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Apple acquires beta testing platform TestFlight through Burstly purchase

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Apple has acquired Burstly, the company behind the popular beta testing platform Test Flight, TechCrunch reported (now confirmed by Recode). TestFlight recently pulled its SDK as well as Android support  prompting speculation that big changes were on the horizon. Some speculated that an Apple acquisition could behind it all and would make sense considering the fragmented beta testing experience for app developers. While neither company has commented publicly confirming the acquisition, we were pointed to hints of the acquisition just before TechCrunch reported the rumor as likely and later updated its reporting to note that the acquisition had already occurred…
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Fleksy opens free, public SDK for its alternative iOS keyboard

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Found in a number of well-crafted apps including Launch Center Pro and Wordbox, the iOS-friendly alternative keyboard Fleksy today announced the release of a public SDK allowing developers to easily integrate it with their own apps. Prior to the public SDK, support was  somewhat limited as it required a private partnership. Fleksy say a dozen new apps will gain support today expects new support to be frequent based on the volume of requests from developers to integrate the keyboard prior to the public SDK.
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iTunes Connect update brings modernized look, sales breakdowns by category, region and more

Sales data redacted.

Apple today updated the Sales and Trends section of iTunes Connect, giving developers more detailed information about the origin of their apps’ sales as well as a modernized visual style.

The new update answers many of the issues developers have raised in recent years about the opaqueness of the App Store sales process. For instance, developers can now separate out sales by territory, platform, of purchase and category. This means that developers can get a better idea of how customers are finding their apps in the store. In the example above, you can see that the app was mainly found through the ‘Games’ category, with exposure in the ‘Entertainment’ category accounting for only a small fraction of total sales.


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Flappy Bird developer ‘It was just too addictive’, felt guilty for people wasting time

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Dong Nguyen made waves at the weekend after announcing Flappy Bird would be removed from the App Store. In an interview with the Wall Street Journal, Nguyen explains his —  unorthodox — reasoning.

“It was just too addictive,” Mr. Dong said. He says he didn’t intend for people to play the game for hours at a time, as many gamers appear to have done.

“That was the main negative. So I decided to take it down,” he said.


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UK watchdog finalizes rules for free-to-play games, requires compliance by April 1st

The UK’s Office of Fair Trading has today published its final “principles” for free-to-play games, after starting an investigation back in April last year. Publishers have until April 1st to comply to the regulations or their titles breach UK consumer law and may result in legal action … 
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Apple releases preview of OS X Server 3.1 to developers

Apple has just pushed out a developer preview of the next OS X Server update, version 3.1. The update has a build number of 12S4076f and is designed to run on the recently-released 10.9.2 beta.

You can grab the update from Apple’s Mac developer center now. The seed notes are below.

OS X Server Preview (Build 13S4076f) is now available for testing on OS X Mavericks 10.9.2 systems.
Minimum System Requirements

To install OS X Server Preview, you need one of these computers:
– iMac (Mid 2007 or newer)
– MacBook (Late 2008 Aluminum, or Early 2009 or newer)
– MacBook Pro (Mid/Late 2007 or newer)
– MacBook Air (Late 2008 or newer)
– Mac mini (Early 2009 or newer)
– Mac Pro (Early 2008 or newer)
– Xserve (Early 2009)

Your Mac needs:
– OS X Mavericks 10.9.2
– At least 2 GB of RAM
– At least 10 GB of available disk space (50 GB if you wish to use Caching Server)

Installation Instructions

Please be aware that you will not be able to revert back to your previous system after updating. Please install this update on a system you are prepared to erase if necessary.

Install OS X Server Preview 13S4076f on a computer running OS X Mavericks 10.9.2.
This preview supports migrations from OS X Lion Server 10.7.5 and OS X Server 2.2.2 and updating from OS X Server 3.0.1.
Known Issues

– In Profile Manager, the “+” and “-“ buttons within the payload editor do not add or remove a payload when administering from an iPad.
– In the Xcode Server Web UI, bot creation may skip from Step 2 to Step 4. The workaround is to quit Safari and retry.
Noteworthy Change and Areas to Test

Profile Manager
– Fixed a syntax error issue in migration SQL.

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Fewer than 0.01 percent of mobile apps will be financially successful by 2018, predicts Gartner

If developers are finding it difficult to make money from apps today, things are only going to get tougher, according to a forecast by Gartner (via TechCrunch). Looking at the period through to 2018, Gartner predicts that fewer than one in 10,000 apps will be considered financially successful by their developers.

“The vast number of mobile apps may imply that mobile is a new revenue stream that will bring riches to many,” said Ken Dulaney, vice president and distinguished analyst at Gartner. “However, our analysis shows that most mobile applications are not generating profits.”

While this may not necessarily be a bad thing for major brands, who Gartner note may use apps to build brand recognition and product awareness, small developers have a much harder time getting their apps noticed, as consumers increasingly turn to recommendations and advertising to make their selections.

