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Apple increases app size limit from 2GB to 4GB for App Store submissions

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Apple today announced that it is increasing the size limit for apps submitted by developers to the App Store through its iTunes Connect service. Previously limited to 2GB, app packages can now be a maximum of 4GB in size. Apple made the announcement on its website for developers earlier today but some apps have been over the 2GB limit since at least January. 
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Cleveland Cavaliers now sending iBeacon push notifications to iPhone users at games

Like several other professional sports teams, the Cleveland Cavaliers will now be sending out location-aware notifications to iPhone users at its games using Apple’s Bluetooth beacon iBeacon tech. The team will send out the usual reminders, video content, and promos available to those at the game. 

The team announced today that the notifications (pictured above) will be sent to fans through the official Cleveland Cavaliers app. YinzCam, Inc develops the app and is using Gimbal Bluetooth beacon hardware at the Cav’s Quicken Loans Arena to get the job done.

The opt-in notifications will include the following:

  • Welcome messages and exclusive video content for fans as they enter and explore different areas of the arena
  • Exclusive content delivered by points of interest, such as the 1976 Miracle of Richfield video highlights, viewable when fans pass the display of the original hardwood classic court from the Richfield Coliseum
  • Promotional incentives and giveaways to fans who attend games
  • Reminders about game times and to pick up 50/50 raffles tickets when volunteers are close by
  • Fan-controlled privacy with up-front opt-in, so engagement is only on the terms the fan wants

The MLB was one of the first professional sports team to adopt the tech for beaming location sensitive notifications to attendees at games, while the Golden State Warriors became the first NBA team to take advantage last year followed by several others. 

The Cleveland Cavaliers app is available on the App Store now.

iOS 8 hits 72% adoption in latest data, still trails iOS 7 rate a year ago (Updated 2x)

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Update 2/17: 73% iOS 8 adoption measured on February 16th, up 1% since February 2nd. Change shows 1% moving from iOS 7 to iOS 8 with ‘Earlier’ remaining at 3%.

Update 3/3: A month later, iOS 8 is now running on 3 out of 4 iOS devices according to Apple’s data. 75% of devices are now running iOS 8, with 22% still running iOS 7.

Apple released a new count today for the percentage of iOS devices accessing the App Store and running iOS 8. According to App Store Distribution data, 72% of iOS devices are now running iOS 8 with a quarter of devices running iOS 7 and a tiny 3% of users running iOS 6 or earlier versions using data “measured by the App Store on February 2, 2015.” That puts iOS 8 adoption up 3% since Apple last reported data two weeks ago with only 69% of devices running iOS 8 at the time.
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Opinion: Square Enix’s flip-flop on iOS 8 support spotlights App Store ambiguities, risks

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Square Enix’s The World Ends With You

 

Buying an app from the App Store is designed to be as easy as possible. A large button with a price tag sits as close to the app’s icon and name as possible, while additional details linger below. You’re not supposed to think or worry too much about each purchase — the transaction is impulse-driven when the price is low — and the implication is that the app will work when you get it, and keep working for a long time thereafter.

But what happens when an app — marketed as compatible with current iPhones, iPads, and iPod touches — is never updated for the latest version of iOS, and either stops working after an iOS upgrade, or never works at all on new devices? That’s the situation buyers of Square Enix’s $18 The World Ends with You: Solo Remix (and $20 iPad version) have found themselves in since iOS 8 was released. The game’s description claims that it “requires iOS 4.3 or later” and is compatible with devices that shipped with iOS 8, but it wasn’t actually iOS 8-compatible. Yesterday, Square Enix publicly flip-flopped on whether it would leave the game unplayable or fix it. Before changing its tune, the company told customers that they’d need to continue to keep using iOS 7 in order to play the game — an unrealistic alternative, though one that’s faced by users of numerous iOS apps that aren’t being updated by their developers.

By considering abandonment of the 69% of iOS users who are currently on iOS 8, Square Enix wasn’t just making a business choice; it was also spotlighting the risk App Store customers take every time they purchase an app. And it also revealed how long-unsolved App Store listing ambiguities are subjecting users, developers, and Apple itself to unnecessary problems.


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Apple discounts nearly forty of the most popular productivity apps for iOS and Mac

From 9to5Toys.com:

As usual, we’ve been tracking the best iOS price drops and freebies all week. About 48 hours ago we began to notice an influx of price drops for big name productivity apps. And now we know why. Apple has just unveiled its Get Productive App Store sale which features 19 insanely popular iOS productivity apps.

It’s rare to see so many all-time low prices from such a variety of top-tier developers. Here are our top picks:

On the Mac side of the sale there are twenty discounted productivity apps. Again, here are our favorites:

Check out our daily roundups for more of the best iOS apps sales.

