a mistake.  Konami is currently developing a US version of this game that will be released later this year.  Please stay tuned for more information as it becomes available.

Today Konami released a brand new iteration in the Contra series, although it should look pretty familiar.  Contra Evolution is basically a remix of the original Contra most gamers fell in love with a long time ago in a classic arcade.  At first glance, this title appears to include enough familiarity to embrace nostalgia, while mixing in some new features and characters to keep the gameplay fresh.

https://twitter.com/gmanagent32/status/340628590146252800

Gamers can choose to play as all the original characters plus two brand new female players.  Konami boasts that the updated HD graphics and weapon system “will provide a whole new experience in the world of Contra!”

If you’re feeling nostalgic for some traditional Run n’ Gun gameplay, it’s safe to say Contra Evolution won’t disappoint.  Available as an iPhone or iPad download for $.99 each.

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Popular ‘Dots’ iPhone game updated with iPad support, new multiplayer mode, more

The extremely popular ‘Dots: A Game About Connecting’ title for iPhone, which happen to hit around 100 million games played in just a couple weeks after its launch last month, today received an update that brings the title to the larger screen with support for iPad.

Not only is Dots coming to iPad users today, developer Betaworks One is also rolling out a new multiplayer mode that allows users to pass their “iOS device between friends to compete on the same board.”

The iTunes release notes also mention that “Shrinkers now 5 / 500 dots to balance gameplay.” One thing to keep in mind: One commenter warns that on iPad dots are “so tiny now you can barely see the dots never mind connect them.”

A future update to the app will also include a new “Timeless mode.”

The update includes a couple other performance improvements as well:

What’s New in Version 1.7

What’s New
· iPad Support!
· Multiplayer mode! Pass your iOS device between friends to compete on the same board.
· High-contrast color options for color blind players

Heads Up
· Shrinkers now 5 / 500 dots to balance gameplay

Bug Fixes
· No more repeating colors dropping
· Fixes to the high score system
· Ability to disconnect from Twitter/Facebook