Gartner predicts that by 2017, 94.5 percent of apps will be free or freemium, suggesting that advertising and in-app purchases will become an increasingly important source of income. The company also expects browser-based apps to grow in popularity as the HTML5 standard matures.

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Apple to require all new App Store submissions to be “optimized for iOS 7,” built with latest Xcode starting Feb. 1

Apple has just published a notice to developers on its dev center that all new apps submitted after February 1st, 2014 must be built with the latest version of Xcode 5 and “must be optimized for iOS 7.” Essentially any apps built using old versions of Xcode or possibly even just maintaining an iOS 6-style interface in Apple’s brave new world of software will be rejected from the store.

This goes for updates, too, meaning even the ambiguous “bug fixes and improvements” that seem to be ever-present in the App Store will now require an iOS 7 update just to be published in February.

iOS/Android app revenue gap narrows, but iOS still miles ahead

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Business Insider created the above chart to show exactly how the revenue gap between iOS and Android apps shows up for developers.

While there’s no doubt the gap between the two platforms is narrowing, it’s also clear that in the metrics that count, iOS is still where you want to be. Ad revenue – read free apps – is where Android is making money for developers … 
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HockeyApp SDK update gives Mac developers more detailed bug reports during testing

HockeyApp has released the next major version of its SDK for Mac developers, HockeyApp 2.0. This update brings the Mac SDK up to parity with the iOS version, which received similar updates last month.

The new SDK can send precise backtrace reports to developers when the app crashes during testing. This enables developers to accurately pinpoint where their code is messing up and crucially reduces time spent in debugging. The company claims that is the only crash reporting solution that offers the most flexibility in supporting all three types of logging.


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Apple hiring developers for next gen payment platform to help retail ‘enter new markets’

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Apple today posted a job listing on its website looking for a Payments Software Engineer that will “help build a next generation payment platform.” Apple says the payment system will consist of integration of payment devices, middleware and acquirers that will “push the boundaries in new markets for Apple Retail.”
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Apple to Devs: Gold iPhone not best for marketing materials

Earlier this month we reported that Apple had changed its developer marketing guidelines after years of only allowing images of the black iPhone in marketing material. Since Apple’s new lineup of iPhones features a number of new colors for the device for the first time, we noted that Apple tweaked its guidelines to allow other colors of the device, including white and certain iPhone 5c colors. Now, Apple has updated its guidelines once again, this time specifically excluding the gold iPhone 5s from the list of colors allowed in photography and video marketing material (via MacRumors):

Feature only the most current Apple products in the following finishes or colors: iPhone 5s in silver or space gray, iPhone 5c in white or blue, iPad Air in silver or space gray, and iPad mini in silver or space gray. If multiple Apple products are shown, display them in the correct relative sizes.

You’ll notice that it’s also not allowing certain colors of the iPhone 5c (only blue and white are listed), so gold specifically doesn’t seem to be the issue. As it did previously, Apple provides downloads of iPhone images for developers to place their screenshots on and use for marketing purposes. Those downloads are limited to the iPad Air, iPad mini, and iPhone 5s in Silver/white and Space Gray, and the iPhone 5c and iPod touch in black and blue models.

It’s unclear Apple’s reasoning for not allowing the gold model of the iPhone 5s and certain colors of the iPhone 5c. It could possibly be due to Apple’s desire to keep the popular colors unique to its own marketing material, or perhaps Apple thinks screenshots do not show as well on certain colors as they do on black and silver models.

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Apple to promote Mac Apps for education and enterprise with new volume purchase program

Apple’s current iOS-exclusive program

Apple has informed Mac developers that it is preparing to launch the ability for educational institutions and developers to purchase apps from the Mac App Store in volume for a discount. The upcoming feature was announced in an email:

We’re pleased to announce that Mac apps will soon be eligible to participate in the Volume Purchase Program for Business and Education. The Volume Purchase Program allows businesses or educational institutions to purchase multiple copies of your app at once.

You may also offer a discount to educational institutions for multiple purchases. If you choose to offer a volume discount for an app, institutions that purchase 20 or more copies of that app in a single order will receive a 50-percent discount.

Your existing Mac apps will not be automatically enrolled in the discount for educational institutions. If you would like to offer your existing Mac apps at a discount for the Educational Volume Purchase Program, check “Discount for Educational Institutions” in the Rights and Pricing section of the Manage Your Apps module on iTunes Connect.

For orders of 20 copies, a discount of 50% to the total order will be applied. This option will not be enabled for developers automatically, but the app sellers will need to enable the feature in iTunes Connect.

Apple launched volume purchase functionality for iOS applications in 2011. 


