online Stories May 26, 2016
online Stories April 13, 2016
Minecraft ‘Realms’ paid online gameplay coming to Pocket Edition iOS app
Minecraft developers Mojang today announced a new online gameplay feature coming soon to the Minecraft: Pocket Edition mobile apps called “Minecraft Realms.”
Realms aims to make it easy to play online with friends, sort of like desktop players have been doing for years running their own servers, but without having to do much more than set up a group of approved users:
online Stories November 17, 2015
After initially launching same-day delivery in partnership with Postmates earlier this year in San Francisco, Apple today has revealed that the capability is expanding to more locations. Users today have started noticing that same-day delivery from Apple’s online store and Apple Store app is now supported in New York.
online Stories September 9, 2015
Apple has started the process of updating its website for the lineup of new products introduced today, including the iPad Pro, all-new Apple TV, new Apple Watch hardware, and iPhone 6s. You can also find out more information about the new iPhone Upgrade Program, available exclusively in Apple retail stores.
online Stories July 15, 2015
After its initial launch in nine countries in April, followed by seven more late last month and a handful of other countries launching later this week, Apple Watch will arrive for customers in New Zealand for the first time on July 31st. Apple has quietly made the announcement on an updated product page within its Apple Store iOS app, as pictured above. expand full story
online Stories May 26, 2015
If you’re reading this article, you already know Apple’s pre-order drill for major new releases: Apple announces a new product, says advance online orders will start at 12:01am on a specific day, and then — when most of its customers are either exhausted or groggy — re-opens its online store to a pent-up frenzy of reservations. Virtually every time, Apple’s most dedicated customers deal with delays and web site loading problems. Sometimes, even if their orders were placed in the first hour or two of sales, they may also face uncertainty over adequate supplies for launch day deliveries.
Despite Apple CEO Tim Cook’s suggestion that the Apple Watch rollout could not be going better, his customers have widely deemed it a disaster: some unlucky people who pre-ordered Apple Watches in the first 10 minutes still haven’t received anything a full month later. Meanwhile, a group of “luckier” people — notably including scalpers — have found ways to skip Apple’s pre-order lines, walking into boutiques such as Maxfield in Los Angeles, and buying bunches of the same Watches pre-orderers are still waiting for.
Sure, overwhelming demand for new products can be hard to manage, and business gurus tend to write this off as a “good problem” for any company to have. But at some point, that good problem becomes chronic, frequently dissatisfying customers, which is when it has officially become a “bad problem.” Whether he admits it or not, that’s the situation Tim Cook faces today. The good news is that he’s well-known as a supply chain genius, so if anyone’s capable of fixing the three key problems within Apple’s screwy pre-order system, it’s him. My hope is that discussing these issues — as well as solutions — will inspire the improvements Apple’s customers have been wanting for a long time…