Two days ago Microsoft announced their Microsoft Surface Studio, and I wrote a piece on how it was their answer to Apple’s own desktop solutions. It was hard to compare the products’ philosophies, especially when I don’t think macOS is ready for a complete touchscreen experience. Then Apple announced their new MacBook Pro lineup yesterday and it dawned on me: the Touch Bar on the new MacBook Pro is Apple’s first distinct step into creating a touchscreen display experience in their MacBook line.
comment Stories October 28, 2016
comment Stories August 10, 2016
Update: Patently Apple spotted an Apple patent published the day after this piece, in which the company shows a drawing of a touchscreen MacBook. No conclusions should be drawn from this, however: the patent is a generic touchscreen one, and it’s common for Apple to cover all the bases when it comes to protecting potential applications of its inventions.
With Apple touting the 12.9-inch iPad Pro with keyboard as a full replacement for a PC, the company seems to have moved on from Steve Jobs’ view that touchscreens are not meant to be vertical. We thought it would be interesting, then, to test interest in the idea of a touchscreen MacBook Pro.
Jobs was clearly right that a touchscreen as a primary interface to a laptop would be a horrible experience, so we were careful to stress that we were looking at a MacBook Pro that retained the trackpad as the primary means of control. What we found in both poll and comments was a very interesting split in views …
comment Stories May 27, 2016
Jason Snell has written an interesting piece at Macworld, berating Google for using its Material Design user-interface in iOS apps. In other words, Google ignores all the iOS conventions and instead makes its iPhone and iPad apps look exactly like Android ones. This can be seen in everything from the ‘white card on gray background’ overall design all the way down to small details like using vertical rather than horizontal dots as a menu icon.
He argues that Google is acting like Microsoft did back in the early 90s, suddenly making its Mac apps look and behave like Windows ones. It is, he suggests, arrogant …
comment Stories March 22, 2016
One remark Schiller made during yesterday’s launch event raised a few eyebrows. In noting that the majority of 12.9-inch iPad Pro customers had actually switched from Windows PCs, he pointed to the huge potential switchers market still out there for Apple. There are, he said, over 600 million PCs more than five years old.
What he said next generated laughter in the room, but may not have gone down quite so well with those owners.
This is really sad. It really is.
Now, he may be right. A Windows PC more than five years old is going to be creaking somewhat by now. But it seems to me that there are three types of owners of old PCs, and the remark may well offend all of them …
comment Stories October 27, 2014
Apple Pay launched last week with widespread support at over 220,000 stores in the United States, although Walmart alongside CVS and Rite Aid are among some of the high-profile retailers that have not embraced the new mobile payments service. Now, Walmart has provided official comment as to why it doesn’t accept Apple Pay at its stores. expand full story
comment Stories April 4, 2013
Adobe reverses decision to collect App Store royalty on Director 12 iOS apps
Users of Adobe’s just launched Director 12, which introduced the ability to publish iOS games, weren’t too happy in January about the company’s decision to collect a 10 percent royalty on earnings above an initial 20K for paid iOS apps. Following the feedback from users, Adobe has now reversed its decision and will no longer require any royalty fees or registration for iOS titles published with the platform.
Adobe provided us with the following comment:
Since launching Director 12 in February, Adobe conducted detailed conversations with members of the community to understand concerns with the licensing model. After analyzing all viewpoints, we decided to allow users to publish to iOS without registration or royalty fees on earned income.
Adobe is yet to update its end-user license agreement for Director 12 that states users are required to report revenue and (sic) “PAY ADOBE 10% OF THE REVENUE PAID BY APPLE INC. AND / OR ITS AFFILIATE(S) TO CUSTOMER IN RELATION TO SUCH PAID IOS APP IN A QUARTER.” Adobe’s Director 12 site still claims “*Additional Fees Apply,” linking to the end-user agreement, but Adobe will likely update the site soon to reflect its decision.