Adam Bell (@b3ll), a well-known developer for many software platforms, has figured out a way to route all notifications from an iOS device through Google Glass. The implementation, even in its early stage, seems to work quite well. Bell notes that all notifications, such as iMessages and Tweets automatically are shown via the Google Glass interface. Video and more details below:
Turkish Prime Minister Recep Erdoğan has visited Apple, Google and Microsoft in the run-up to a tender for 10.6 million tablets for use in Turkish schools as part of a major modernization program in which textbooks will be replaced by tablets and chalkboards by electronic whiteboards … Read more
Google today announced that it is revamping the Google voice search feature available in Chrome on the desktop. While users have always been able to search with their voice through Chrome, Google is attempting to make the service work more like it does through Google Search apps and Google Now on mobile devices.
Chrome will now include “conversational search” with a brand new interface that doesn’t require users to click in order to search with their voice. Like on mobile devices with Google Now, users will now be able to simple say “Google” in order to activate voice search.
Today, we previewed what this conversational experience will look like in Chrome on your desktops and laptops. Soon, you’ll be able to just say, hands-free, “OK Google, will it be sunny in Santa Cruz this weekend?” and get a spoken answer. Then, you’ll be able to continue the conversation and just follow up with “how far is it from here?” if you care about the drive or “how about Monterey?” if you want to check weather somewhere else, and get Google to tell you the answer.
The new interface, as pictured above from Google’s demo of the feature, is much like the voice search interface for Google Now on Android devices.
The new feature will be coming to Macs and PCs through Chrome soon.
Google also briefly showed off some new content coming to Google Now including new cards for Reminders, Music Albums, TV Shows, Books, Public Transit, and Video games rolling out today:
We knew from leaks in the weeks leading up to I/O that Google was planning some gaming related announcements and today the company has officially announced the service in a press release ahead of its Google I/O keynote taking place now. Not only will the service allow Android developers to build in real-time multiplayer, social features, achievements, and leaderboards while storing game saves and settings in the cloud, the SDK for Google Play game services will also be available to iOS and web developers.
Google noted a few titles for Android have already been updated with the feature including World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2, and Osmos.
Not surprisingly, the cross-platform gaming service will also build in Google+ integration to track high scores, achievements and more:
-Achievements that increase engagement and promote different styles of play.
-Social and public leaderboards that seamlessly use Google+ circles to track high scores across friends and across the world.
-Cloud saves that provide a simple and streamlined storage API to store game saves and settings. Now players never have to replay Level 1 again.
-Real-time multiplayer for easy addition of cooperative or competitive game play on Android devices. Using G+ Circles a game can have up to 4 simultaneous friends or auto-matched players in a game session together with support for additional players coming soon.
Google’s full press release below: Read more
Analytics firm Distimo is out today with the full results of its year-end 2012 app analytics report (via Fortune). While Apple is still the clear winner in terms of revenue, Google Play showed significant growth in the last four months. Its daily revenue grew 43 percent in 20 major markets. Apple’s growth was smaller, increasing daily revenue by 21 percent, but Distimo’s numbers show Google still has a long way to go:
On a typical day in November 2012, the revenues in the Apple App Store exceeded $15M USD, while in Google Play the revenues are just below $3.5M USD in 20 of the largest countries in both app stores… Even though the growth in revenues in Google Play in the last four months is close to that of the Apple App Store in 2012, the growth in daily revenues in the Apple App Store was higher than the total daily revenues in Google Play when comparing absolute daily revenue values.
As for the most popular apps of 2012, Distimo said Asian publisher Naver was able to beat Draw Something’s record of 1 million users in nine day. Its app, Line Pop, got 1.75 million downloads in the first 72 hours. That’s something that took Facebook nine months to accomplish. The app also brought over 1 million in revenue for the developer in 12 days.
To round out the year in review, Distmo breaks down revenue by category in the charts below: the top 10 most grossing cross-store publishers, the top 10 publishers and apps by downloads on the App Store, and the top five highest growing countries by revenue. There aren’t many surprises: Read more