Google announces Google Play Music and ‘All Access’ streaming coming to iOS in next few weeks

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After launching its new Google Play All Access music streaming service earlier this month at Google I/O, Google’s head of Android Sundar Pichai just confirmed during his interview at the D11 conference that the service will be making its way to iOS. Sundar said the service would be available on iOS in the next few weeks.

Google announced its new ‘All Access’ $9.99/month streaming service as part of Google Play Music at its Google I/O keynote presentation a few weeks ago. The service offers curated playlists, but also allows users to access a radio feature that automatically creates endless radio stations with the ability to remove unwanted songs.

Since launching, the service unofficially arrived on iOS last week via an update to the third-party gMusic client for iPhone and iPad. The app is one of the more popular Google Music clients allowing iOS users to access Google’s music services, but today is the first time Google has confirmed its plans to bring the service to Apple device’s through its own app. Read more

gMusic app unofficially brings Google’s new “All Access” subscription music service to iOS

gMusic-All-Access-iOSWhen Google unveiled its brand new $9.99/month “All Access” Google Play music streaming service earlier this month at its I/O keynote, we quickly learned that the service would not be coming to iOS initially. Google didn’t get into why, but today developers of the popular gMusic iOS app has unofficially brought support for the service to iPhone and iPad.

The app previously acted as client for songs stored in your Google Music library, but with an update to version 6.0 today the All Access subscription service is now officially available to iOS users. The changelog on iTunes also lists the ability to “Create/play Radio Stations” and “Search, listen, and add music to your library from inside the app.”

As for why Google didn’t make it’s own All Access app for iOS, we’ve heard from sources close to the situation that Google wants to submit an app but is currently in a holding pattern with Apple regarding what they will accept.

gMusic: Google Music Player is available on the App Store now for $1.99. The updated app will require users to have a Google Play All Access subscription to access the new features.  Read more

Developer hacks iOS to route notifications through Google Glass (video)

An iMessage sent to Glass

An iMessage notification sent to Glass

Adam Bell (@b3ll), a well-known developer for many software platforms, has figured out a way to route all notifications from an iOS device through Google Glass. The implementation, even in its early stage, seems to work quite well. Bell notes that all notifications, such as iMessages and Tweets automatically are shown via the Google Glass interface. Video and more details below:

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Google beats Siri to the Desktop with Google Now-like voice search for Chrome

Google today announced that it is revamping the Google voice search feature available in Chrome on the desktop. While users have always been able to search with their voice through Chrome, Google is attempting to make the service work more like it does through Google Search apps and Google Now on mobile devices.

Chrome will now include “conversational search” with a brand new interface that doesn’t require users to click in order to search with their voice. Like on mobile devices with Google Now, users will now be able to simple say “Google” in order to activate voice search.

Today, we previewed what this conversational experience will look like in Chrome on your desktops and laptops. Soon, you’ll be able to just say, hands-free, “OK Google, will it be sunny in Santa Cruz this weekend?” and get a spoken answer. Then, you’ll be able to continue the conversation and just follow up with “how far is it from here?” if you care about the drive or “how about Monterey?” if you want to check weather somewhere else, and get Google to tell you the answer.

The new interface, as pictured above from Google’s demo of the feature, is much like the voice search interface for Google Now on Android devices.

The new feature will be coming to Macs and PCs through Chrome soon.

Google also briefly showed off some new content coming to Google Now including new cards for Reminders, Music Albums, TV Shows, Books, Public Transit, and Video games rolling out today:
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Google announces Google Play Music ‘All Access’ streaming service, launching today for $9.99/month

From 9to5Google:

Google just announced its much rumored new music service called Google Play Music “All Access” live on stage at its Google I/O event keynote presentation.

Google execs focused on showing off curated playlists but also made a note of pointing out a “radio” feature that will automatically create an endless radio station based on the song you’re currently listening to. The service will also allow users to search for a particular song or view the “playlist” of a radio station to remove unwanted songs.

