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Angry Birds 2 released for iOS, free to download on the App Store

Rovio has finally released the long-awaited sequel to the original Angry Birds hit mobile game. Since the first title saw phenomenal success on the iOS App Store, the game has gone on to amazing heights with tons of spinoffs. With several official movie tie-ins, including the popular Star Wars titles, Angry Birds is the ultimate success story of the mobile app world. And now, Angry Birds 2 is available to download.

The game retains the key features, in that you fling birds with a catapult in an attempt to destroy blocks and kill green pigs. However, it does have some new features. Some levels now have multiple stages to complete, and you have to choose which bird to launch next. You can challenge other players and there are even more magic spells too, to help you complete difficult levels. As always, there are plenty of pig bosses to wipe out.

It’s free to download and has the expected in-app purchases. Download the app from the App Store.

You can watch the official gameplay trailer below
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Gameplay recording platform Kamcord brings live game streams to mobile apps

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Kamcord, a popular platform that lets game developers add gameplay recording features to their mobile apps, is today taking its first step into live streaming. The move is a notable one as competitors such as live game streaming service Twitch, now owned by Amazon, move into the mobile space and live streaming apps like Periscope and Meerkat begin to gain traction among users.
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Bethesda brings Fallout to iOS for the first time with freemium Fallout Shelter game

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Fans of Bethesda’s Fallout games on Xbox, PlayStation and PC got the news yesterday that Fallout 4 will be launched in November – and the company also threw in a surprise bonus in the form of an iOS game. Fallout Shelter is a kind of blend of SimCity, XCOM and FTL in which you create your own fallout shelter and try to keep its residents alive and happy.

Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.

Select from a variety of modern-day rooms to turn an excavation beneath 2,000 feet of bedrock into the very picture of Vault Life. Get to know your Dwellers and lead them to happiness. Find their ideal jobs and watch them flourish. Provide them with outfits, weapons, and training to improve their abilities.

As Overseer, you get to design the shelter and take care of its residents, but you can also send them out into the Wasteland to find additional armor, weapons and other handy loot … 
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A look at gaming on Apple Watch: 2048, Modern Combat 5, Real Racing, FIFA, & many more (Screenshots)

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The small 1.5 to 1.7-inch display on the Apple Watch might not immediately strike you as the ideal platform for gaming, but many game developers are embracing the Apple Watch with mini versions of popular games, companion apps for iPhone and iPad games, and even new games designed specifically for the Apple Watch.

Below we’ve put together a first look at the games already on the App Store, including a few screenshots of each revealed by that new tool we told you about earlier today.

Head below for the full list and check back for more as they get released:
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Opinion: Square Enix’s flip-flop on iOS 8 support spotlights App Store ambiguities, risks

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Square Enix’s The World Ends With You

 

Buying an app from the App Store is designed to be as easy as possible. A large button with a price tag sits as close to the app’s icon and name as possible, while additional details linger below. You’re not supposed to think or worry too much about each purchase — the transaction is impulse-driven when the price is low — and the implication is that the app will work when you get it, and keep working for a long time thereafter.

But what happens when an app — marketed as compatible with current iPhones, iPads, and iPod touches — is never updated for the latest version of iOS, and either stops working after an iOS upgrade, or never works at all on new devices? That’s the situation buyers of Square Enix’s $18 The World Ends with You: Solo Remix (and $20 iPad version) have found themselves in since iOS 8 was released. The game’s description claims that it “requires iOS 4.3 or later” and is compatible with devices that shipped with iOS 8, but it wasn’t actually iOS 8-compatible. Yesterday, Square Enix publicly flip-flopped on whether it would leave the game unplayable or fix it. Before changing its tune, the company told customers that they’d need to continue to keep using iOS 7 in order to play the game — an unrealistic alternative, though one that’s faced by users of numerous iOS apps that aren’t being updated by their developers.

By considering abandonment of the 69% of iOS users who are currently on iOS 8, Square Enix wasn’t just making a business choice; it was also spotlighting the risk App Store customers take every time they purchase an app. And it also revealed how long-unsolved App Store listing ambiguities are subjecting users, developers, and Apple itself to unnecessary problems.


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Apple patent shows spring-loaded pop-up home button that doubles as a gaming joystick

An Apple patent spotted by Patently Apple shows a spring-loaded pop-up iPhone home button that acts as gaming joystick when in the raised position. Or, in patent language:

An electronic device includes a surface and a multi-function input device. The multi-function input device is operable in at least a first mode and a second mode. In the first mode, an input portion of the multi-function input device is flush with the surface or recessed in the surface and is operable to receive z axis press input data. In the second mode, the input portion is positioned proud of the surface (i.e., project from the surface) and is operable to receive x axis input data and/or y axis input data. The input portion may also be operable to receive z axis input data in the second mode. In one example, the multi-function input device may have a button mode and a joystick mode.