Widespread iTunes Connect issue presenting wrong user name and apps for developers (Update: Resolved)

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iTunes Connect, Apple’s portal where developers manage software published on the App Store, is presenting many users with a widespread issue this morning. Several users are reporting logging in with their own credentials and being presented with both the name and apps of other iTunes Connect users, including upcoming, unreleased versions of apps. 9to5Mac has corroborated the errors with iTunes Connect.
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Huge iPhone growth is more than a one-off blip, argues Tim Cook, with most still to upgrade

Updated quote with WSJ correction:

https://twitter.com/daiwaka/status/560882525854121984

While few would expect the record-breaking surge in iPhone sales generated by the larger-screened models to continue into subsequent quarters, Tim Cook argued in a WSJ interview that the potential is there.

In an interview, Apple Chief Executive Tim Cook, not surprisingly, argued that the demand is more than temporary. He said fewer than 15% of older iPhone owners upgraded to the iPhone 6 and 6 Plus and that the majority of switchers to iPhone came from smartphones running Google Inc.’s Android operating system.

“We certainly believe there are legs to it,” said Mr. Cook of the iPhone sales surge.

Cook noted during the Q1 earnings call that the current iPhone lineup had experienced “the highest Android switcher rate in any of the last three launches.” With CIRP data suggesting that the US rate of switching from Android to iOS has remained broadly constant, that suggests the bulk of switchers have been outside the US–China in particular … 
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Apple’s Back to School sale returns to Australia and New Zealand w/ gift card promo

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Apple’s annual Back to School sale in Australia and New Zealand has gone live with a promotion for qualifying students to receive Apple Store credit with the purchase of a Mac, iPad, or iPhone. Similar to last year, the Back to School sale includes the usual education pricing on Macs and iPads, but this year Apple is including Apple Store gift cards rather than App Store gift cards like last year.
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Android won the download race last year, but iOS made the money, app analytics show

The difference between Android and iOS hardware–Android having the market share, Apple making most of the profits–was mirrored in last year’s app downloads, reports mobile analytics firm App Annie. Its 2014 retrospective revealed that the Google Play Store saw 60% more downloads than the iOS App Store, but iOS apps made around 70% more money.

Re/code notes that this reflects data recently shared by Ustwogames for its best-selling Monument Valley game, which showed that of the $5.8M revenue generated by the game, 81.7% of it came from the iOS app.

App Annie’s data, which is generated by analytics from more than 700,000 apps, showed that just three countries generated more app revenue than the rest of the world combined–the USA, Japan and Korea–while the so-called BRIC nations (Brazil, Russia, China and India) were not surprisingly the fastest-growing regions.

Apple recently announced that developers last year earned over $10B from the App Store, with a further $500M spent in the first week of this year. The company recently increased European app prices to reflect recent currency movements.

Apple shutting down legacy TestFlight next month following iTunes Connect integration

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Apple today began informing legacy TestFlight users that the services on TestFlightApp.com will no longer be available after February 26th, 2015. Apple bought the popular software testing distribution service through its acquisition of Burstly almost a year ago, and announced plans at WWDC 2014 to roll out its own version of the service in the future. Since then, Apple has integrated TestFlight beta testing for app developers with iTunes Connect.
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Chrome for iOS gets Material redesign, OS X Handoff support, iOS 8/iPhone 6 optimizations

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Google is today rolling out Chrome 40 for iOS and with it introducing a redesigned UI, OS X Handoff support, and optimizations for iOS 8 and the new iPhone 6 and 6 Plus.
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Apple reminds developers once again of upcoming 64-bit requirement for iOS apps

Apple has issued what will likely be the final reminder for developers building iOS software about the upcoming changes to requirements for new app submissions. Starting on February 1st, all new apps submitted to the App Store must include 64-bit support and be built using the iOS 8 SDK.

Existing apps already in the store won’t be removed if they don’t meet the standard, but starting in June, any further updates submitted for those apps will need to comply.

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Xbox One SmartGlass app updated with iPhone 6/6 Plus support

Microsoft today released a minor update for its Xbox One SmartGlass app with long overdue support for the iPhone 6 and iPhone 6 Plus. The latest version of the companion app for Xbox One now supports the native resolution of both smartphones alongside bug fixes.
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Amazon renames Cloud Drive Photos app, adds iPhone 6/6+ support, full-res downloads, more

Amazon has released an update to its Cloud Drive Photos app introducing a new name alongside iPhone 6/6 Plus support and new features. The updated, now called “Amazon Photo,” also includes support for full resolution photo downloads, iPad landscape support, and more.

Full resolution photo downloads – You can now download your photos to your device in full resolution so you no longer have to worry about losing details when you print your downloaded photos or display them on a larger screen… Improved iPad Landscape support – Navigate through the app without ever needing to switch back to Portrait mode.

In addition, version 3.3.0 of the app includes duplicate photo detection that will detect matches and avoid uploading duplicates, and a new “report problems” feature directly through the app.

The updated Amazon Photo app is available on the App Store now.

Opinion: Could there be method in Apple’s apparent madness in removing freebies?

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I was extremely surprised when Apple made the decision to drop its Single of the Week, after doing the same thing with its 12 Days of Christmas promo. As I wrote then, the free single seemed a win-win-win: consumers got free music, lesser-known artists got exposure, Apple got the goodwill that stems from giving away free stuff.

