One of the standout features of the new Apple TV is its support for gaming, but now Apple has reversed its stance and placed a new limitation on that capability. Apple has said from the beginning that third-party controllers will be supported on the new Apple TV. The SDK for the device carries Game Controller support and the company mentioned it on stage at its unveil event. Apple also mentioned that games that worked only with third-party controllers were okay, meaning the games wouldn’t necessarily have to be compatible with the company’s bundled Siri Remote. Now, however, Apple says that games can not require the use of third-party controllers.
Game controller ▪ September 15
Game controller ▪ June 5, 2014
We’ve learned Apple finally has a way for users of Made-For-iPhone/iPad game controllers to view a master list of supported games from the App Store, but it will first require the controller makers to issue firmware updates to their controllers. expand full story
Game controller ▪ June 3, 2014
Apple took some time to talk gaming during a presentation closed to the public yesterday at WWDC. While noting that gaming is now an area that Apple is “pushing on very strongly”, the company also announced a new feature coming for gamers and developers: Controller Forwarding. expand full story
Game controller ▪ February 28, 2014
Moga, the company behind one of the first Made-for-iPhone game controllers, today announced that it will soon unveil its next controller for iOS devices. It also sent over the image above that gives us some clues about what to expect. Unlike the Moga Ace Power controller that we reviewed back in December, the new controller appears to utilize Apple’s non-form fitting controller design which essentially makes it closer to a standard Bluetooth controller. If you compare the design to Moga’s other Bluetooth controllers for mobile devices, it also looks like the middle of the controller might fold out to form a stand for iOS devices. expand full story
Game controller ▪ February 5, 2014
Game controller ▪ January 16, 2014
Apple’s new MFi game controller program offers a lot of promise for gaming on iOS— the top mobile gaming platform around could also soon be a serious platform for hardcore gamers. But the first crop of controllers have been met with much criticism from developers, reviewers and consumers alike. The consensus so far: flimsy buttons and joysticks, lack of support from developers, and a $99 price tag make them far overpriced compared to your standard Bluetooth game controller.
The launch for the first few controllers to hit the market was rushed, developers are disappointed and still trying to catch up, and manufacturers are limited in pricing, features, and quality due to Apple’s MFi program requirements. What does Apple have to do to overcome a rocky start to its game controller program which is supposed to control quality? And how are manufacturers limited by Apple in building better controllers at a fair price? We’ve dug into Apple’s MFi program and talked to developers and companies building the controllers to find out… expand full story