It’s a fun idea, for sure, but personally I think Apple is more likely to head in the opposite direction over time: to find ways of losing a physical home button and turning it into either a touch-only device, perhaps eventually embedding it into the screen in order to lose the extended bezel at the bottom of the device. Bluetooth gaming controllers, especially with improvements, may better serve serious gamers, regardless.

Are you a gamer who’d love to see this? Or would you rather see Apple working to lose the bezel? As ever, let us know in comments.

Apple is working on VR gaming & user interfaces for future products, Oculus and Leap experts wanted

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Update: Apple removed the job listings, but we have screenshots below.

Following our discovery that Apple was looking to hire app engineers to build virtual reality experiences, new job listings give us more insight into its interest in building VR gaming experiences and “cinematic user interfaces” for future Apple products.


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Frostbite team shows off Battlefield 4 iOS tech demo made possible thanks to Metal

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The team at Frostbite, the gaming engine behind many popular console titles and more recent mobile games, today published a blog post showing off a tech demo of the graphically demanding Battlefield 4 console game running on an iPad. The company previously showed off what the Frostbite engine was capable of with the Battlefield 4 Commander app and the Plants vs. Zombies: Garden Warfare tech demo it showed off at WWDC, but the Battlefield 4 tech demo was made possible thanks to some big graphics improvements courtesy of Apple’s new Metal graphics API.

The team says “Metal has created possibilities previously out of reach and for the first time we can include both high visual fidelity and a large number of objects.”
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Kamcord gameplay recording platform gets into mobile gaming competitions starting w/ SEGA

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Kamcord, the mobile gameplay recording platform that offers developers an easy way to implement cross-platform gameplay recording and sharing features, is today announcing its next big push in mobile gaming: competitions.

The company realized that its SDK provides a lot of unique opportunities for app developers interested in hosting competitions or tournament-style contests, so it’s now working with some to host competitive gaming events in their apps. First up: SEGA. 
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Demoed at WWDC, Epic Zen Garden is now available to download in the App Store

First shown at WWDC to demonstrate Metal (Apple’s new graphics API), Epic Zen Garden is now available in the App Store to download and try out on your newly-updated iOS 8 device. Although this is more of a tech demo than a fully-fledged game, you can still get some enjoyment out of raking the sand or playing with the fish in the pond. There are several different areas to explore which show off the power of the GPU in your iOS device. It does look good.


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Will Microsoft’s purchase of Mojang mean the end of Minecraft for Mac & iOS users?

With news breaking today that Minecraft-maker Mojang has officially sold to Microsoft, the first question that comes to my mind is what this might mean for Mac and iOS users.

Microsoft now has the ability and probably much incentive to make future versions of Minecraft Xbox and or Windows-only and, unfortunately, its statement on the topic isn’t reassuring to say the least. Here’s the statement from Mojang on development for various platforms:

There’s no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can’t make decisions for other companies or predict the choices that they might make in the future.

We’re extremely proud of all editions and the awesome things you have achieved through playing together.

That’s far from a promise that Microsoft will indeed keep the game alive on all platforms, and also up in the air is where the company’s current employees and projects will end up after the deal. For now, versions of the game are still available to download for Mac and iOS. 

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EA developing games, second screen experiences for wearables like Apple Watch

One thing that Apple didn’t get into during its keynote presentation is any possible gaming experiences that might come with its new Apple Watch wearable. Today, however, EA has announced that it’s already prototyping ideas for wearables like Apple Watch. In a blog post from EA’s Mobile gaming head Frank Gibeau, the company announced announced it has a team working on ideas for gaming on wearables including standalone games and second screen experiences for console and mobile games:
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iOS 8 turns iPhone into the ultimate game controller for iPad & Mac, Game Center hits 130M monthly active users

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Apple took some time to talk gaming during a presentation closed to the public yesterday at WWDC. While noting that gaming is now an area that Apple is “pushing on very strongly”, the company also announced a new feature coming for gamers and developers: Controller Forwarding. 
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Review: Moga Ace Power iOS game controller one-ups the competition

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On Friday we got our hands on one of the first of Apple’s new MFi game controllers for a full review of the Logitech PowerShell. Today we’re taking a look at that controller’s only real competitor: the Ace Power from Moga.