But thinking more about it, perhaps there is method in Apple’s madness after all. Let’s start with the obvious point: the company is about to launch an Apple-branded Beats Music service, and it would then make sense to say that this, not iTunes freebies, is the way to discover new music.

But it’s not just music: 12 Days of Christmas was content of all types, apps included, so I think there could be a bigger picture here. Bear with me while I make that case in a slightly roundabout fashion …


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Google releases Classroom mobile app for iPhone and iPad

[youtube=https://www.youtube.com/watch?v=C2fC7yrj984]

Google announced today that it’s releasing mobile apps for its Google Classroom service for both Android and iOS devices. The company officially launched Classroom to its Apps for Education customers in the US during the summer offering them a web-based platform for planning lessons, handing out assignments, and working alongside students. Teachers and students will now be able to access those features from mobile devices through the new apps and Google is also adding a could of new features to the platform.

In addition to a new teacher assignments page and archiving functions for Classroom, Google notes that the mobile apps will let users snap a photo to share or attach to assignments, share content from other apps, and access content cached for offline viewing.

Snap a photo: Right from the assignment page in the mobile app, students can snap a photo and attach it to their assignment — whether it’s the experiment they just did for a science class, or a drawing they made of their family tree. And if they’ve forgotten their homework, they can ask someone at home to snap a photo, text it and then turn it in with the app. Of course, if the dog has actually eaten it, Classroom can’t help you.

The new Google Classroom apps are available on Google Play and the App Store now as well as on the Google Play for Education store.

Apple defends against EU 14-day refund abuse with App Store alert for customers with excessive refunds on file

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Last week, we reported on a flaw with the EU’s new no-questions-asked 14-day refund policy that meant customers could effectively get paid apps for free, as refunding the app does not delete it from customers’ devices.

In response, Apple has adjusted its App Store purchases slightly for customers who have an excessive number of refunds on file. This means people with a track record of refunding purchase effectively lose the right to refund their purchase.


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Apple adds Games for Kids sub-section to App Store in ‘5 and under’, ‘6-8’ and ‘9-11’ groupings

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Following the dedicated Kids section added to the App Store back in 2013, Apple has now addedGames for Kids sub-section. Like its parent category, Apple has split it out into three different age ranges: 5 and under, 6-8 and 9-11.

Apple is also featuring the free book Family Time with Apps in the new section, created by the Joan Ganz Cooney Center to “help parents better understand the variety of ways that apps can support children’s healthy development and family learning, communication and connection” … 
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The fundamental flaw with EU 14-day refunds: you keep the app forever

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A week ago, Apple introduced 14-day no-questions-asked refunds in the EU for iTunes Store and App Store content. This means that, without the need for a reason, any Apple customer in Europe can get their money back for (primarily) app purchases in 5-7 days time. That’s how it is described, at least.

This opens up some possibilities for abuse. For instance, if you complete a game within two weeks, then you can get your money back and end up paying nothing. As a developer, I tested this out myself. It turns out there is an even bigger problem. At least, right now, when the refund is processed, the app continues to work. You get the app for free, forever.


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Higher European app store pricing takes effect in line with earlier email to developers

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Update: It appears subscriptions through iTunes (like magazines) that saw price increases have seen the auto-renew function disabled, a 9to5Mac reader reports, likely to avoid a higher subscription rate being charged, although users have not yet been notified of the change.

Apple has increased the prices of apps in all countries in the European Union in line with the email sent to developers a couple of days ago. Apple has made the move in response to shifts in currency exchange rates and varying tax rules.

Prices are also being increased in Norway and Russia, though Icelandic residents will see a price cut … 
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Apple announces new App Store records, says New Year’s Day biggest sales day in history

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Apple shared new numbers for the App Store today announcing that last week set a new record for App Store billings. According to the company, customers have spent almost $500 million dollars through app and in-app purchases over the App Store through the first week in January.. In addition to the company’s App Store record announcement, Apple has presented a new microsite focused on its job creation efforts.


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EFF takes issue with Apple’s developer agreement, refuses to launch mobile app for iOS

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EFF app for Android

The Electronic Frontier Foundation has released an app for Android devices, but announced today that it has no plans to bring the software to Apple’s iOS platform. The reason, the organization said, is that it simply cannot agree to Apple’s developer agreement.

The EFF specifically called out six points in the document that it took issue with, although it noted that there were even more problems it didn’t have the space to mention. The complaints aren’t new—many of them date back to 2010—but it seems the foundation is determined once again to make its points heard.


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Apple informs developers of additional app pricing changes in the EU, Canada, and more

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Apple has sent an email to developers informing them of upcoming changes to app pricing in Canada, the European Union, Norway, Iceland, and Russia. These changes, which take effect later this week, are not the same as the recent change to country-specific VAT rates, and impact a wider range of markets.

The pricing updates are being implemented to accommodate changing tax and currency exchange rates. Prices will go up for customers in all of the affected countries except Iceland, which will see a decrease. Russia’s prices will “change,” according to the email, but there aren’t any additional details on what that may mean.


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