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Xbox Cloud Gaming iPhone

Play console-quality games on iPhone with the Xbox RiotPWR controller

When I was younger and had fewer responsibilities, I played games all the time. Gaming was my top hobby, starting with the original NES through the original Xbox. I even worked at EBGames during college as well. When I started a family, I had to trim up my hobbies, and sadly, I stopped playing games. As my kids have gotten older, I have a little more time on my hands – but not enough to want to invest in a game system. I’ve dabbled with Stadia, but it’s limited on games. I’ve recently played a few games on Xbox Cloud Gaming, and the RiotPWR controller turns the iPhone into a great mobile gaming device. Let’s look at how to enjoy Xbox Cloud Gaming on iPhone.

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Opera GX launches as a dedicated gaming browser for iOS/Android, perfect for xCloud and GeForce Now

Web gaming on iPhone and Android continues to gain momentum with services like Microsoft’s xCloud and Nvidia’s GeForce Now and Opera is opening up the beta of its customized browser for gamers today. The new Opera GX is available to try now and comes with haptic feedback, custom skins, gaming news/deals, and more.

Update 6/15: Opera GX for iPhone and iPad has now left beta and is available for all users for free on the App Store (and Android too).

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Demoed at WWDC, Epic Zen Garden is now available to download in the App Store

First shown at WWDC to demonstrate Metal (Apple’s new graphics API), Epic Zen Garden is now available in the App Store to download and try out on your newly-updated iOS 8 device. Although this is more of a tech demo than a fully-fledged game, you can still get some enjoyment out of raking the sand or playing with the fish in the pond. There are several different areas to explore which show off the power of the GPU in your iOS device. It does look good.


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Will Microsoft’s purchase of Mojang mean the end of Minecraft for Mac & iOS users?

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With news breaking today that Minecraft-maker Mojang has officially sold to Microsoft, the first question that comes to my mind is what this might mean for Mac and iOS users.

Microsoft now has the ability and probably much incentive to make future versions of Minecraft Xbox and or Windows-only and, unfortunately, its statement on the topic isn’t reassuring to say the least. Here’s the statement from Mojang on development for various platforms:

There’s no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can’t make decisions for other companies or predict the choices that they might make in the future.

We’re extremely proud of all editions and the awesome things you have achieved through playing together.

That’s far from a promise that Microsoft will indeed keep the game alive on all platforms, and also up in the air is where the company’s current employees and projects will end up after the deal. For now, versions of the game are still available to download for Mac and iOS. 

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Apple continues to dominate mobile gaming, but Android is moving up fast

From 9to5Google:

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As Samsung works to capture more of the Android gaming market with the release of a new controller, a new analytics study shows Android gaming is on the rise. Apple may be considered the dominant leader in the mobile gaming category and it remains steadily in the driver’s seat, but 2013 indicated the Play Store is moving up fast.


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Expect even better 3D gaming from A8 chip as ARM acquires Geomerics

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If you thought the gaming performance of Apple’s 64-bit A7 chip was good, there is likely even better to come in future following ARM’s acquisition of 3D gaming specialist Geomerics.

Geomerics specialises in photo-realistic graphics, and its technology is used in games like Battlefield 4, Inquisition and Primal Carnage. The company’s Enlighten system means that once a light-source like the sun has been positioned in a scene, Enlighten takes care of generating all the shadows, reports VentureBeat.

“Enlighten has helped EA provide new levels of realism and gameplay experience in titles such as our highly popular Battlefield franchise,” said Carl Almgren, Head of Development, Frostbite Game Engine. “We’re delighted that ARM is committed to on-going development on all the key game console platforms and graphics architectures, as well as the on-going development of Geomerics’ technologies.”

The company will be a subsidiary of ARM, but continue to operate independently.

Review: RoboMouse HD is a classic strategy game reinvented for the iPad

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RoboMouse HD is a new iPad strategy and tower-defense game from LongKoo Studio. It features a straightforward premise and easy-to-pickup gameplay mechanic that can be quickly learned, but takes time to master. While the strategy game genre is not lacking for entries, RoboMouse HD is a fun addition to the existing landscape that can provide hours of fun. Keep reading for our full review to find out why you should grab your own copy.