Does Moga’s controller improve on the few nitpicks we had with Logitech’s? What controller is the better buy for the $100 asking price? Head below to find out. 
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Apple continues to dominate mobile gaming, but Android is moving up fast

From 9to5Google:

As Samsung works to capture more of the Android gaming market with the release of a new controller, a new analytics study shows Android gaming is on the rise. Apple may be considered the dominant leader in the mobile gaming category and it remains steadily in the driver’s seat, but 2013 indicated the Play Store is moving up fast.


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First look at Moga’s upcoming “Ace Power” MFi iOS game controller w/ built-in 1800mAh battery

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Since Apple first unveiled its new MFi game controller framework at WWDC earlier this year, we’ve already got a look at a couple controllers hitting the market in the near future from both Logitech and ClamCase. One of the other companies that Apple mentioned at WWDC was Moga, and today we get a look at what might be the first press shot for the company’s upcoming MFi controller dubbed “MOGA Ace Power” (via Evleaks). A second image below shows the controller when in “closed” mode without an iPhone docked:

We don’t get many details about the controller above, but judging by the configuration and the fact that Apple already announced Moga was working on a controller, it’s a pretty good chance we’re indeed looking at the company’s upcoming MFi controller. Like some of Moga’s current controller products, the Ace Power will apparently sport a 1800mAh battery that will charge your device while docked in the controller. 
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Here’s a good look at the first MFi iPhone game controller from Logitech

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After teasing its first iOS controller that would work with Apple’s new MFi standard for game controllers, today we get what appears to be an official press shot of Logitech’s upcoming gamepad for iPhone that first leaked at WWDC earlier this year (via @evleaks).  We noticed that Logitech left space for the rear camera, which is nice for augmented reality apps and other games that utilize the iPhone’s camera.

Apple will offer 2 types of game controllers through its MFi program and two configurations all with pressure sensitive buttons and consistent layouts. The first type of controller is the form-fitting controller (much like Logitech’s above), which allows your iOS device to be docked right into the controller. The second will be a standalone controller that connects over Bluetooth. Above we’re looking at Apple’s standard layout, but there will also be an Extended layout for MFi controllers that adds dual thumbsticks and an extra set of shoulder buttons.

Others rumored to be creating new MFi iOS game controllers include ClamCase and Moga. 
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Hawaiian Airlines to replace entertainment systems with iPad minis

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Hawaiian Airlines, beginning September 1st, will replace its in-flight entertainment systems on some of its routes with iPad minis. This marks the first time that a United States-based airline will offer iPads as in-flight entertainment solutions.

The change will take place on all 767-300 aircraft. Across 14 planes and 14 routes ranging between Hawaii, the continental United States, and countries in Asia, 1500 iPad minis will be deployed:


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iOS gaming news two-pack: Deus Ex disables shooting with jailbreak and Rovio Stars releases Tiny Thief

Today in iOS gaming news, Rovio’s publishing label, Rovio Stars, released their latest title on the App Store dubbed Tiny Thief. Following in the success of the publisher’s first title, Icebreaker: A Viking Voyage, which debuted on the App Store only a few weeks ago, Tiny Thief  puts players in control of a cartoon-styled thief with the ability to sneak and steal in order to solve a variety of puzzles and defeat enemies. Based on the promotional video, it appears players can interact with the game’s background in order to solve unique, location-based missions throughout the side-scrolling adventure. We haven’t gotten our hands on it just yet, but you can download the universal title from the App Store for $2.99.

In other news, we reported earlier that Deus Ex: The Fall, a new story set in the world of Square Enix’s popular PC game Deus Ex: Human Revolution, would hit the iOS App Store today for $6.99.

It appears that after the game was released to the public this afternoon, many players are having trouble running the game on a jailbroken device. Kotaku reports that playing the game on either a jailbroken iPhone or iPad will block the ability for players to use the game’s trigger functionality, one of the most crucial controls of the game.

“Encountered by Redditor KipEnyan and verified by several user reviews in the app store, jailbroken players starting up the first mobile installment of the Deus Ex series are treated to a few cutscenes and a movement tutorial before running into the message above. It comes up during the game’s shooting tutorial, and while one would assume players could still stealth through the game, I’m not sure they can progress beyond that point without tranquilizing those guards.”

While the move may have been the developer’s only option to combat piracy on iOS devices, it probably would’ve been best to give mention of the restriction in the app’s description on the App Store so that players would be informed of the measure before purchase.