Also included is a feature called “Listen Now” that will provide quick access to recently listened to songs, customized radio stations based on your preferences, and recommendations for new releases from artists you like.

The service will be available on the web, tablets, and phones through Google Play and cost users $9.99 per month with a 30 day free trial in the US. Those that sign up before the end of June will be able to get the subscription for just $7.99/month and Google said the service will land in other countries soon.

Google announces Google Play game services coming to Android, iOS & web today

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From 9to5Google:

We knew from leaks in the weeks leading up to I/O that Google was planning some gaming related announcements and today the company has officially announced the service in a press release ahead of its Google I/O keynote taking place now. Not only will the service allow Android developers to build in real-time multiplayer, social features, achievements, and leaderboards while storing game saves and settings in the cloud, the SDK for Google Play game services will also be available to iOS and web developers.

Google noted a few titles for Android have already been updated with the feature including World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2, and Osmos.

Not surprisingly, the cross-platform gaming service will also build in Google+ integration to track high scores, achievements and more:

-Achievements that increase engagement and promote different styles of play.

-Social and public leaderboards that seamlessly use Google+ circles to track high scores across friends and across the world.

-Cloud saves that provide a simple and streamlined storage API to store game saves and settings. Now players never have to replay Level 1 again.

-Real-time multiplayer for easy addition of cooperative or competitive game play on Android devices. Using G+ Circles a game can have up to 4 simultaneous friends or auto-matched players in a game session together with support for additional players coming soon.

Google’s full press release below: Read more

App Store stays ahead of rapidly growing Google Play in Distimo’s year-end app analytics report

Distimo-2012-Year in Review-02Analytics firm Distimo is out today with the full results of its year-end 2012 app analytics report (via Fortune). While Apple is still the clear winner in terms of revenue, Google Play showed significant growth in the last four months. Its daily revenue grew 43 percent in 20 major markets. Apple’s growth was smaller, increasing daily revenue by 21 percent, but Distimo’s numbers show Google still has a long way to go:

On a typical day in November 2012, the revenues in the Apple App Store exceeded $15M USD, while in Google Play the revenues are just below $3.5M USD in 20 of the largest countries in both app stores… Even though the growth in revenues in Google Play in the last four months is close to that of the Apple App Store in 2012, the growth in daily revenues in the Apple App Store was higher than the total daily revenues in Google Play when comparing absolute daily revenue values.

As for the most popular apps of 2012, Distimo said Asian publisher Naver was able to beat Draw Something’s record of 1 million users in nine day. Its app, Line Pop, got 1.75 million downloads in the first 72 hours. That’s something that took Facebook nine months to accomplish. The app also brought over 1 million in revenue for the developer in 12 days.

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To round out the year in review, Distmo breaks down revenue by category in the charts below: the top 10 most grossing cross-store publishers, the top 10 publishers and apps by downloads on the App Store, and the top five highest growing countries by revenue. There aren’t many surprises: Read more

The No. 1 app on iOS and Android is OMGPOP’s ‘Draw Something’

Pictionary-like drawing game “Draw Something,” developed by OMGPOP, has quickly become one of the hottest mobile apps for both of the industry’s leading platforms. A few days ago, the developer told TechCrunch it reached 25 million registered users, 10 million active daily users, and close to 1 billion paid ad impressions every day. That is just over 5 weeks after launching. With even more press following reports that Zynga is in talks to acquire developer OMGPOP, the app is continuing to climb app charts in both the App Store and on Google Play.

Currently the app sits at No. 1 in both stores as the No. 1 Top Paid and Top Free iPhone app in the App Store, and the No. 1 Top Free app on Google Play. The app is also currently the No. 1 Top Free iPad app in the game category and in the Top 5 of many other charts in over 80 countries. It looks like the company might get picked up by Zynga, which is not surprising, because a gain of 3.5 million daily users over the last week saw Draw Something take over Zynga’s “Words With Friends” as the most popular Facebook Connect game, according to AppData.

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