Industrial design Stories July 2, 2015

Jony Ive’s well-documented aide Harper Alexander, who managed Apple’s secretive design studio, appears to have left his role at Apple. In his own words, Alexander was previously in charge of Ive’s design studio, calendar, security, meetings, expenses, and personal projects, since 2009.

Referenced in multiple recent profiles as Ive’s top assistant, Harper updated his LinkedIn on July 1st, Ive’s first day in his new “Chief Design Officer” role, to indicate that he no longer runs Ive’s design studio or serves as executive assistant to Apple’s CDO. On July 1st, this is what became of Harper’s biography:

expand full story

Industrial design Stories May 4, 2015

In line with our report from a couple of weeks ago, Apple has just debuted an official program for third-party accessory developers to design and launch bands for the Apple Watch. Like the MFi program for iPhone, iPads, and iPod accessories, this new program is called “Made for Apple Watch.” One of the device’s marquee features is its ability to connect to different straps by way of a standard connector on either side of the Watch, and now, much like with iPhones and iPads, accessory makers will be able to make good use of the product…

expand full story

Industrial design Stories September 29, 2014

Update: Both relevant photos have since been removed from Instagram.

Following a report earlier today that Apple and French fashion retailer Colette were teasing a one day in-store experience, there’s now more evidence the collaboration might be for Apple’s upcoming Apple Watch. It appears that Apple’s design team could also be headed to the event or at least to the same city, lending more weight to the idea that Apple Watch is about to get some stage time during Paris Fashion Week. expand full story

Industrial design Stories September 25, 2013

Full Businessweek interview with Jony Ive and Craig Federighi

Following their joint top level conversation and subsequent Interview with Tim Cook, Businessweek posts an in-depth interview with Apple SVP of Design Jony Ive and  SVP Software Engineering Craig Federighi.

It gives a nice insight into the collaborative process at Apple between industrial design and software teams which have always been close but took on a new closeness to develop iOS 7 and the new iPhones.  Here’s a snippet to whet your appetite:

What’s Apple’s mission?

Ive: This is probably a clumsy definition, but I think we try to make tools for people that enable them to do things they couldn’t without the tool. But we want them to not have to be preoccupied with the tool.

One of the ironies is that, from a design point of view, we feel that we’ve done our job when you finally get to that point and you think, “Well, there couldn’t be a rational alternative.” It appears inevitable. It almost appears like it wasn’t designed. Then we feel like we got it right, which is sort of semi-ironic, as a design team, to not make you feel like it was designed. But that’s what we try to do.

Federighi: I would have a hard time saying it any better. I would just say that I have been profoundly influenced by Apple’s technology since I was a little boy. I think it made me and all of us smarter, enabled us to achieve things we wouldn’t have otherwise achieved, has helped us communicate with people in a more fluid way that enriches our lives, and I think all along the way we do it in ways that enhance people’s lives instead of frustrate them, instead of making them feel stupid.

I mean, honestly, how many times do you buy a piece of technology that in the end just frustrates you? It’s something you bought to enhance your life, and instead you’re fighting it. And I think we aspire to move people forward in a way that they love.

OK, I’m a technology freak, but I think probably if someone mapped my brain, you would find that there were moments when I lit up the love pattern in my neurons in association with our products. I mean, literally, there is love, and I think that is true of many of our customers. I think when we build something we love and that others love, then we have done our job.

Ive: Our products are often at those times and those places that are meaningful to us, aren’t they? They are there when we communicate. They’re there when we take photos. They’re there when we look at the photos. They’re there when we listen to music. These are sort of seminal points in our lives, aren’t they? I think we try to create objects and products that enable those and enhance those connections. But you can’t do that in a way where the object is wagging its tail in our face.

It’s a good read. Head over to BBW for the rest.

Industrial design Stories May 24, 2013

With the grand unveiling of Apple’s next operating system for the iPhone, iPad, and iPod touch approaching, sources have provided detailed descriptions of what users and developers alike could expect from the software’s fresh look.

As we reported in April, Apple Senior Vice President of Industrial Design Jony Ive has been leading a thorough overhaul for iOS 7 that focuses on the look and feel of the iOS device software rather than on several new features.

Sources have described iOS 7 as “black, white, and flat all over.” This refers to the dropping of heavy textures and the addition of several new black and white user interface elements.

Sources say that over the past few months, Apple has re-architected iOS 7’s new interface several times, so until the new software is announced at WWDC, interface elements could dramatically change from what Apple has been testing internally in recent weeks.

Nonetheless, you can find what we have been hearing about iOS 7’s new user experience below:

expand full story

Industrial design Stories August 2, 2012

We have been getting some interesting bits and pieces from the Apple vs. Samsung trial this week, and most, of which, are related to early iPhone prototypes referenced in pre trial briefs by Samsung’s lawyers who alleged Apple was inspired by Sony products when creating its initial iPhone concepts. We get some more insight on Apple’s original iPhone plans today thanks to a deposition of former Apple designer Douglas Satzger, as discovered by Network World in recent court filings. Satzger, current VP of Industrial Design at Intel, held various roles at Apple from 1996 to 2008 including Industrial Design Creative Lead and Industrial Design Manager. In the deposition, Satzger claimed Apple had “strong interest in doing two pieces of shaped glass,” while referencing the 0355 model prototype pictured above.

He continued to explain how Apple ultimately chose not to utilize curved glass mainly due to cost: expand full story

Powered by WordPress.com VIP