There is a way to get around the jailbreak detection, though. A free tweak available in Cydia called xCon is designed to cut off apps’ ability to determine if a phone has been jailbroken. Installing xCon will let you use the app that you paid for with no ridiculous restrictions while maintaining all of the customization options of a jailbroken device.

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Google developing gaming console, wristwatch, TV products as it eyes hardware competition from Apple

The Wall Street Journal has issued a large report today that details several new hardware products that Google has in the pipeline. According to the report, Google’s latest hardware efforts are being developed in order to match rumored upcoming hardware offerings from Apple (like new entries into the TV and wearable computing spaces). Some future Google hardware, according to the report, includes:

Also in the cards is a next-generation of the Android OS that is designed to appeal to low-cost devices for emerging markets. As for Apple, the Cupertino-based company is shipping a redesigned iOS 7 this fall and is also rumored to be working on a lower-cost iPhone. The WSJ report also notes that this new version of Android could appear in new devices like notebook computers and home appliances such as refrigerators. Google is said to also be working on various other hardware, though this will be separate from the Google-owned Motorola Mobility.


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‘Serious’ Game developers getting tripped up by rules and regs of Apple’s App Store

We’ve already detailed iOS 7’s support for MFi hardware game controllers as well as enhancements to in-game leaderboards, new turn-based game modes, and even new security measures to curb cheating, but with all of these great new additions to the  platform we often wonder, ‘what really goes in to making a great iOS game?’ Moreover, while Apple’s App Store is designed to foster independent creativity and allow for any developer with a vision and talent to make it to the top of the charts, why is it that we often see the same old games flood the Top Paid and Top Free categories?

Polygon’s Tracey Lien asked the same question and gives us a handful of great insights into the world of iOS game development. It turns out that, with Apple’s strict App Store policies, making a game isn’t as easy as some might think. In her feature, Lien states that a number of ‘serious games’ have recently been rejected by Apple due to violating the App Store’s guidelines. This would appear to be business as usual as we’ve seen a plethora of apps — both games and otherwise — rejected from the App Store for violating the stringent guidelines, but Lien claims that many of the developers she spoke to have found the policies that they’ve been charged with violating often to be vague and/or completely subjective.


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Apple clamping down on cheaters & adding new features for gamers in iOS 7

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Apple is making some big improvements for gamers in the coming releases of iOS and OS X, and not just the new standardized gaming controllers we told you about previously. Not only is Apple introducing enhanced leaderboards, improved challenge modes, and new turn-based gaming features, it is also providing developers with tools to combat and prevent cheating.

Head below for details on everything Apple is doing in iOS 7 to improve the gaming experience…
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Tango launches SDK to become the social layer of apps and games

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Tango, a mobile messaging and video calling app, has announced that it will open its platform to third-party developers in order to expand the service. The company, which now serves over 120 million members worldwide, plans to partner with third party developers in order to integrate its newly crafted software development kit (SDK) into its apps.

Tango states that by allowing third party apps to take advantage of their unique messaging and calling service, it can better serve as a unifying social layer amongst games and other apps. The company hopes that by doing so it can better reflect users’ real-world connections with friends and family and create gaming experiences akin to participating in the cliched family board game night than blankly staring down at a smartphone.

According to Tango CEO Eric Setton, users have been playing a massive amount of games within the app every month. “But we found that we can’t do everything we want to inside the app, in terms of putting out the most compelling content out there and presenting it to our members,” Setton explains. Much as Tango’s actual service, the SDK allows the third-party apps to connect with its network, retrieve a list of friends, and then allow those users to message each other using text, picture, and video. The SDK also includes support for social leaderboards, which show how users’ scores compare with friends and allow for both competitive and collaborative in-game mechanics.

Game developers have given the SDK a warm reception so far says Setton, because of its potential for increased app discovery. Gameloft will soon be releasing an app in called “Candy Block Breaker for Tango” on iOS, and that will be then followed by “JetPack Jinx for Tango,” developed by Bubble Gum Interactive. Developers like Gameloft and Bubble Gum Interactive who utilize Tango’s SDK will split revenues amongst the participating companies.

While  initial partnerships with Tango were specifically focused on mobile gaming, Tango’s SDK will be open to developers looking to to add the functionality to another app genre.

Building and opening an SDK is a massive step for Tango in its steady transformation from a simple video calling app to a mobile social network. If executed correctly, Tango’s SDK may be able to push the company into a position that could rival existing networks like Skype and Fringe. Time will tell if Tango’s investment into third party apps is the key to its own success.

Developers interested in Tango’s service can apply for access to the Tango SDK from the company’s homepage.

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