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Oculus co-founder says Mac support isn’t on the short-term roadmap, but doesn’t rule it out

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Last year, Oculus co-founder Palmer Luckey had some choice words when it came to the company supporting macOS with its virtual reality headset, saying that they wouldn’t support Mac until Apple “releases a good computer.”

Now, the company’s other co-founder Nate Mitchell has again touched on the company’s willingness to support macOS…


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Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part II

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Create OS X Boot DIsk

In part I of our Hackintosh tutorial, we discussed our choice of hardware and the reasons behind those decisions. The main goal was to create a machine that had enough power to meet the Oculus Rift hardware requirements.

In this follow-up tutorial, we’ll show you the entire software install process needed for completing the build. Watch our 18+ minute step-by-step tutorial and witness this Hackintosh come to life.
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Building a (sub-$1000) Hackintosh that meets the Oculus Rift hardware requirements – Part I

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Hackintosh OS X Oculus

Back at the beginning of March, Oculus CEO Palmer Luckey made controversial statements about Apple’s hardware, specifically the inability of any Mac in Apple’s entire lineup of computers to handle the graphics needs of the upcoming Oculus Rift. At one point in time, Oculus had support for OS X in the pipeline; in fact previous Rift dev kits supported Macs. As time went on, however, it was decided that the Oculus Rift would be Windows-only, at least initially.

It’s with Luckey’s comments, and the lack of initial OS X support in mind, that I’ve decided to put together a Hackintosh machine that meets the minimum requirements outlined by Oculus, yet can still run OS X. In theory, this machine could support the Oculus Rift if the necessary software was made available for OS X. It can run the Rift now if you install a Windows partition on it…
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Oculus VR founder says they won’t support Mac until Apple ‘releases a good computer’

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Screen Shot 2016-03-03 at 3.39.38 PM

What role Apple should play in virtual reality has been debated for a while now, but one major VR company today had a few things to say about Apple as a whole. Speaking to ShackNews at the Microsoft Windows 10 Showcase in San Francisco, Oculus VR founder Palmer Luckey was asked about the possibility of the Oculus platform ever supporting Mac OS X; his response was that it depends on if Apple ever “releases a good computer.”


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Photos show Apple preparing to build store inside new World Trade Center hub

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WTC2

While Apple has not yet officially announced that it will open up a store in the World Trade Center’s new transportation hub in New York City, there have been reports that such a store has been in the plans for the past two years. Today, a source who has been inside of the yet-to-be-opened Oculus shopping section of the hub has sent us photo evidence that Apple is preparing to open up a store in the shopping area. Above is a photo from this week showing the space for the store, but formal construction has not yet begun, according to the source.


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Apple granted patent for Google Cardboard/Samsung-Oculus style VR headset for iPhone

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Apple is about to go head-to-head with Google on smartwatches and also encroaching on Google’s territory with research into electric and possibly autonomous vehicles, but what about virtual reality? Today we get a look at yet another area in which Apple might compete with Google as the US Patent and Trademark office grants a patent to Apple for a Google Cardboard/Samsung-Oculus style VR headset for iPhone (via PatentlyApple).
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Hands-on with Pinć, a $99 VR headset for iPhone 6 w/ Minority Report-style user interfaces (Video)

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Pinc-VR_headset

Last week I met up with the people behind Pinć (Pinch), an under development VR headset that utilizes Minority Report-style user interfaces opposed to the mostly gaming experiences we’ve seen thus far from the competition. There are also a few other big differentiators for Pinc: it doubles as an iPhone case, uses hand gestures tracked by the iPhone’s camera for input, and includes a full SDK for developers built on Unity.
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Mac users can now develop apps for Oculus Rift Virtual Reality Headset

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Screenshot 2014-08-12 13.01.51

Mac users who want to start developing software for the Facebook-owned Oculus Rift Virtual Reality Headset platform can now do so. Oculus today released an update to their software SDK that opens up support for users on OS X:

Notably, the Oculus SDK is now available for Mac OSX, along with a version of the Oculus Runtime and Unity Tuscany Demo for Mac. There’s no word on when Linux support will be ready.

Mac display drivers are unavailable, so users will need to use Extended Display mode on the Mac. To make full use of the software platform, eager developers will need to gain access to the Oculus Hardware Development Kit, which is a $350 online pre-order item.


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