Today, Google has released a new application for iPhone, iPad, and iPod touch to allow Google Play users to stream purchased movies and TV shows. You cannot rent or purchase content via this application: you must download it from Google Play on Android or the web and then the purchased titles will be available to stream via this app. The application is only supported in the United States, Japan, and the United Kingdom. WiFi is currently required for streaming. The app also allows streaming to the ChromeCast.
After much anticipation, Google finally released its native Google Play Music app for iOS today. The All Access and Radio service was originally announced at Google IO in May with the promise that it would be ported to iOS devices a few weeks later. Then it was rumored last month. Well, today it is really here and Google was nice enough to give us a great look at the service yesterday (video above).
Google’s music ecosystem differs greatly from Apple’s and more closely resembles Spotify or Amazon with a focus on the Cloud. On Macs and PCs you can use it through a browser with an interface that is remarkably robust for a webpage, but obviously not quite as responsive as iTunes, especially with local music.
Play millions of songs, instantly, on any device, including all the music you’ve ever bought…from anywhere.
Google’s Music is in the Cloud (mostly) so you can seamlessly move from device to device, though there is a 5 app limit (but no limit on devices with web browser access). You can upload 20,000 songs for free, create playlists and share with friends, listen to your music anywhere there is a web browser or iOS/Android device. Kind of a no-brainer… Read more
Update: The app is now live on the App Store.
After the BBM apps prematurely started rolling out for iPhone and Android and were abruptly pulled late last month, BlackBerry finally confirmed today that it’s officially kicking off the roll out of the apps. In a blog post, the company announced that the BBM apps will be available for both iPhone and Android within the next few hours through the App Store, Google Play, and Samsung’s App Store:
The demand for BBM on Android and BBM on iPhone continues to be amazing. About six million people signed up for information about BBM at BBM.com. As you know, in just seven hours, about one million Android users were using the unreleased version of BBM for Android. What you don’t know is that more than one million people have found creative ways to “side load” BBM on their iPhone. This is incredible.
While the app is available to download starting today, it will utilize a staggered rollout that will see users reserving a spot in line by entering their email address. BlackBerry says users that signed up previously through its website can start using the app immediately, but we’ll have to wait to see how many people sign up today in order to estimate how long the queue will be. Read more
Don’t count BlackBerry out just yet. In
spite of their buyout addition to their buyout offer from Fairfax Capital for $4.7 billion late last month, the telecommunications company today announced plans at the Gartner Symposium in Orlando, Florida, to launch a new cloud-based system for managing users and applications across BlackBerry, Android, and iOS.
The cloud service ambitiously plans to address the ‘bring your own device’ movement while addressing privacy and tech support at ‘less than a cup of coffee a month,’ according to BlackBerry.
Simple and fast deployment. No server hardware or software to install, just register and go.
Administrators can easily manage and secure smartphones and tablets. The simple Web-based admin console will provide easy activation and deployment of BlackBerry, iOS and Android™ smartphones, app management, security policy configuration and compliance monitoring.
Administrators can secure, deploy and manage apps. Administrators will be able to build a catalog of public apps from the App StoreSM, Google Play and the BlackBerry World storefront, and then view app distribution and usage for all users and devices.
End-users can manage their own devices through the self-service console. End-users will be able to easily perform common management tasks such as setting up or changing device passwords and remote wipe and lock without relying on an administrator, giving them independence and saving on helpdesk calls.
According to data from App Annie’s latest download and revenue report, Google Play for the first time surpassed the App Store in app downloads during the second quarter of 2013. While Google was able to move past Apple with about 10 percent more downloads during the three month period, the report notes the App Store brought in nearly 2.3x the amount of revenue.
App Annie says that Google Play’s growth was driven by emerging markets including Brazil, India, and Russia, and while the App Store still leads by revenue, Google Play closed the gap slightly compared to last quarter and years past.
Google Play saw Brazil climb two spots to join India and Russia as another emerging market in the top 5 countries by downloads for Q2 2013…The United States, Japan and United Kingdom remained the leaders in the iOS App Store when looking at revenue generation, and Australia climbed to #4 after a strong Q2. iOS App Store revenue was driven primarily by the United States and Japan, which combined to account for about half of the total iOS App Store revenue in Q2.
