Guilherme Rambo is a Mac and iOS developer based in Brazil. Known for discovering Apple’s secrets and analyzing leaks, he writes about his discoveries on 9to5mac.
If you have any tips or suggestions, contact him at email@example.com
Mac Pro Day has finally arrived, but John and Rambo have somewhat mixed feelings about it. Also, a big segment on writing high-performance code, a deep dive into iOS splash screens, and much more.
Developers who make apps for Apple’s platforms are used to opening App Store Connect in a browser to manage their apps in the App Store. This portal provides access to edit an app’s description, screenshots, keywords, and also follow sales reports, analytics, and customer reviews. There’s also an official iOS app from Apple available in the App Store that gives access to some limited functionality.
During this year’s WWDC, Apple announced the launch of an official API for App Store Connect, to let developers create their own tools using an officially supported API rather than the hacks that were previously required. Indie developer Vadim Shpakovski announced NativeConnect, a native Mac app to access the same features offered by the web version of the portal. Today, NativeConnect is available on its website.
John open sources another project, Rambo creates more fluid animations and considers crowd-sourcing AirBuddy’s localization, and Apple is apparently using feature flags to improve their overall software quality. Also, loading states, a new trip to the Arcade, and much more.
A first-hand impressions review of the 16-inch MacBook Pro, a second opinion on the AirPods Pro, writing system packages in Swift, preparing conference talks, new Stacktrace Arcade picks, and much more.
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John and Rambo discuss the announcement of the new 16-inch MacBook Pro, software and hardware decoupling, how to make code testable, and much more. Also, John’s 18-year long wait for a video game, and Rambo’s Swift Playgrounds iPhone port.
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For a while now Apple has been providing its official WWDC app for iOS, which allows developers to watch live and recorded videos of its Worldwide Developers Conference every year, and also navigate around while attending the conference live.
On this week’s episode, John and Gui talk about “Sundell as a service”, static site generation (act surprised!), then dive deep into a full review of the AirPods Pro, from the audio quality all the way to what’s the best technique for taking them out of their case. Also, stay tuned for another edition of Stacktrace Arcade and an #askstacktrace question about… Windows?
New Dictation app brings advanced offline transcription capabilities to iPhone and iPad
With the introduction of iOS 13.2, Apple added new features to its speech recognition APIs that allow third-party developers to perform on-device speech recognition, even when the device is offline. Today, Blueshift is releasing its brand new Dictation app that takes advantage of this new functionality.
From modularizing code and cloud-synced databases to reviews of the first set of Apple TV+ shows — this episode of Stacktrace has it all. Also, what could the implications of Photoshop running on ARM64 be, more speculation about Apple’s AR (or perhaps VR?) efforts, and a short trip to Bermuda.
Rumors about a new 16-inch MacBook Pro are not exactly new, with recent icon evidence found in macOS Catalina betas suggesting the redesign mentioned in some reports is not going to happen as we thought.
Apple releases the AirPods Pro, and the Rambo Report makes its triumphant return as the name of Apple’s tracking tag is revealed. Also, balancing fixing tech debt with feature development, Swift vs SDK features, and much more.
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We mentioned before that code in iOS 13 strongly suggested Apple’s plans to release its official Smart Battery Case for iPhone 11, iPhone 11 Pro, and iPhone 11 Pro Max. Today’s release of iOS 13.2 confirms that and provides us a first look at the new cases.
We’ve been hearing rumors and seeing evidence about an Apple Tile-like device for tracking personal items. Now, with the release of iOS 13.2, we can confirm that this device will be called “AirTag”.
Using the iPad Pro for coding and presentations, cross-platform code and feature sharing and what that might mean for products like Photoshop for iPad, and could automated tests improve Apple’s software quality? Also, organizing development tasks, and what it’s like to record podcasts in your non-native language.
What happens when an indie developer’s product gets copied by Apple, should the App Store review team reject apps based on their visuals or feature set, and what products could we expect Apple to launch in the fall? Also, a brand new segment called “Stacktrace Arcade”, the complexities of releasing software, and much more.
Riley Testut has recently been making a big splash in the community with his AltStore and Delta projects, and on this special episode of Stacktrace, he joins John and Rambo to talk about why and how he built them, and how he thinks they might impact the Apple developer community going forward.
There’s been a lot of talk recently about sleep tracking on Apple Watch, with rumors of Apple working on a built-in solution to be released next year. While a first-party solution is not yet available, many third-party developers have taken the task upon themselves, and a new app — NapBot — has just been released as an alternative to the other sleep-tracking apps available in the App Store.
Rumors about new Apple AirPods with noise cancellation aren’t exactly new, dating back a couple of years. But now a glyph found in iOS 13.2 reveals what the new AirPods with noise cancellation will look like. expand full story
John and Rambo dive into iOS and iPadOS 13 — what’s new, what’s missing, and what’s the overall state of Apple’s operating systems? Also, credit card scanning, and Apple Arcade first impressions.
Apple’s usage of Swift more than doubles in iOS 13
Apple introduced the Swift programming language back in WWDC 2014, as the language of the future for programming on Apple’s platforms. Since then, the language has gained wide adoption from third-party developers, with software in the operating systems themselves still being written in the old Objective-C.