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First look at Moga’s upcoming “Ace Power” MFi iOS game controller w/ built-in 1800mAh battery

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Since Apple first unveiled its new MFi game controller framework at WWDC earlier this year, we’ve already got a look at a couple controllers hitting the market in the near future from both Logitech and ClamCase. One of the other companies that Apple mentioned at WWDC was Moga, and today we get a look at what might be the first press shot for the company’s upcoming MFi controller dubbed “MOGA Ace Power” (via Evleaks). A second image below shows the controller when in “closed” mode without an iPhone docked:

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We don’t get many details about the controller above, but judging by the configuration and the fact that Apple already announced Moga was working on a controller, it’s a pretty good chance we’re indeed looking at the company’s upcoming MFi controller. Like some of Moga’s current controller products, the Ace Power will apparently sport a 1800mAh battery that will charge your device while docked in the controller. 
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Sega’s ‘The Cave’ adventure game from Monkey Island creator now available on iOS

Originally released for consoles, PC, and Mac in January, Sega today released ‘The Cave’ for iOS, a unique platformer/puzzle adventure from the creator of the popular Monkey Island franchise. It also comes to us with help from Tim Schafer’s studio Double Fine Productions– the development team behind Brütal Legend, Psychonauts, etc– so there’s definitely good reason to have high hopes for the title.

The game has players assemble a team of three characters with unique skills in order to solve various underground puzzles that pop up while exploring The Cave:

Assemble your team of three from seven unlikely adventurers, each with their own unique personalities and stories, then descend into the mysterious depths to explore locations including a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear tipped ICBM. The Cave awaits.

The Cave is available now on iPad and iPhone for $4.99 on the App Store.

Here’s a good look at the first MFi iPhone game controller from Logitech

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After teasing its first iOS controller that would work with Apple’s new MFi standard for game controllers, today we get what appears to be an official press shot of Logitech’s upcoming gamepad for iPhone that first leaked at WWDC earlier this year (via @evleaks).  We noticed that Logitech left space for the rear camera, which is nice for augmented reality apps and other games that utilize the iPhone’s camera.

Apple will offer 2 types of game controllers through its MFi program and two configurations all with pressure sensitive buttons and consistent layouts. The first type of controller is the form-fitting controller (much like Logitech’s above), which allows your iOS device to be docked right into the controller. The second will be a standalone controller that connects over Bluetooth. Above we’re looking at Apple’s standard layout, but there will also be an Extended layout for MFi controllers that adds dual thumbsticks and an extra set of shoulder buttons.

Others rumored to be creating new MFi iOS game controllers include ClamCase and Moga. 
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This could be one of the first Apple authorized iPhone gaming controllers

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We already know that Apple has added support for game controllers in iOS7, but it appears that these plans are further along than first thought.  According to Kotaku, the above image shows an early  iOS gaming controller prototype made specifically for the iPhone 5 by gaming giant Logitech. While they weren’t forthcoming with details of where the device was seen or who showed it to them, Kotaku is standing firm that they believe this photo to be absolutely authentic.  The decision to support integrated gaming accessories is in stark contrast to Steve Jobs’ stance that such products would ruin the “elegance” of Apple devices (even though he got his start at Atari).

A reader reached out with this image from one of Apple’s WWDC sessions, which appears to show the same Logitech controller.

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Bluetooth gaming devices have existed for iOS devices for quite some time but most have had limited compatibility and fragmented compatibility.  An integrated, Apple authorized (MFi) gaming controller is going to be a welcomed addition for the iOS gaming community.

Screen Shot 2013-06-17 at 8.13.24 AM3rd party gaming accessories like the iCade Mobile (Above) have existed for years


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“Draw Something” creator OMGPOP closes down

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Just 16 months after being acquired by Zynga for a reported $200 million, the OMGPOP team, creators of the once-popular “Draw Something” app, has been laid off along with many other Zynga employees. To top it off, it looks like employees weren’t properly notified of their new employment status.

Zynga has been struggling to turn a profit, so the mass lay-offs may come as no surprise. However, it doesn’t look like they were provided with great post-Zynga assistance.


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Dominos launches new app that lets you make a pizza on your iPad and order it in real life

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Dominos Pizza has launched a new marketing campaign using the iPad. The pizza giant has made a new app called Dominos Pizza Hero available on the App Store that lets customers make a pizza and then order it in real life. The app also has a game aspect to it, leaving you to compete against the clock and against each other on the leaderboards to create the best pizza.

Once you’ve created your pizza inside of the app, you can then use the “Make an Order” tab to order it through your closest Dominos store. A Dominos rep did say however there are limitations to what you can order — for instance you couldn’t order a pizza shaped like an Apple logo, even though that’d be really cool.

Dominos Pizza Hero is available for free on the App Store. This is certainly clever marketing by Dominos, but they aren’t the first to launch an iPad app for placing orders. Pizza Hut first launched an ordering app last May. Get ordering! (via Mashable)

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