App Annie’s report also includes its Games Index tracking mobile games on iOS and Android, which now account for around 40 percent of all downloads on both platforms. During Q2, Gameloft’s Despicable Me: Minion Rush grabbed the top spot for most downloaded iOS game, while publisher Tiny Piece took the honour on Google Play.
As for non-gaming apps, Vine increased by three positions to become the most downloaded app during the quarter on iOS, followed closely by YouTube, Snapchat, and Instagram. Read more
After launching its new Google Play All Access music streaming service earlier this month at Google I/O, Google’s head of Android Sundar Pichai just confirmed during his interview at the D11 conference that the service will be making its way to iOS. Sundar said the service would be available on iOS in the next few weeks.
Google announced its new ‘All Access’ $9.99/month streaming service as part of Google Play Music at its Google I/O keynote presentation a few weeks ago. The service offers curated playlists, but also allows users to access a radio feature that automatically creates endless radio stations with the ability to remove unwanted songs.
Since launching, the service unofficially arrived on iOS last week via an update to the third-party gMusic client for iPhone and iPad. The app is one of the more popular Google Music clients allowing iOS users to access Google’s music services, but today is the first time Google has confirmed its plans to bring the service to Apple device’s through its own app. Read more
When Google unveiled its brand new $9.99/month “All Access” Google Play music streaming service earlier this month at its I/O keynote, we quickly learned that the service would not be coming to iOS initially. Google didn’t get into why, but today developers of the popular gMusic iOS app has unofficially brought support for the service to iPhone and iPad.
The app previously acted as client for songs stored in your Google Music library, but with an update to version 6.0 today the All Access subscription service is now officially available to iOS users. The changelog on iTunes also lists the ability to “Create/play Radio Stations” and “Search, listen, and add music to your library from inside the app.”
As for why Google didn’t make it’s own All Access app for iOS, we’ve heard from sources close to the situation that Google wants to submit an app but is currently in a holding pattern with Apple regarding what they will accept.
Turkish Prime Minister Recep Erdoğan has visited Apple, Google and Microsoft in the run-up to a tender for 10.6 million tablets for use in Turkish schools as part of a major modernization program in which textbooks will be replaced by tablets and chalkboards by electronic whiteboards … Read more
Google today announced that it is revamping the Google voice search feature available in Chrome on the desktop. While users have always been able to search with their voice through Chrome, Google is attempting to make the service work more like it does through Google Search apps and Google Now on mobile devices.
Chrome will now include “conversational search” with a brand new interface that doesn’t require users to click in order to search with their voice. Like on mobile devices with Google Now, users will now be able to simple say “Google” in order to activate voice search.
Today, we previewed what this conversational experience will look like in Chrome on your desktops and laptops. Soon, you’ll be able to just say, hands-free, “OK Google, will it be sunny in Santa Cruz this weekend?” and get a spoken answer. Then, you’ll be able to continue the conversation and just follow up with “how far is it from here?” if you care about the drive or “how about Monterey?” if you want to check weather somewhere else, and get Google to tell you the answer.
The new interface, as pictured above from Google’s demo of the feature, is much like the voice search interface for Google Now on Android devices.
The new feature will be coming to Macs and PCs through Chrome soon.
Google also briefly showed off some new content coming to Google Now including new cards for Reminders, Music Albums, TV Shows, Books, Public Transit, and Video games rolling out today:
We knew from leaks in the weeks leading up to I/O that Google was planning some gaming related announcements and today the company has officially announced the service in a press release ahead of its Google I/O keynote taking place now. Not only will the service allow Android developers to build in real-time multiplayer, social features, achievements, and leaderboards while storing game saves and settings in the cloud, the SDK for Google Play game services will also be available to iOS and web developers.
Google noted a few titles for Android have already been updated with the feature including World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2, and Osmos.
Not surprisingly, the cross-platform gaming service will also build in Google+ integration to track high scores, achievements and more:
-Achievements that increase engagement and promote different styles of play.
-Social and public leaderboards that seamlessly use Google+ circles to track high scores across friends and across the world.
-Cloud saves that provide a simple and streamlined storage API to store game saves and settings. Now players never have to replay Level 1 again.
-Real-time multiplayer for easy addition of cooperative or competitive game play on Android devices. Using G+ Circles a game can have up to 4 simultaneous friends or auto-matched players in a game session together with support for additional players coming soon.
Google’s full press release below: Read more