Clumsy Ninja finally hits the App Store, originally announced at iPhone 5 event last year

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Originally demoed at Apple’s September 2012 event, to show off the power of the new fifth-generation iPod touch, Clumsy Ninja was said to be launching that holiday season; i.e. fall 2012. However, much like with the announcement of Infinity Blade Dungeons, the app never arrived. Whereas Dungeons ended up being axed entirely, it turns out that Clumsy Ninja was just severely delayed.

After over a year since the game was demoed, Clumsy Ninja has finally hit the App Store today. At Apple’s event, NaturalMotion described the game as an ‘interactive toy’ based on “years of research”. The game centres around a cute 3D ninja, which acts similarly to a virtual pet.

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Evernote 5 for iOS, Podcasts, Amtrak adds Passbook support, Infinity Blade sale, more

As always, we’ll update the list of new apps and updates below as they hit the App Store:

Evernote 5 for iOS: Following the introduction of a new desktop version, Evernote is teasing the upcoming release of Evernote 5 for iPhone, iPad, and iPod touch on its blog today. Version 5 of the iOS app is completely redesigned and includes a new Quick Note button, a “Recent Notes” list on iPad, as well as “Views for Notes, Notebooks, Tags, and Places.” We get a preview of the new app in the video above.

Amtrak version 1.3: The official Amtrak app has added Passbook support today with the new eTickets now accepted at all stations:

From the integrated eTicket screen you select the action button to add it to Passbook. Passbook eTickets can be shown and scanned by conductors onboard Amtrak trains nationwide.

Podcasts version 1.1.2: Apple updated its Podcasts app today with a few new features and enhancements:

• Tapping a podcast in Top Stations now reveals episodes you can play
• You can now easily turn on automatic downloads for all subscribed podcasts in Settings
• Addresses an issue where previously played or deleted episodes unexpectedly reappear as new
• Resolves an issue where Podcasts may unexpectedly play after a phone call or alarm
• Includes additional stability and performance improvements

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(Updated) iOS & Mac App special deals for the 4th of July

From 9to5Toys.com:

iOS and Mac developers alike are slashing prices of their hottest titles to celebrate the 4th of July.  9to5Toys will be keeping you in the loop all week long on the best deals.  The links highlighting the new price will take you directly to iTunes to purchase immediately, no matter what device you’re on!  Read on for the deals below: Read more

Apps & updates: Tweetbot 2.4, Infinity Blade II: Vault of Tears, Cut the Rope Experiments, more

Other than the launch of the new Instagram clone “Facebook Camera” app, the biggest update today goes to the popular Tweetbot Twitter client for iPhone that is now at version 2.4. Included in the massive update is a new search view, as well as access to Trends, Top Tweets, and People that are now together in a single browse section. Nearby tweets were added with an option to change the location, and a ton of improvements to search, including location-based keywords and the ability to change trends’ location from within search view. And, that is only some of the features and fixes included Tweetbot 2.4.

Below is a complete list of features included in the update, with other notable apps and updates to hit the App Store today including the Infinity Blade II: Vault of Tears content pack.

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Gameloft’s ‘N.O.V.A 3′ lands in App Store with impressive console-quality visuals

Gameloft has done a pretty good job of promoting the latest title in its Halo-inspired sci-fi FPS franchise known as “N.O.V.A- Near Orbit Vanguard Alliance.” Yesterday, it launched a new trailer for the iOS game (above), and today the follow-up to the first two critically acclaimed games, N.O.V.A 3, is finally going live on the App Store.

With vastly improved visuals thanks to real-time dynamic lighting and shadows, “movie-like” depth of field effects, and improved ragdoll physics, the new game is even closer to console-quality graphics and one of best looking iOS titles we have seen since Unreal Engine-powered Infinity Blade. New features include 12-player multiplayer on six maps, enhanced vehicle gameplay, and a ton of new weapons and enemies.

The universal app is already live on the New Zealand App Store for $9.99 and should hit the U.S. store any minute now. We will keep you updated.

A full list of new features below:
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2012 Apple Design Awards now accepting nominations for iOS and Mac apps

With the announcement of the 2012 Worldwide Developer Conference today, Apple also opened its Apple Design Awards nomination page for iOS and Mac developers. Apple announced last year that the annual awards would now only apply to Mac and iOS apps residing in the App Store, which appears to be the case this year as well.