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Apple asks developers to start submitting iPhone 5s-optimized 64-bit apps

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Ahead of the iPhone 5s’s launch later this week, Apple has put up a notice for developers to start submitting 64-bit compatible App Store apps. One of the iPhone 5s’s marquee features is a new 64-bit A7 processor that improves gaming and speed performance across the system and apps. Apple’s notice to developers:


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Apple’s bug reporting tool redesign goes live (again), includes improved searching & attachments

Some iOS and OS X app developers may remember that a shiny new bug reporter tool (known by some as Radar) briefly went live before this year’s WWDC. The bug reporter allows users to submit bugs to Apple that are found in Apple’s operating systems, applications, and services.

The new design was faster and a much needed new coat of paint. However, it was bound with several bugs and pulled after a couple of days. Now, the new bug reporter tool is live once again, and developers have noted that it seems to now exist without the omissions and bugs found in the early June version.

Developers tell us that the new design opens up the door for Apple to add new functionality. Additionally, the updated reporter more intuitively informs developers if their bug report has already been submitted. Other new features include improved searching of filed bug reports, more intuitive attaching of files, and the auto-saving (every five minutes) of bug report write-ups.


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Apple inadvertently asking developers for iOS 7-optimized app icons

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Ahead of Apple’s iOS 7 launch (presumably alongside the new iPhones in September), Apple seems to be asking developers to submit larger app icons. As part of iOS 7’s dramatic interface changes, the Home screen icons have been slightly enlarged compared to the iOS 6 icons.

For example, as shown in the image above, the non-iOS 7-optimized Netflix icon has a small white border compared to Apple’s icons.

In order to avoid this interface issue, developers will need to include larger icons in their applications. iOS 6 icons on the iPhone come in at 114 x 114 pixel resolutions, while iOS 7 icons are slightly larger at 120 x 120 pixel resolutions. For the iPad, iOS 6 icons are at resolutions of 144 x 144, and on iOS 7 they come in at a resolution of 152 x 152:


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Report: Apple releasing iOS 7 GM on Sept. 5 to employees/carriers, developers on Sept. 10

BGR is reporting that Apple is preparing to release the final beta release of iOS 7, beta 6, sometime next week followed by a final Gold Master release ahead of Apple’s expected September 10th iPhone event. It’s not exactly that surprising, as next week would mark two weeks from the release of beta 5, and Apple was on a two week schedule prior to the Developer Center outages. BGR is also claiming that Apple plans to seed a final GM version of the software on September 5th to employees and partners and release it to developers after the event early next month:

After iOS 7 beta 6, Apple will be seeding a GM (gold master) version for its employees and partners to test starting around September 5th. This will mostly likely be the software that is released to the public later on in the month of September, barring any major bugs or problems that might be discovered… After Apple and its partners are comfortable with the gold master build, the company will release it to developers on September 10th, the day of the company’s iPhone event.

It’s not hard to predict that a GM is just around the corner, as Apple would clearly want to have it ready for its September 10th iPhone event. BGR doesn’t provide a specific source of the information, but a release of the final iOS 7 version on September 10th to developers is a given if Apple continues in the tradition of years past.

All Developer Center services back online, members receiving one month extension for downtime

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Apple has been slowly restoring various services and overhauling its Developer Center since the company shut down all services to investigate an attempted breach into the system late last month. After outlining its plan to restore remaining services earlier this week, today the few developer services that remained down are now back online. That includes the Member Center, Program Enrollment and Renewals, and Technical Support. In addition, Apple has extended all developer memberships by one month as a result of the service interruption.

Following the security threat last month, Apple said it would work to completely overhaul its developer services, including “updating our server software, and rebuilding our entire database.” Since confirming the security issue and shutting down the developer center, it’s taken the company just over 3 weeks to rebuild its developer system and restore all services.

Apple provided extensions for developer memberships set to expire during the outages, and also launched a new System Status page for developers that shows the status of each developer service.

Here is the email that was sent out to developers:
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New for app developers in iOS 7: text to speech, motion effects, background downloads, free in-app purchases, more

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We’ve reported on a number of big improvements coming to iOS 7 for both app developers and accessory manufacturers already. Yesterday we reported first on the new blinking and smiling detection features available to camera and photo app developers, and earlier this month told you about some of the new Bluetooth related APIs coming this fall.

We previously walked you through some of the new APIs and features for gamers, but there is still a lot more coming to third-party app developers in iOS 7. A few big improvements: a text to speech API, background downloads for in-app content, motion effects, 3D maps, and much more.

Head below for details on some of the more notable new APIs available for developers to take advantage of in iOS 7:
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Apple seeds OS X 10.8.5 beta build 12F13 to developers

One week following the first beta seed of OS X Mountain Lion 10.8.5, Apple has released OS X 10.8.5 build 12F13 to developers. The new update includes no known issues and is available for developers via the Mac Developer Center and the Mac App Store Software Update function.

Apple continues to ask developers to focus on WiFi, Graphics, Wake from Sleep, PDF viewing and Accessibility, and Mobile Device Management during their testing. Apple has also been seeding 10.8.5 beta updates to its retail staff. Apple seeded a second Developer Preview of OS X 10.9 Mavericks to developers earlier this week.

Thanks, D!


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