Game controller ▪ June 5, 2014

moga-ace-power-01

We’ve learned Apple finally has a way for users of Made-For-iPhone/iPad game controllers to view a master list of supported games from the App Store, but it will first require the controller makers to issue firmware updates to their controllers. expand full story

Game controller ▪ June 3, 2014

iOS-8-controller-forwarding

Apple took some time to talk gaming during a presentation closed to the public yesterday at WWDC. While noting that gaming is now an area that Apple is “pushing on very strongly”, the company also announced a new feature coming for gamers and developers: Controller Forwarding.  expand full story

Game controller ▪ February 28, 2014

Moga-MFi-iOS-BT-controller

Moga, the company behind one of the first Made-for-iPhone game controllers, today announced that it will soon unveil its next controller for iOS devices. It also sent over the image above that gives us some clues about what to expect. Unlike the Moga Ace Power controller that we reviewed back in December, the new controller appears to utilize Apple’s non-form fitting controller design which essentially makes it closer to a standard Bluetooth controller. If you compare the design to Moga’s other Bluetooth controllers for mobile devices, it also looks like the middle of the controller might fold out to form a stand for iOS devices.  expand full story

Game controller ▪ February 5, 2014

Game controller ▪ January 16, 2014

steelseries-stratus-07

Apple’s new MFi game controller program offers a lot of promise for gaming on iOS— the top mobile gaming platform around could also soon be a serious platform for hardcore gamers. But the first crop of controllers have been met with much criticism from developers, reviewers and consumers alike. The consensus so far: flimsy buttons and joysticks, lack of support from developers, and a $99 price tag make them far overpriced compared to your standard Bluetooth game controller.

The launch for the first few controllers to hit the market was rushed, developers are disappointed and still trying to catch up, and manufacturers are limited in pricing, features, and quality due to Apple’s MFi program requirements. What does Apple have to do to overcome a rocky start to its game controller program which is supposed to control quality? And how are manufacturers limited by Apple in building better controllers at a fair price? We’ve dug into Apple’s MFi program and talked to developers and companies building the controllers to find out… expand full story

Game controller ▪ January 10, 2014

I previously reviewed the first two Apple authorized game controllers to hit the market under Apple’s new Made for iPhone/iPad/iPod touch program from Logitech and Moga. Both used Apple’s form-fitting design that docks an iPhone or iPod touch directly into the controller via a Lightning connector. However, Apple’s program also allows another breed of standalone controllers that connect over Bluetooth and therefore also work with iPad and Mac. Unveiled at CES, this week I’ve put one of the first Bluetooth, non-form-fitting designs to the test with the new Stratus wireless controller from SteelSeries. expand full story

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