Through the website set up for WWDC, developers can sign up and nominate apps for inclusion in the awards. To be considered, the app must be on the App Store or Mac App Store by May 1. Note: Apps that are not nominated can still win an Apple Design Award if they catch Apple’s eye.

Last year’s winners included iPhone apps Infinity BladeCut the Rope, and Golfscape GPS Rangefinder, and iPad apps djay for iPadOsmos, and Our Choice. For Mac developers, apps including CapoPixelmator, and Anomaly Warzone Earth took home last year’s awards. At WWDC 2011, Apple also handed out awards to student developers, which will likely happen again—especially given Apple’s new scholarship program for the 2012 event.

Winners will get an Apple Design Award trophy and usually some Apple gear or prizes that have not been announced. Apple broke down the criteria for apps considered for the awards:

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Infinity Blade developers Epic Games and Chair announce $30M in earnings

Epic Games and Chair Entertainment, developers of the popular on-rails, hack-and-slash iOS franchise called “Infinity Blade,” just announced the two titles have earned over $30 million since the first game launched in the App Store in December 2010. Assuming “earnings” accounts for total earnings, Apple’s 30 percent cut would be $9 million.

Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.

In the announcement (via Joystiq), the developers also noted that Infinity Blade II reached over $5 million in net earnings since its release last month on Dec. 1, 2011. In comparison, it took the first Infinity Blade title three months to achieve that milestone. The first game now accounts for more than $23 million of the franchise’s earnings.

The original Infinity Blade is available as a universal download for $5.99 here. Infinity Blade 2, which IGN gave a “Perfect 10″ score, is available for $6.99. The companies also noted a number of other products in the franchise were released, including the Infinity Blade: Awakening digital novel (on Amazon here), and the Infinity Blade: Original Soundtrack.

Epic Games President Dr. Michael Capps said the following in a statement:

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Infinity Blade 2 hits the App Store: This is your killer game to brag about the power of Apple’s A5 chip

Infinity Blade is to the iPad what the Halo series is to the Xbox 360 (or the Gran Turismo franchise to the PlayStation 3). That is, a killer game – a title so compelling that not only does it showcases what’s possible on a platform, but is also so impressive that folks go out and buy the hardware just to be able to play that particular game. A killer title for iPad gamers has to be Chair Entertainment’s Infinity Blade.

Classed as the first iOS game to run on the Unreal Engine, Infinity Blade went on to become the fastest-grossing app in the history of iOS, selling $1.6 million in four days. Three major updates later, Chair Entertainment launches Infinity Blade 2, a sequel to the elegiac action masterpiece. Here’s the blurb:

Journey into the world of the Deathless tyrants and their legion of Titans. Build skills and upgrade characters… all while delving deeper into this mysterious, timeless adventure.

Expect forty new locations (up from ten in the original title), many new hit points, weapons and spells, plus a bunch of other nuances and nice-to-haves. Chair is already thinking post-launch, teasing an update with the Clash Mobs feature where a bunch of other players attack a monster with millions of hit points. In case you were wondering, IGN gave Infinity Blade 2 a 10. A cornerstone of the sequel is, of course, graphics.

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The game features console-quality lighting effects.

The game runs fine on the original iPad, iPhone 3GS, iPhone 4 and third- and fourth-generation iPod touch. However, you’ll want to enjoy it on your iPad 2 or iPhone 4S due to optimizations that really push the envelope of what’s possible on Apple’s A5 chip, especially in the lighting and shading department. Make no mistake, this is one game that you’ll want to show off to your Android-toting friends.

More information is available at the official site. The game hit the New Zealand App Store this morning. You should expect it in the U.S. store around 11pm Eastern time tonight at this URL, priced at $9.99 (a 941MB universal binary download). To celebrate the launch of Infinity Blade 2, Chair slashed the original Infinity Blade to just six bucks for a limited time. Release notes and more clips after the break, including Donald Mustard (creative director), Adam Ford (artistic director) and Geremy Mustard (technical director) talking the visuals.

More videos below:

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Infinity Blade, Dead Space updated with juicy iPad 2 graphics

Just in time for the iPad 2 launch today, first triple-A iPad games have received timely updates designed to take advantage of the gizmo’s advertised nine times graphics performance increase. Enhanced versions of both medieval sword fighting Infinity Blade by Chair and Electronic Arts’ Dead Space for iPad just went live on the App Store, proudly advertising prettier and more complex graphics made possible by the A5 chip inside iPad 2.

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